jjglvz: As to your point, having full party control would not prevent you playing as the all-in-one Superhero character you describe. I sometimes play this way myself in NWN2. If it was implemented you could still carry on playing your way, whilst people who do want to control their henches could now do so.
That wasn't the point you originally quoted. That was an argument about NWN 1 being a Party RPG, and justifying that stance, by claiming it was so because you needed a Rogue to open locks. Which is actually
NOT true. NWN is a Hero focused RPG, and pure fighters and mages can open locks, actually anyone can open locks, anyone can take "Open locks" as a cross class skill, anyone can bash locked items, and magical Knock option is also available. Which is stark contrast to pure Party games like Dragon Age, where ONLY rogues can open locked items.
I have a philosophical objection to trying to make NWN into something it isn't. NWN 1 is not a party based RPG.
As to your point you brought up here. That is also practical problem. If enormous resources were spent to build this functionality correctly, and have it switchable off by default, in such a way, that it was 100% backward compatible when off. Then
theoretically that could work, but practically it will never happen and it is a waste of resources.
Beamdog has to maintain a very light touch when mucking around with core functionality, given the HUGE amount of community content that they will
NOT do Regression testing with. A light touch is required to reduce breaking community modules which are the life blood of NWN today.
If Beamdog are twiddling their thumbs looking for things to fix, they should do a better job on the "scalable UI", not simply double size the original UI and provide blurry looking resize only available at 2X original or larger. 2X size only available at higher resolutions, will likely have ZERO benefit to those on laptops who most need the scalable UI. They really need 1.5X for laptop users.
Also there aren't that much resources (2d bitmap images) in the 2D UI they are "scaling" that they couldn't at least spend a few hours of graphic artist time, doing full resolution for the 3X size assets, and scale down for 2X and 1.5X. It would looks so much better.