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I can't believe I've played this in the past and beaten entire campaigns...

Party Members are SO STUPID.

If I deactivate their AI they stop following commands at the drop of a hat and I have to micromanage(with mixed success), if I leave it on no matter what settings I change they behave like total idiots- disregarding the orders I JUST gave them so they can stop fighting and run to a random spot and do nothing.

Yeah, I'm just venting.
Post edited August 10, 2017 by bushwhacker2k
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bushwhacker2k: Party Members are SO STUPID...
...disregarding the orders I JUST gave them so they can stop fighting and run to a random spot and do nothing.
I've lost fights because khelgar thought the most reasonable course of action was to run away from the group of enemies he was facing, prompting multiple AOO's and downing him, instead of smashing and cleaving the people in front of him. AI is so dumb. When they stand around and do nothing i toggle the AI on and off. and they usually decide to do something better, but if my character is too far away they're like "oh no, even though i'm perfectly fine being on my own I need to run all the way over to where the PC is because my reasoning was replaced with raisins
Warning: The following post contains gross (if semi-informed) speculation.

My first clue as to the "wisdom" of the AI was playing my first character, and watching my wizard friend in the tutorial cast Enlarge on herself, and wade into melee.

Which is actually an impressive bit of reasoning, which takes a fair amount of computer intelligence, and probably went something like this in the AI "brain": "Very few spells. Can melee. Melee ability low. This spell raises melee ability. Problem solved!"

That Enlarge would help your fighter friend more, and make the party more capable, was not properly considered.

You see, the AI in NWN2 is actually fairly sophisticated. For example, Kelgar realized that he'd gotten too far from the party, and so decided to move back to the group. Compared to AI in previous games, who'd actually range over the entire map killing enemies, with nary a thought to the miles between you and them, this is actually fairly good.

What's the problem is their priority system. Oh, that's fairly good as well. It can weigh priorities. The distance from you was such that the "return to party" priority overrode the "don't die" priority.

What it's terrible at is properly measuring and weighing priorities.

In short, it takes a really well programmed (and badly designed) AI to be this stupid.

Or maybe it's a bunch of if-else cases programmed by whatever intern didn't move fast enough. ;)
Post edited August 13, 2017 by Narf_the_Mouse
It's part of the reason I prefer NWN 1. The AI is just as bad, but typically you only have one or two iditots to deal with, not a whole group of them like in NWN 2.
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PeterScott: It's part of the reason I prefer NWN 1. The AI is just as bad, but typically you only have one or two iditots to deal with, not a whole group of them like in NWN 2.
The bad 3D view I still can't get over with to this day with NWN2.

I don't know if it is just I been hyped about nwn1 from the day it was announced to be in development to
this very day still. NWN1 will always have special place for me

For 15 years the game aged very very well

I never been fan of Obsidian
SWKOR is likely only thing they can't be embarassed about.
Obsidian pretty much took the advance DM engine with ease of use from NWN1 and over complicated it while dumbing it down and making the worse UI possible while slapping name of "improved" on it.

Obsidian is not Black Isle
Dungeon siege 1 was good Dungeon siege 2 was decent Dungeon Siege 3 was awful
Fallout 3 was good FNV was awful

Think on this bioware likely could have been still making profit of just improving nwn1 to this very day.. that is how popular it was, they didn't want to work with the game engine/content anymore though.

So they tried paid mod program with preimium modules that didn't go well.
Post edited August 13, 2017 by Regals