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Hi everyone!

Decided to give Neverwinter Nights Diamond a go, it seems quite complex, but I love rpg's and it seems there's enough guides out there for character builds etc.

What I couldn't find was more trivial stuff... so here we go I'll ask here :D

Which camera mode would be the most useful, or which one you liked best personally? I mean, I tried all 3 and I like each of them, so difficult decision here.

Second, do you recommend I mod the game for the first playthrough? If yes, are there any quality of life/gameplay/graphics mods that are absolutely must have? (I'm planning on playing the official campaigns)

Thank you in advance!
Post edited March 20, 2014 by Elvedred
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Elvedred: Hi everyone!

Decided to give Neverwinter Nights Diamond a go, it seems quite complex, but I love rpg's and it seems there's enough guides out there for character builds etc.

What I couldn't find was more trivial stuff... so here we go I'll ask here :D

Which camera mode would be the most useful, or which one you liked best personally? I mean, I tried all 3 and I like each of them, so difficult decision here.

Second, do you recommend I mod the game for the first playthrough? If yes, are there any quality of life/gameplay/graphics mods that are absolutely must have? (I'm planning on playing the official campaigns)

Thank you in advance!
I don't have a particular camera angle that I use. I do a lot of zooming in, circling around, etc. to get the best view of the environment.

As far as graphics mods, I mostly use ones that I've made myself (GUI, icons, weapon models), though there are many others out there. Here's a list of things that you should be able to use for playing even in the original campaigns:
Add-ons & Tips from the NWN Community
Wow, that list is a bit overwhelming. Anyone just make a few recommendations? (Another new player here, hi)
I would start with numbers 3, 5, 7, 9, & 10 from that list.
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JerakeenAbell: Wow, that list is a bit overwhelming. Anyone just make a few recommendations? (Another new player here, hi)
Mods are pretty easy to install and get rid of in NWN. Most of them are just files in your override folder, so if you don't like it, you can just nuke the files in the override. But I digress...


In the link provided by NathanBruha (who is the Amethyst Dragon), I'd say the only things to add for a first run are Amethyst Dragon's stuff from the beautifying list. Other than that, I'd look at the two fixes and maybe the community 1.70 patch. You don't need anything else.

Once you get into playing community-made modules and/or on servers, you'll probably want to grab the CEP.
Wow. THE Amethyst Dragon. Thanks for all your work! I did a big overhaul with your stuff once upon a time.

My personal preference is just to override the spell icons to color-code them to their school. (#18 in the list)

I like to keep everything else the vanilla.


I wouldn't worry too much about breaking your character or following a guide (unless that's what you love to do). The game plays better when you make choices that get you excited about YOUR character. And every character has strengths and weaknesses, which is part of the game. You may face a wizard with one character who dominates him. You may fight him with someone else that loses horribly -- so then you need to get creative (with scrolls, traps, equipment, strategy, companions, potions). That's what makes the game wonderful.

Have fun!
As for builds, what kind of character do you have in mind? There are lots of options (as I'm sure you've already figured out) and we can give specific pointers if we know what direction you're going.
First of all, thanks for the replies guys!

Now ofc, the sheer number of options looks daunting, but i figured I might go blind more or less on this one. Get that first time feel hehe

I already played Baldur's gate, Dragon Age and KOTOR which had somewhat similar characteristics. I mean, I think I won't screw up too badly if I go w/o prior knowledge. But yes, I will definitely get some of those graphic mods (ty for the link!).

Lastly, I play melee 95% of the time in every fantasy rpg (with notable exceptions), so probably fighter or paladin in this case.

Also looking forward to a long high fantasy story :D
I can report that Amethyst Dragon's GUI mod looks fantastic!
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Elvedred: Lastly, I play melee 95% of the time in every fantasy rpg (with notable exceptions), so probably fighter or paladin in this case.
Fighters and Paladins will work great. In NWN1 the barbarian is also a kickass choice, while in NWN2 the Ranger makes a great selection. Just make sure you assign 16 points to strength.

Here's one approach that you might want to consider: begin your career as a Rogue and then multi-class to Paladin or Fighter. If you take your 1st level as a Rogue, you get a massive number of bonus skill points. You might only take 2-3 levels of Rogue over your entire career, but it really helps diversify your character's skill set.
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Elvedred: First of all, thanks for the replies guys!

Now ofc, the sheer number of options looks daunting, but i figured I might go blind more or less on this one. Get that first time feel hehe

I already played Baldur's gate, Dragon Age and KOTOR which had somewhat similar characteristics. I mean, I think I won't screw up too badly if I go w/o prior knowledge. But yes, I will definitely get some of those graphic mods (ty for the link!).

Lastly, I play melee 95% of the time in every fantasy rpg (with notable exceptions), so probably fighter or paladin in this case.

Also looking forward to a long high fantasy story :D
Something of which you should be aware:

The original NWN campaign will take your character to around level 16.

SoU is intended to begin new with a fresh level 1 character. The encounters do not scale, so if you take your NWN character into SoU, you'll be hugely overpowered. By the end of SoU your new character will be around level 12 or 13.

HotU is intended for you to carry on with your SoU character (but you can use a new one or the one from the NWN OC if you wish). It's designed to start between level 12 and 15 and will take you to around level 27 or 28 by the end. If you start with a new character, the game will dish out XP right at the start to take you to level 15. If you start with a character in the range of level 12 or higher, the game will not give you additional XP at the beginning,

Plan accordingly. :)
Ah I see, it isn't a continuing story with the same character. Are the OC and xpacs chronological?

I'm just installing a few graphical enhancements, feels good not having to go full bethesda on a game for once :D
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Elvedred: Ah I see, it isn't a continuing story with the same character. Are the OC and xpacs chronological?

I'm just installing a few graphical enhancements, feels good not having to go full bethesda on a game for once :D
Yes, on the third one will be a jokes against the original OC (And if I remember well, appear some people too)
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Elvedred: Ah I see, it isn't a continuing story with the same character. Are the OC and xpacs chronological?
The events of SoU, if memory serves, occur at the same time as the OC.
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Elvedred: Ah I see, it isn't a continuing story with the same character. Are the OC and xpacs chronological?
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Coelocanth: The events of SoU, if memory serves, occur at the same time as the OC.
Yes, this is the case. They are contemporaneous, although aside from a few recurring characters in HotU the plots are completely unrelated.

The only interesting thing canon-wise for NWN campaigns is that there are some events in NWN2:SoZ that indicate that the evil ending of MotB is canon.