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haythammed: there appears to be no desktop / menu shortcut to game, i guess the deb file is incorrect
If everything went as expected, the .deb package should be roughly 5.0GB.
Maybe you need to restart your desktop environment before seeing the menu entries.

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haythammed: also i have a 64 bit system, will it work?
No problem with that, this script was actually written and tested on a 64-bit OS.
the deb package is 4.9 GB , it has i386 in its filename, how to generate the 64 bit deb package instead?
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haythammed: the deb package is 4.9 GB , it has i386 in its filename, how to generate the 64 bit deb package instead?
You can’t build a 64-bit package, the game client is 32-bit only, but you can install 32-bit packages on a 64-bit OS.

If it’s the first time you install a 32-bit package (you have to run this only once):
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install libc6:i386
Then you can install any 32-bit package as you would do with 64-bit ones:
sudo dpkg -i /some/path/to/32bit-package.deb
sudo apt-get install -f
The script seems to be outdated, it applies only to versions setup_nwn_diamond_2.0.0.15.exe, setup_nwn_diamond_spanish_2.0.0.15.exe, setup_nwn_diamond_french_2.1.0.19.bin while the current version available on GOG is newer and has different filenames.
Script is a bit outdated.Because it says game has one .exe and two .bin files.But this game has one .bin.
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vv221: Hello fellow Debian users, Ubuntu lovers and Mint freaks!

Here you’ll find scripts allowing you to build a .deb package from your Windows installer for Neverwinter Nights. You can install it through DPKG and remove it through any APT front-end (apt-get, aptitude, synaptic, etc.).
The game built via this script will not use WINE but the native Linux client released by Bioware.

Download links and usage instructions can be found on the following page:
Neverwinter Nights

I hope you’ll enjoy the comfort provided by these scripts as much as I enjoy writing and tweaking them ;)

Here you go for more supported games!

-----

Salut camarades Debianistes, Ubunteros et fanas de Linux Mint !

Vous trouverez ici des scripts vous permettant de construire un paquet .deb à partir de votre installeur pour Windows de Neverwinter Nights. Vous pouvez l’installer via DPKG le supprimer via n’importe quelle interface à APT (apt-get, aptitude, synaptic, etc.).
Le jeu construit par ce script n’utilisera pas WINE mais le client natif publié par Bioware.

Les liens de télechargement et les instructions d’utilisation se trouvent sur la page suivante :
Neverwinter Nights

J’espère que vous apprécierez le confort apporté par ces scripts autant que j’apprécie les écrire et les améliorer ;)

Pour plus de jeux supportés, ça se passe par ici !
your script is for version 2.0.0.15 with 2 bins, the download from gog currently is version 2.1.0.2.1 with 1 bin, could you put up an updated script? I got all the deps ready to go, just need an updated script
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Beast360: your script is for version 2.0.0.15 with 2 bins, the download from gog currently is version 2.1.0.2.1 with 1 bin, could you put up an updated script? I got all the deps ready to go, just need an updated script
This script seems to be a duplication of effort. If you're gaming on Linux and want to run games like these I would recomment . Specifically you can install the latest version of Neverwinter Nights in one click at [url=https://lutris.net/games/neverwinter-nights]https://lutris.net/games/neverwinter-nights/ when you already have the Lutris client installed on your machine.
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rbleeker: (…)
The ./play.it script is a better alternative to lutris in a couple ways:
_the game doesn’t crash even if the 32-bit version of libtxc-dxtn-s2tc0 is installed
_multiple languages are supported
_movies are supported
_native packages are built, and can be kept to install them on multiple machines
_installation is done system-wide, avoiding unnecessary data duplication on multi-users systems
_you don’t need to install anything but the game itself to play

By the way, I already contacted lutris team some time ago proposing to help them parse ./play.it scripts, and my offer to them is still open.
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vv221: The ./play.it script is a better alternative to lutris in a couple ways:
_the game doesn’t crash even if the 32-bit version of libtxc-dxtn-s2tc0 is installed
Hasn't affected me yet, but would certainly be annoying.
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vv221: _multiple languages are supported
Personally doesn't affect me since I prefer my games in English, but I can see how this would be nice for other people.
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vv221: _movies are supported
I've noticed this doesn't work with the Lutris version indeed. That's a real shame.
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vv221: _native packages are built, and can be kept to install them on multiple machines
I personally don't have multiple gaming systems in my house and also don't like to install .deb files locally.
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vv221: _installation is done system-wide, avoiding unnecessary data duplication on multi-users systems
See previous argument about local package installation. Also, you can do a system-wide installation with Lutris in for example /usr/local/games/ by running it with sudo.
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vv221: _you don’t need to install anything but the game itself to play
True, but I like Lutris to manage all the non-Steam games on my machine, kinda like Steam does.
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vv221: By the way, I already contacted lutris team some time ago proposing to help them parse ./play.it scripts, and my offer to them is still open.
Sounds good, I'll see if I can get a hold of Strider and remind him of this. It would be nice to have things like the movies and localization working in Lutris as well. Whether you want to use Lutris or not is a personal preference obviously, but it would be nice to make the gaming experience as good as possible for everyone.
Beast360 is right. Your script seems to be outdated. I've tried modifying the script to no avail. I would really love to get this game running, but I only have Ubuntu.

I suppose I'll have to use something else, as I'm not sure how active you are (because I'm new here in GoG). I'll look into Lutris. Wine is my last resort.
Post edited December 03, 2016 by AdamEternal
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AdamEternal: (…)
You can have a hint about my actitvity and [url=https://github.com/vv221/play.it]there ;-)
Salut vv221,

Après avoir vu l'offre de GOG sur NWN Diamond gratuit ça fait tellement plaisir de trouver un post sur "comment l'installer sous Linux Mint" !
Qui plus est en français.

Je viens de lancer le téléchargement du jeu depuis GOG et commence à regarder le lien de la procédure.

Pour l'instant ça m'a l'air de manquer de détails mais je vais suivre la procédure et voir si je rencontre des questions/problèmes que je me permettrai de te retourner ici car bien qu'utilisateur de linux, je ne suis pas forcément très fort pour l'administrer.

Un grand merci pour le travail accomplis et le partage :)
Here is the thing that is going to piss all of you linux users off.
Neverwinter nights was orginally suppose to have native linux support.

Back when bioware had nothing but a black webpage just stating "game coming neverwinter nights"
with some game concept art it was promised the game would have linux support.

They switched to linux servers and only client for mac and windows
Post edited December 04, 2016 by Regals
I have encountered some minor problems...
To begin with, the script told me that it takes downloaded files in argument... hmmm different from what I saw in the link...
So I tried to provide that script the arguments : the bin file and the exe file.

Hmmm different result : ./play-neverwinter-night.sh: 277: ./play-neverwinter-night.sh: arithmetic expression: expecting primary: "*2"

Reading the posts in the current forum I saw a message which deals with the number of bin files provided by GOG in the past... TWO bin files... hmmm Ok.

I gave a look at the source code of play-neverwinter-night.sh and at the very beginning remarked that the french version (the one I want to install) uses only ONE bin file but with a different name and a different MD5 sum.

So, I launched "md5sum *.bin" (didn't want to input the full name of the file and tab didn't work) and changed the lines 70 and 71 like :
GAME_ARCHIVE3='setup_nwn_diamond_french_2.1.0.21-1.bin' # <---- Name of the bin file
GAME_ARCHIVE3_MD5='MY-MD5-CHECKSUM-SO-USE-YOUR-OWN-DONT-KNOW-IF-PERSONNAL' # <---- the md5sum returned

Launched again "sh ./play-neverwinter-nights.sh --with-movies " and get the script working !!!

Also there were some minor differences, by puting my brain on I got it to work building the deb file.

Sorry mates for my really poor english but I chose to write it in english in order to help most people.

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En français mais comme j'ai la flemme je ne donne que la solution et pas mon cheminement :
J'ai eu des petits problème pour faire fonctionner le script play-neverwinter-nights.sh qui sont dus à la version du jeu qui a évoluée.
1 - Il faut calculer la somme de hashage MD5 du fichier BIN
Se placer dans le dossier où tu as téléchargé les fichiers depuis GOG puis dans un terminal "md5sum *.bin"
2 - Modifier le fichier play-neverwinter-nights.sh aux lignes 70 et 71 telles que :
GAME_ARCHIVE3='setup_nwn_diamond_french_2.1.0.21-1.bin'
GAME_ARCHIVE3_MD5='MY-MD5-CHECKSUM-SO-USE-YOUR-OWN-DONT-KNOW-IF-PERSONNAL'
3 - Lancer le SH.
Post edited December 04, 2016 by antoine987
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Regals: Here is the thing that is going to piss all of you linux users off.
Neverwinter nights was orginally suppose to have native linux support.

Back when bioware had nothing but a black webpage just stating "game coming neverwinter nights"
with some game concept art it was promised the game would have linux support.

They switched to linux servers and only client for mac and windows
According to Wikipedia:

[Neverwinter Nights] was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
So a native Linux client for NWN was released a year after the release of the game. Considering that Linux gaming was an even smaller market then than it is now, which part of that sounds unreasonable? It should definitely not piss people off, if anything I'm amazed Bioware even did release a Linux client back then. They sure don't pay that much attention to Linux these days.

edit: if you're under the impression that we're using Wine to run this game, we're not. Both the script by vv221 as well as Lutris merely use the Windows installer to extract the game's assets to run them in the native client.
Post edited December 05, 2016 by rbleeker