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I'm looking for a few good, well-tested prestige classes to add to my game, especially ones suited for spellcasters. However, from what I've heard, the PRC (common mod for races and classes) values quantity over quality. I was wondering if anyone knew of a better alternative. If anyone has links to reliable stand alone versions of PRC classes, I wouldn't mind those, either. Thanks in advance.
I was under the impression that PRC is an abbreviation of "Prestige Class".
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Shoelip: I was under the impression that PRC is an abbreviation of "Prestige Class".
Is it? My bad. I'm referring to the Player's Resource Consortium instead.
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eon47: Is it? My bad. I'm referring to the Player's Resource Consortium instead.
It's somewhat confusing - PRC are the modders, PrC is short for Prestige Class :)
Post edited January 16, 2011 by Kezardin
Haven't looked there for a long time, but nwvault is likely to be the best place to check.
There are some classes on [url= http://nwn.wikia.com/wiki/Category:PRC_classes] the PRC WIKI [/url]

There may also be some useful information on the PRC website
Also try this link to an epic character builder non PRC hak pak

[url=http://home.comcast.net/~worldofgreyhawk/buildsearch]http://home.comcast.net/~worldofgreyhawk/buildsearch[/url]/
Post edited January 17, 2011 by Ael
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eon47: However, from what I've heard, the PRC (common mod for races and classes) values quantity over quality.
As someone that has worked with the PRC (material spell components & class/feat/spell icons) in the recent past I can state that is categorically not true.
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Ael: Also try this link to an epic character builder non PRC hak pak

[url=http://home.comcast.net/~worldofgreyhawk/buildsearch]http://home.comcast.net/~worldofgreyhawk/buildsearch[/url]/
That is a database of character builds created by the Epic Character Builder's guild. It was made for easily finding similar builds before you submitted a new one to the guild. There is no hakpak involved other than the few builds they have that require the PRC.

If you are dead set on not using the PRC, here are a few links to older versions of PrCs, most of which have been integrated into the PRC & improved. I have no idea if these will work with NWN 1.69 or not.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=500

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1242

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=995

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=953

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=826
Post edited January 19, 2011 by Jaysyn
I found an archmage class on NWVault that suites my needs well. I'm posting the link below for anyone who reads this topic looking for the same thing as me. I haven't extensively tested it yet myself, but the reviews seem mostly favorable. Thanks to all of you for your quick responses. =D
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=283

@Jaysyn: All my information is secondhand, so I wouldn't know. Among other criticisms, I've heard that while the older classes, etc. are very solid, the newer ones are not so reliable. I remember one comment in particular advising users to only pick classes that have existed in the PRC for two or more versions. Besides that, I've also heard comments about certain aspects of the mod being overpowered and some races blatantly not belonging to the campaign setting like Baaz draconians.

However, the more I think about it, the more I realize none of what I heard is what really motivates me. Perhaps Morrowind spoiled me, but I believe the purpose of mods is to let the player make the game the way they want it, not someone else. It's the player's game, so they should be given maximum control over what goes on in it. No matter how well intentioned the PRC is, I'd rather pick my own mods than have so many unwanted ones forced upon me, and for that reason I think it's a real shame that so many mods are now only available through the PRC.

That's not to say that the work of the PRC isn't valuable, though. The way they made such widely differing mods compatible with each other is truly a great thing for the NWN community. The amount of work they put into their mod is amazing, and I admire them for it. I just don't want anything to do with it, that's all.
Post edited January 26, 2011 by eon47
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eon47: However, the more I think about it, the more I realize none of what I heard is what really motivates me. Perhaps Morrowind spoiled me, but I believe the purpose of mods is to let the player make the game the way they want it, not someone else. It's the player's game, so they should be given maximum control over what goes on in it. No matter how well intentioned the PRC is, I'd rather pick my own mods than have so many unwanted ones forced upon me, and for that reason I think it's a real shame that so many mods are now only available through the PRC.
Sorry, but your complaint about the PRC is tantamount to complaining that Martigen's Monster Mod (for Morrowind) doesn't have a separate download for each monster change. The PRC has so many "mods" in it because of the way each "mod" has to interact with every other "mod" to be true to PnP D&D. Disabling most of the "mods" in the PRC is as easy as editing a 2DA file (which is a text file) & sticking it in a hakpak (which is basically a zipfile). If you are building a module with the PRC integrated into it, it's as easy as adding a module variable telling the PRC's internal system which "mods" to ignore.
Huh. I don't know what part of my polite explanation about what I clearly stated was my personal opinion got under your skin so much, but I doubt it merited such a condescending response. If you're trying to hold the high ground here, you're losing it fast.

In any case, that's a terrible analogy. As I understand it, Martigen's Monster Mod simply adds a large number of monsters to the game made by one person. It does not do anything even close to the PRC's attempt to combine a large number of mods (I'll use that term as much as I like, thank you very much) into one and it does not attempt to create a monopoly on prestige classes. Your comparison is invalid.

As to modding the mod, you're missing the entire point. Once again I'll add that I might have been spoiled by the Morrowind community, but my understanding of mods is that they are intended to be used by everyday people who might not necessarily have your almighty skills with the toolset. That's why the CEP includes one set of directions for players and another for people like you who intend to get in-depth with the mechanics of mods. Your response is a perfect explanation for someone familiar with the toolset, but for anyone who isn't, that doesn't help at all. Perhaps by reading a few guides by people more helpful than yourself they might be able to piece things together (although you must be out of your mind if you think things will go so smoothly given how much trouble people have with far simpler tasks), but even then, that takes away from the entire point of making mods accessible to the general population. A better idea would have been for the authors of the individual mods that were absorbed into the PRC to continue updating their stand alone versions of mods and for related new content in the PRC to be released as well. That has been my point the entire time, although you seem to be blowing this into something much bigger.

However, even that is irrelevant in the long run. The PRC didn't release some handy dandy instructions on changing their mod. They didn't even release your terrible impromptu instructions. They released nothing like that because they either never intended for or never realized that people might only want one of the original mods assimilated into the PRC. That is the truth. I don't know why you're so riled up by that, but it won't change just because you try and mock me with a few quotation marks.

None of that really matters, though. Considering you're not even addressing the point that first bothered you, namely that I mentioned some negative things I heard secondhand about the PRC, I can only assume that you're just trying to cause trouble because you have thin skin concerning polite criticism over what you helped to create (much as I have thin skin regarding impolite posts). I think we'd both be better off playing NWN along with whatever mods we each like instead of attacking each other's personal preferences, so I'm gonna go do that now. Go enjoy the PRC (which, as I've said before, I openly admit is an excellent mod in many ways). Feel free to also post another rude reply if that will make you feel better, but don't hold your breath if you're expecting me to waste my time reading it.
Post edited January 27, 2011 by eon47
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eon47: I think we'd both be better off playing NWN along with whatever mods we each like instead of attacking each other's personal preferences, so I'm gonna go do that now.
tl;dr

Forgive me for thinking you'd want to learn a bit about the game you are trying to apply mods to.
Have you tried http://nwn.bioware.com/underdark/character_builds.html
Again, those aren't PrCs. Those are just very, very optimized character builds using the classes that came with NWN. The exception being the very 1st two entries that use PRC prestige classes in them.
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Jaysyn: Again, those aren't PrCs. Those are just very, very optimized character builds using the classes that came with NWN. The exception being the very 1st two entries that use PRC prestige classes in them.
From the title I thought he was looking for Non--PRC Prestige class builds. Or did I miss read the title somehow.

Anyway at the bottom of that page is a link to the builders Guild on the bio boards. He can alway look through the guild if he want to. He will of cource need to have an account on the bioboards to look at the guild. I am not sure if singing up is still possiable or not.