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exerron: Trees Textures Overhaul (Ovocean) http://neverwintervault.net/project/nwn2/images/texture/trees-textures-o... (link is external)

Complete NWN2 textures (Tukaram) http://neverwintervault.net/project/nwn2/images/texture/complete-nwn2-te... (link is external)
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dgiglio: Theese links are down.
Uhh, sorry, that was a big fail on my part. Apparently you can't just paste shortened links and expect them to work. How strange...*whistles*

Anyway, I corrected all the links and made them look less crappy. They should work now.
Also, don't forget here; http://www (dot) nexusmods (dot) com/neverwinter/mods/categories/?
I tried the link for NWN1 community patch but it says I have the wrong version it needs 1.69. I have whatever version GOG has, so can I not use this patch ? or is it not needed
There are so many texture mods it's confusing. There needs to be a community texture pack that puts all the best textures into one pack

These are the suggested textures in the list:
Suggested:
Trees Textures Overhaul (Ovocean)
Complete NWN2 textures (Tukaram)
Sharpened Textures (3miLy_raNgeR)

All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
All NWN2 Grass Desaturated with Added Detail
All NWN2 Terrain Re-bumped-mapped
Floorboards (Hi Rez & Bump-mapped)
NWN2 Cloaks with Deity Symbols
Real Oak and Mahogany Textures (Hi Rez & Bump-Mapped)
Real Paving Stones, Kerbs/ Curbs & Bricks
Cobble texture (Hi Rez & Bump-mapped)

These are what I have:
Trees Textures Overhaul (Ovocean)
Sharpened Textures (3miLy_raNgeR)

All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
All NWN2 Terrain Re-bumped-mapped
Floorboards (Hi Rez & Bump-mapped)
NWN2 Cloaks with Deity Symbols
Real Oak and Mahogany Textures (Hi Rez & Bump-Mapped)
Real Paving Stones, Kerbs/ Curbs & Bricks
Cobble texture (Hi Rez & Bump-mapped)

AdonnaysElvenWeaponry_v095
EEF_missingdresses
Grass_Desat__Retex
NWN2 Facelift Pack
NENs Final Face Head Hair Combination Project


So i'm missing Complete NWN2 textures (Tukaram) (but i'm concerned it contains textures already improved by other people) and I have five extra packs which may or may not replace better textures already released? Does anyone know if I should be using the last 5 packs I mentioned in bold?
Post edited August 20, 2014 by John6124
My last post was about textures, but the number of non texture mods are confusing too because i've read a number are not compatible with other things. Does anyone know about the following mods?

If you have NWN2 OC Makeover SoZ Edition-862-20131228 do you need Feat_Fixes_v1.22.zip ?
If you have NWN2_MotB_Makeover_SoZ_Edition do you need Feat_Fixes_MotB_v1.22.zip ?

Do you need both Feat_Fixes and OEIs_FeatMap_Fixes?

Do you need Cormick_Dialog_Fix if you have Dialog_v6.06 and is it compatible?

Are there any problems with Tony K's ai improvements? I remember reading it had seriously problems and something about how characters stop moving and go into puppet mode or something

I read somewhere a while ago that the following don't work with Tony K's ai improvements, is that true? If so, which is better, the following 3 improvements or Tony K's ai?
Dialog_v6.06
Spells.2daSoZ_v6.06
Spell_Improvements_version_6.06

I read somewhere that spell improvements is not compatible with feat fixes? Is that true, and if so which is better?

I read that the game is easy, which difficulty mod is the best, without adding any sort of cheat to the game?
1) Increased_Challengev4.01
2) increased_challenge_with random_lootv4.02
3) nwn2_difficulty_modifier
4) Personal Impossibility Adjustment kl_pia_v272

Is Tchos HD stuff (below) compatible with NWN2 Client Extension?
Tchos HD UI panels and dialogue compilation and expansion
Tchos HD Widescreen UI Menu and Loading Screen

Is Charlie's UI or "Tchos UI panels and dialogue compilation expansion" better?

Is lights_spell_effects_1.10 not compatible with Spell_Improvements_version_6.06?
@John6124: Honestly, your best bet is probably poking around with them trying different combinations to see what shows up and what doesn't. That's generally how modding goes, unless a mod's creator states otherwise. Yeah, it's a huge pain in the ass, but that's programming for ya ^^;