Praetorian815: And some
people think that's a flaw of the game, and something they'd like to see corrected. Or at the very least, something they'd like modders and module creators to be able to correct as a result of Beamdog de-hardcoding a few things. And don't try "Just play another game" on me again, because I've already explained why that's not applicable here.
Then they want a different game, because this is a fundamental property of NWN1, and hence the argument to play NWN2 is valid alternative if you want that kind of Party focused game.
NWN2 directly addresses the desire for Party focused NWN that some wanted. Even better because full parties are actually provided since it was a day 1 design. Grafting something half assed onto NWN still won't make it as good a party based game as NWN2 is, because in many fundamental ways NWN1 just isn't that kind of game.
As I noted for SOU(and parts of HotU), Deekin is the only Available Henchman for large part of the game, and he is
NOT a Rogue.
You can't claim the game is intended to be party based game, because it forces you to bring along a Rogue, when it
doesn't even have a Rogue available to bring along.
Deekin is really more comic relief than strategic combat asset, and he is the best follower in any of the NWN campaigns. He isn't there for combat and control, he is there for entertainment, while the Hero does the heavy lifting in this Hero focused game.
NWN is D&D, and D&D is the opposite of what you keep trying to assign to it.
The D&D ruleset was from a PnP ruleset used for party based play where everyone controlled there individual characters. NWN implements that party mechanic in multiplayer with real people and it is great where available.
But the way NWN is implemented as computer game for it's single player option, is Hero focused, not even providing a party to bring along. It is Hero and follower(for entertainment value, not combat value).
The Followers aren't even provided to address your missing elements. NWN the single player computer game is completely a Hero focused game, not a Party focused game.
Honestly, I think this is all anyone needs to know here:
PeterScott: I have a philosophical objection to trying to make NWN into something it isn't. NWN 1 is not a party based RPG.
You've outright admitted that your objection to FPC implementation is based on being ideologically opposed to NWN1 ever supporting party-based gameplay, even as an option. We don't want to take anything away from you, and we're not opposed to you being able to play the way you like, but you're damn sure opposed to us being able to play the way we like.
I have a philosophical opposition in trying to change the fundamental core of any old game into something that was never intended, largely because it will tend to make a mess of a lot of things, and change a classic game so much that the original classic no longer exists.
I also mentioned practical opposition, because doing this right is a near impossibility, and Beamdog themselves have no intention of doing so likely for similar practical reasons.
You are just arguing vociferously in favor of something that is NEVER going to happen, and really isn't a good idea.