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Here are a couple of things that are a bit confusing to me. While dropping the various mod files into their respective folders (eg. .bik into “movies”, .bif into “data”, .bic into “localvault” etc) what keeps the various files from conflicting with themselves when you play a particular mod? I have been dumping the various .hak files and such into their folders but haven’t tried to play any of the 30+ mods that have struck my fancy as of yet. Will the specific mod know which .hak file(s) to pull from the “hak” folder while playing a specific mod?

With the CEP files is it good enough to just extract the v2.2 files and stick them into the “CEP” folder? Will the mods that call for CEP v152 or 2.0 or 2.2 pull out what they need from the v2.2 CEP? Or do you have to purge that folder and only extract the specific version of CEP files called out for by the specific mod and place them into the “CEP” folder?
Any help would be appreciated.
Mods point to specific files they need, so as long as you're not renaming the files (or overwriting them with different files that have the same name) then whatever module you're using will be able to sort things out just fine. For CEP I believe the various versions were made backwards compatible, so simply having CEP 2.2 (or whatever the latest version is) should be all that's required for modules that call for an earlier version (although it's been a while since I've used an modules that require the CEP, so if I'm wrong about this hopefully someone will correct me).
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LokiLokiTwo: Here are a couple of things that are a bit confusing to me. While dropping the various mod files into their respective folders (eg. .bik into “movies”, .bif into “data”, .bic into “localvault” etc) what keeps the various files from conflicting with themselves when you play a particular mod? I have been dumping the various .hak files and such into their folders but haven’t tried to play any of the 30+ mods that have struck my fancy as of yet. Will the specific mod know which .hak file(s) to pull from the “hak” folder while playing a specific mod?

With the CEP files is it good enough to just extract the v2.2 files and stick them into the “CEP” folder? Will the mods that call for CEP v152 or 2.0 or 2.2 pull out what they need from the v2.2 CEP? Or do you have to purge that folder and only extract the specific version of CEP files called out for by the specific mod and place them into the “CEP” folder?
Any help would be appreciated.
(Oh, I hate this site when the message doesn't take *Grrrrrrrr* )

In repetition (or maybe there's a double post *grin*)

Haks are tied to modules. open one of your downloaded modules that needs haks into the toolset. Go to Edit>>module properties>>custom content and you will see a list of the required haks and the tlk (If there is one). The module will only use these. SO lots lots of haks can sit in the hak folder without conflicting.

The override folder is a different thing altogether. There should be (9 iirc) files in there from BW with the 1.69 critical rebuild. Rule 1 is .. oh actually, rule 1 is make lots of saves in different slots but rule 2 is , if anything goes wrong, empty the override folder and see if it repeats.

CEP: Errr, there is no CEP folder. CEP is just a very large collection of haks, technically like any other haks. Put it all in the hak folder. Modules that require CEP1.x need a different download to those needing CEP 2.x. So download them both. there's great modules with CEP1 on NWVault *grin*

Have fun :)