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Hello, I'm DM Sabre from the NWN 1 persistent world Arenthyor ([url=http://www.arenthyor.com)]www.arenthyor.com)[/url].

If you're interested in great RP, immersive setting, and friendly community salted with plenty of challenging action and personalized DM attention, you should check us out. You'll find everything you need to know at arenthyor.com about how to join.

Thanks!
-DM Sabre

About Arenthyor
Arenthyor is a Neverwinter Nights roleplaying persistent world offering a balance of high roleplaying with high adventure. Arenthyor features a rich, detailed world with opportunities to immerse yourself into the significant backstory. It is where your roleplay can help determine how the world changes, looks, and expands.

Some of the aspects that make Arenthyor unique include:
1) Custom Destiny System - Even gods must answer to the Fates!
2) Custom Dynamic Alignment, Racial, & Deity System - Where your loyalties lie matters!
3) Custom Randomized Dungeons - Never journey into the same dungeon twice!
4) Custom Boss system - Never fight the same boss creatures twice!
5) Custom Accolade system - Hunt for rare and powerful creatures..become a Dragonlord!
6) Over 1,700 monsters to fight!
7) And much, much more...

World Lore
An age and more has passed since the "Riftening" that tore the world in two. Life, changed as it was, has moved on. What was catastrophic then is only tragic history to most now.

The world has changed...
Elves and other fey retreated from the land to their mysterious homeland just prior to the cataclysm and are now rarely seen by those they left behind. For the best, most would say. Even after an age, distrust and hostility still run deep against the ancient race. In the wake of the Elflight and subsequent Riftening, those unlucky enough to survive suffered a hardscrabble existence and are only now beginning to build civilizations of their own while the once proud elven cities lie in rubble and ruin.

The land has changed...
A horrific scar, known as the Great Rift, serves as a reminder of the day when everything that was became no more. The wound divided the continent in twain. Survivors mostly fled to the new eastern continent, known as Arenthyor, abandoning to utter chaos that which became known as the Veiled Lands in the west. These days, rumors of beasts which existed only in nightmare and myth before, are now common campfire talk.

Magic has changed...
Once the sole province of the land's fey stewards, magic has been rediscovered by the "lesser" races. However, the wounding of the land that caused the Great Rift also wounded the arcane energy of the land. Magic has become unpredictable - it can sputter and die or spin out of control without warning.

Destinies have changed...
From the ruins of the old world, new powers rise. Serving the light or the dark, the lure of Destiny drives opportunistic adventurers to brave the capricious Fates and roll the dice with their lives while the gods themselves watch in eager anticipation. Win or lose, the fate of the new age of Arenthyor rests on the scales of destiny. Waxing or waning. Rising or falling. Ascending or descending.

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Arenthyor is an ancient land of mystery and unknown dangers. Due to the world-shattering cataclysm that the land suffered (the Riftening) in the past age and the elven renouncement of stewardship just prior to the catastrophe, travel is now hazardous even in the best of conditions. The world is now wild and unfettered; tainted with the trauma of the Riftening. In the new world of Arenthyor, most of the once-beautiful fey cities lie in ruins or have disappeared altogether. Magic is scarce and enchanted weapons are to be cherished. Every monster is to be feared and there are tales of beasts stalking the land that heretofore were unseen in Arenthyor.

Elves and the other fey races are all but absent on the continent. In the minds of most, they are largely held responsible for the destruction of the land, for unto them was granted stewardship of the world and they vanished just prior to the Riftening. Whether true or not, what cannot be disputed is that they abandoned the land in its greatest time of need, stealing away in a single night with as much of their culture, art, wealth, and magic as they could carry to a protected elven refuge. It is widely believed that they flourish there, above the roughscrabble existence that most others eek out on the continent. It is common belief that the fey bide their time to take control of Arenthyor again. Elves are recalled in the histories as being aloof and arrogant when they were stewards of the land, treating other races like dirty vagabonds undeserving of attention.