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I'm surprised how everyone is saying levelling up becomes very expensive.

In my game it's the XP which was the limiting factor when training, not money. I mastered Merchant and Learning as soon as I could (within reason), realizing that unlike other skills these 2 are not retroactively useful. Ended up in 12 points in each, but I later realized that might have been too much. Finished at level 116 with 300k gold to spare.

The level up at level 116 cost me around 3500 gold at castle Ironfist which is very cheap. Maybe it's the Merchant skill that did it. I know it effects the training cost too. Not sure what the actual training amount at this level would cost with merchant skill...
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ZFR: I'm surprised how everyone is saying levelling up becomes very expensive.

In my game it's the XP which was the limiting factor when training, not money. I mastered Merchant and Learning as soon as I could (within reason), realizing that unlike other skills these 2 are not retroactively useful. Ended up in 12 points in each, but I later realized that might have been too much. Finished at level 116 with 300k gold to spare.

The level up at level 116 cost me around 3500 gold at castle Ironfist which is very cheap. Maybe it's the Merchant skill that did it. I know it effects the training cost too. Not sure what the actual training amount at this level would cost with merchant skill...
I probably didn't have as high of a merchant skill, and I wasn't necessarily being smart with how I spent my money. It's also been a while since I played so I don't remember exactly how much of a problem it was. I do know it's an issue I ran into with the Might and Magic games in general, but it may have been worse for earlier games than it was for MM6.
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ZFR: The level up at level 116 cost me around 3500 gold at castle Ironfist which is very cheap. Maybe it's the Merchant skill that did it. I know it effects the training cost too. Not sure what the actual training amount at this level would cost with merchant skill...
Hmm that's definitely very strange and you even made me to recheck formulas and game for training prices, and they are indeed linear.

I remember back in time I used editor to give characters absurd amounts of experience, and training costs started to overflow from 2 billions into negative at around level 715 (that's with max merchant and no promotions), and I remember it very clear, as I did it on purpose to check how far can you level if given enough experience.

And now it costs 35750 Gold to train to lv716 no promotions and without merchant skill. It definitely was changed in some of the patches, as I clearly remember absurd amount of gold required to level up. I clearly remember training costs becoming unbearable at lv80+, where you needed like 80k gold to level up, 3-4k weren't even considered as serious money. I remember finishing game first time being completely broke at around lv94 with enough experience to gain 4-5 more levels.

Well, at least that makes 715th level no longer a hard level cap, so you can probably train all way to level 32767 if given enough patience :)
Post edited July 10, 2014 by Sarisio
So one of the patches changed it?

And yes, in World of Xeen training does become too expensive. Even though I made sure any excess of 50k was earning interest at the bank, I still could only train to level ~200 (without using the cheap trick of getting new guys from inn and gaining interest while they become old).

I found it really nice in a way. Much better than 95% of other RPGs where level is hard capped and by around one third of the game money becomes useless.
I can't imagine a 200 Level group. Golden Dragons for lap dogs. LOL. I usually finish up around 80 level and with the "Ancient Weapons," the last challenge is still pretty easy. As for money, the Drakes that respawned every day on the northern plain of Kriegspire has always been a useful source of gold.
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macAilpin: As for money, the Drakes that respawned every day on the northern plain of Kriegspire has always been a useful source of gold.
Those drakes spawn when you drink for a well in town (the one that's says "look out")


Can't imaging level 200 group, but even for 110, the golden dragons were a big challenge. Had a really tough time at the Arena.
Another thing, everyone praises the ancient weapons, but for me gettting them so late meant I had much less skill points put in them, and the continuous fire mode in real time was more trouble than it was worth. I was used to turn based combat. Ended up using them only in the fights where you had to...
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macAilpin: As for money, the Drakes that respawned every day on the northern plain of Kriegspire has always been a useful source of gold.
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ZFR: Those drakes spawn when you drink for a well in town (the one that's says "look out")

Can't imaging level 200 group, but even for 110, the golden dragons were a big challenge. Had a really tough time at the Arena.
Another thing, everyone praises the ancient weapons, but for me gettting them so late meant I had much less skill points put in them, and the continuous fire mode in real time was more trouble than it was worth. I was used to turn based combat. Ended up using them only in the fights where you had to...
I did not know that. Thanks. It's one of my must have wells at the start of each day, so it seemed daily. Learn something new........
Well, I hate to do this, I like where the forum is going, with dragons and high levels and all, but I have to go back to that first fight at Goblinwatch. I know this is taking me a while, but I don't have a ton of game time these days. I am using the letter A to have my melee characters (knight and archer) to attack with melee weapons (earleir in this thread it was said that when a player is far away, they use the bow, but when they are close, it changes to melee) and use S for my magic users to use their quick spells. I can get through most of the goblins partrolling the outside area of the caslte, but the gobin king is gaving me "a run for my money." I can get through the other goblins, but yeah that goblin king is giving me trouble. I have started taking the idea of attacking, running to heal at town, and going back, that has been working somewhat. It's just using the attack-and-run method makes me feel my characters are weak or I made them wrong. But that's just me. BTW, my first battle - at the bridge - was a success! I was very pleased with how I wsa able to kills pack of goblins without a big degree of difficulty.
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Gavindale: Well, I hate to do this, I like where the forum is going, with dragons and high levels and all, but I have to go back to that first fight at Goblinwatch. I know this is taking me a while, but I don't have a ton of game time these days. I am using the letter A to have my melee characters (knight and archer) to attack with melee weapons (earleir in this thread it was said that when a player is far away, they use the bow, but when they are close, it changes to melee) and use S for my magic users to use their quick spells. I can get through most of the goblins partrolling the outside area of the caslte, but the gobin king is gaving me "a run for my money." I can get through the other goblins, but yeah that goblin king is giving me trouble. I have started taking the idea of attacking, running to heal at town, and going back, that has been working somewhat. It's just using the attack-and-run method makes me feel my characters are weak or I made them wrong. But that's just me. BTW, my first battle - at the bridge - was a success! I was very pleased with how I wsa able to kills pack of goblins without a big degree of difficulty.
Sometimes you'll be able to stand toe-to-toe and other times, you won't.

Making sure you're using the fountains and what buff spells you have available is important. And when it comes to a one on one fight, it's great to hit the Enter key and get into turn-based mode. You'll get more shots off before the enemy approaches and (in my opinion) you'll get more hits than real-time mode in melee combat.

By your descriptions, you're doing just fine. You're a band of rag-tag wannabes facing a horde of highly experienced goblin raiders. You're bound to have to flee periodically.
I agree that you are doing fine. Those Kings are tough for level one players. But make sure, if you want a somewhat easier time, to level up ASAP.
But, it can be a tough game which is why it still has so many fans. (Hint Hint, developers)
What you could try is try clicking on the enemy instead of pressing A and Ctrl-clicking instead of S. This way you can target the exact enemy you want and concentrate fire on one, instead of spreading it around.
Ideal party for M&M 6-8: one knight (he's gonna save your arse countless of times at the beginning - mid game), one thief (helps a lot in disarming traps - those can be brutal most of the time, also high perception for finding the secrets, until you have wizard eye on at least air mastery), cleric(light magic on mastery/grandmastery is one overpowered thing to have, great buffs there), mage(archmage can throw a lot of weight).

That's my usual party for M&M 6-8. It will have a hard time at the beginning and waltz through the mid-end game. I always end up with extremely high levels, cleaning maps with armageddon and implosion. Casting the light magic protections on mastery and grandmastery and throwing overpowered magic will make the end game ridiculous. The M&M games are always tactical in the beginning and a frag fest at the end. No dragons, titans or hydras could stand against your ridiculously high level party (i end up around at least at level 200).

What can i say...M&M RPG's were the first ones that i fell in love with. Wizardry and Ultima come close in the old CRPG's areas, pre-Bioware/Interplay stuff.