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My Hand to hand damage is MUCH better than my ranged damage, so I try to run up to them but I keep shooting my bows. I try to aim at the ankles or knees or crotch, but it is usually just a bow sound. I have only killed a couple dragons, but they seemed easier.

I think they are immune to air spells, is that right? I know Blasters work well, but I don't have any training yet.
It's frustrating...

Thanks for any suggestions!
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LordGorbag: My Hand to hand damage is MUCH better than my ranged damage, so I try to run up to them but I keep shooting my bows. I try to aim at the ankles or knees or crotch, but it is usually just a bow sound. I have only killed a couple dragons, but they seemed easier.

I think they are immune to air spells, is that right? I know Blasters work well, but I don't have any training yet.
It's frustrating...

Thanks for any suggestions!
You'll probably need to look up, and you may need to adjust how far you are from the Titan some. Too close, and the game might register its position as being behind you or something. You could try hovering in the air to get a better angle, since you need to aim toward the Titan's torso.

Looking it up online, Titans (and their stronger versions) are immune to electricity and magic damage. So Lightning Bolt won't work, but Implosion might (I seem to recall Implosion is Physical, but I may be mixing that up with other games).
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LordGorbag: My Hand to hand damage is MUCH better than my ranged damage, so I try to run up to them but I keep shooting my bows. I try to aim at the ankles or knees or crotch, but it is usually just a bow sound. I have only killed a couple dragons, but they seemed easier.

I think they are immune to air spells, is that right? I know Blasters work well, but I don't have any training yet.
It's frustrating...

Thanks for any suggestions!
avatar
Bookwyrm627: You'll probably need to look up, and you may need to adjust how far you are from the Titan some. Too close, and the game might register its position as being behind you or something. You could try hovering in the air to get a better angle, since you need to aim toward the Titan's torso.

Looking it up online, Titans (and their stronger versions) are immune to electricity and magic damage. So Lightning Bolt won't work, but Implosion might (I seem to recall Implosion is Physical, but I may be mixing that up with other games).
Fire, Water, and Earth Spells can work. Death Blossom (Takes Practice); Rocks; Meteors. Toxic Clouds would work also (I assume this is in MMVI), Using hills to keep them from their direct line of sight attacks will also help. If you attack from the air, make sure you have feather fall on. Unless you have one heck of a bow, I don't think arrows are the answer.
Post edited October 15, 2018 by macAilpin
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Bookwyrm627: You'll probably need to look up, and you may need to adjust how far you are from the Titan some. Too close, and the game might register its position as being behind you or something. You could try hovering in the air to get a better angle, since you need to aim toward the Titan's torso.

Looking it up online, Titans (and their stronger versions) are immune to electricity and magic damage. So Lightning Bolt won't work, but Implosion might (I seem to recall Implosion is Physical, but I may be mixing that up with other games).
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macAilpin: Fire, Water, and Earth Spells can work. Death Blossom (Takes Practice); Rocks; Meteors. Toxic Clouds would work also (I assume this is in MMVI), Using hills to keep them from their direct line of sight attacks will also help. If you attack from the air, make sure you have feather fall on. Unless you have one heck of a bow, I don't think arrows are the answer.
If you start slinging Earth spells, make sure the Titans are actually taking damage. I seem to recall that a lot of Earth spells in MM6 deal Magic damage (ex. Mass Distortion), which Titans are (apparently) immune to. Fire and Water should work fine. Toxic Cloud is present, but I don't remember what kind of damage it deals.

In an outdoor area, you can using the Z-axis to dodge Titan attacks if you want to use bows to deal with them. Just be far enough back that you have time to react, since their projectiles are decently fast.
You simply are not getting close enough to them. The problem with large enemies in MM games is you have to get so close that they are pixelated and all you see is a few grainy smudges of color. But with practice, you get that sweet spot where you can see them and are close enough at the same time. I'm kinda surprised nobody else brought this up, as it's an issue with various mechanics in the series. For example, the Spirit Lash spell in MM 7 requires you get ridiculously close, even closer than melee range, which is nearly impossible since any hit on the mob will move it a tiny fraction further, thus putting it out of range.
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Hal900x: You simply are not getting close enough to them. The problem with large enemies in MM games is you have to get so close that they are pixelated and all you see is a few grainy smudges of color. But with practice, you get that sweet spot where you can see them and are close enough at the same time. I'm kinda surprised nobody else brought this up, as it's an issue with various mechanics in the series. For example, the Spirit Lash spell in MM 7 requires you get ridiculously close, even closer than melee range, which is nearly impossible since any hit on the mob will move it a tiny fraction further, thus putting it out of range.
I do not believe I have ever successfully used Spirit Lash. I intend to try again in my current game, but I am not hopeful.
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Hal900x: You simply are not getting close enough to them. The problem with large enemies in MM games is you have to get so close that they are pixelated and all you see is a few grainy smudges of color. But with practice, you get that sweet spot where you can see them and are close enough at the same time. I'm kinda surprised nobody else brought this up, as it's an issue with various mechanics in the series. For example, the Spirit Lash spell in MM 7 requires you get ridiculously close, even closer than melee range, which is nearly impossible since any hit on the mob will move it a tiny fraction further, thus putting it out of range.
There is such a thing as too close for certain large enemies, and Titans are one of those enemies. If you are too close, then you can't actually see the parts of their sprite that are targetable (somewhere around the torso). The melee targeting can get really goofy for certain huge monsters (mostly Titans and Dragons) because of where the game tries to direct attacks and how large the sprites are.
I am playing MM6 and MM7 (I can't decide which I like better) but both have the same problem. I'm attacking from the ground. Of course, in the dungeons I don't have a choice.

Had some problems with the dragons, but they seemed easier to zero in on. With most monsters, like Goblins, it's easy to target them. Don't know why Titans are so hard.

I'll try this weekend to find the sweet spot and aim around the knees!
Thanks for the suggestions!
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LordGorbag: I am playing MM6 and MM7 (I can't decide which I like better) but both have the same problem. I'm attacking from the ground. Of course, in the dungeons I don't have a choice.

Had some problems with the dragons, but they seemed easier to zero in on. With most monsters, like Goblins, it's easy to target them. Don't know why Titans are so hard.

I'll try this weekend to find the sweet spot and aim around the knees!
Thanks for the suggestions!
I'm still guessing it is because you are aiming too low. Try to make sure at least their lower torso, around the stomach, is visible and relatively close. I'm not sure the legs and knees count as part of their target box.

Because I don't know how much you know: Do you know how to angle your view up and down?
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LordGorbag: I am playing MM6 and MM7 (I can't decide which I like better) but both have the same problem. I'm attacking from the ground. Of course, in the dungeons I don't have a choice.

Had some problems with the dragons, but they seemed easier to zero in on. With most monsters, like Goblins, it's easy to target them. Don't know why Titans are so hard.

I'll try this weekend to find the sweet spot and aim around the knees!
Thanks for the suggestions!
Titans in MM7 (Their Fortress) are easy to kill. Use Rock Blast as angle shots. If around a corner, bounce as a bank shot. If down a hallway, bounce against a wall to be able to get them beyond their range. (If you bounce a boulder, it goes farther than the Titan bolts. You can stand in the green and hit them.)
In open areas, get behind hills and use indirect spells if possible (Meteor strike etc).
Open sand is more difficult. Never go at a group. Get the lead Titan to come toward you, to keep the others from also flinging their bolts. Once you have him far enough away from others, then use your best non-air magic or hit hard and fast.

If you get too close, the Gog version of the game will shoot or hit what ever is behind the monster. You need to be at least the Weapon length away for the game to target the monster.)
If outside use Meteor Shower or Star Burts spells. It kills them very quickly.
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Stig79: If outside use Meteor Shower or Star Burts spells. It kills them very quickly.
Titans are immune to Electrical damage, so don't use Starburst.
Post edited October 25, 2018 by Bookwyrm627
Yeah, I was aiming near the knees. I'll try to aim a little higher.

Haven't used Rock Blast much. I'll try it with my Mage. She's an ArchMage so Mana shouldn't be too much a problem. I hope.
Thanks guys!
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LordGorbag: Yeah, I was aiming near the knees. I'll try to aim a little higher.

Haven't used Rock Blast much. I'll try it with my Mage. She's an ArchMage so Mana shouldn't be too much a problem. I hope.
Thanks guys!
If you have Lloyd's Beacon, then you can drop a Beacon where you are standing, and either Beacon (if you have one) or Town Portal to some fountain that refills mana. Beacon back and get back to fighting.

Just make sure you refill mana BETWEEN titans, since any injured ones will be back at full health if you leave the map.
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LordGorbag: Yeah, I was aiming near the knees. I'll try to aim a little higher.

Haven't used Rock Blast much. I'll try it with my Mage. She's an ArchMage so Mana shouldn't be too much a problem. I hope.
Thanks guys!
I am one of the few that develops Earth Magic early, it seems. Water magic comes first because of Town Portal and Lloyd's Beacon. Fire Magic, Meteor. But if my party has two Elemental Casters, I have one concentrate on Earth Magic because I like Rock Blast and Swarm so much. Rock Blast because you can get at more powerful enemies who need line of sight by ricochet. Swarm, because it can do so much damage cheaply at high levels. Like Sparks. The biggest trouble with Earth Magic is that Death Blossom at its best, sucks.
Post edited October 26, 2018 by macAilpin