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I've seen the (H)M&M-titles like on 3 sales!

- Ubisoft sale
- Flash Sale on list
- Flash Sale on the front page (different days).

Someone tell me, MM9 would worth the 2 bucks?
MM6 was real complex, and MM7 was though more linear, but more chiselled too (and hunting dragon at clvl1 was funny).
MM8 was ok for one őplaythrough, the story was ok, by totaly railroady.

MM9 continued the decline? And if yes, how? Were there improvments?
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twillight: MM9 continued the decline? And if yes, how? Were there improvments?
Definitely harder than any of M&M 6 through 8. It uses a 3D engine vice what came before.

The magic system is a bit weirder than M&M 6-8 as your probabilities of success in some cases will go down when you advance from normal to expert. The Enchant Item spell works this way for some reason.

I would say only for fans who are completionists.
MM9 feels pretty unfinished. Unlike earlier MM games it has no cities worth spending time in; they all feel empty and boring. The game also has a lot of bugs, so never save in the same save slot twice in case you need to roll back to an earlier save.

That being said, it has some cool stuff like native mouse look, interactive quests that require timing and it feels less dependent on having specific team comps to succeed (most spells are more available and several classes can cast the good spells like town portal etc).

Even so, if you feel like MM6 was unchiseled and MM8 only had an OK story, then I think you will struggle to find enjoyment in MM9.
Well then, anyone picks up the mantle and make the game it should have been from MM9?
I'd pay (and I payed for the original disc of MM9 back then!) 25-32$ of a copy of that.
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twillight: Well then, anyone picks up the mantle and make the game it should have been from MM9?
I'd pay (and I payed for the original disc of MM9 back then!) 25-32$ of a copy of that.
There is Might & Magic X. It is not available on gog.com. It goes back to its roots with the grid based movement of 1 through 5. I have heard good and bad about it, but it is definitely better than 9.

This is from Steam forum with the same question.

domlesombre has Might & Magic X - Legacy Nov 12, 2019 @ 12:14pm
i am sure you have finish them all now but heh, can't resist talking of one of my favorite line of games ;)
there is 4 era of might and magic imo:

mm1:first era: old school to the core, no color, no map, no save exept in town, hard fight, archaic in every way. Didn't finished it because transfering your car to mm2 (just to see the difference) erased my car in mm1, and i was mid, late game...
in conclusion: harsh but good
mm2 to mm5: case by case exploration, indoor dungeon and outdoor map with a 4x5 grid map
you have 6car, a class for each and no skill point to distribute
the story and the back story (what s behind the throne) are really great
mm2 on genesis emulation is not ok because, at high level, each fight consist of a strong monster followed but dozen, see hundreds of low lvl monsters that you can only kill 10 at a time (yop each fight was 25 rounds of killing 10 orcs by 10 orcs) never finished it also, but i ll try the gog version to see if it s the same
mm3: Choose a side, dont divide equally or you will not be able to finish the game (just a small advice) great improvment in quality versus 1 and 2
mm 4 and 5: one of the best game i have ever played, not the difficulty (also a certain dragon will give you problem) but for the story and the monsters, which are aften hilarious (even the bats are funny) and crazily colorfull
mm6 to mm9: third era: the 3d is here and the class are more free, each time you level you distribute skill points as you see fit the best to the present situation
mm6 is not the best game ever, but not far (still imo)
The story is not original but the world is so enjoyable to explore. Exploration is the key word here, outdoor and indoor, all the dungeons are different and have their own personnality. The progression is exemplary, your car are growing slowly but constantly and so the world. Ending with titans and dragons in every corner of the lasttest map. SMALL SPOILER: execept the last map which is totally empty, prelude of calm between the nightmare of the lastest zone and the hell of the last dungeon (superb "mise en scene")...ok ok, calming myself, breath breath.
mm6: fly+haste+anciant weapon=wipe out everything without any difficulty, personnal advice: usi it only if in big trouble ;)
mm 7 and 8 never have the opportunity to finish them but seems interesting
mm9: better graphics but story less interesting, not bad but not as good, bland
mm10: forth era: mix of the second and third era (case by case with skill points) with one drawback: it s a potion game, meaning as long as you have potion, you re invincible (advice: mod the game to double the price of the potions or drop half the one you have etc...)(the grand master are not equitably available (axe or sword, mid game, dagger, just before the last dungeon for exemple) but all in all a nice game, not as good as grimrock or mm 4 5 6 but not as bad as often describe

concerning the order mm 1 to 5 is the corak saga, so i would say start with the one and go to the 5th but but but, the 1 and 2 are quite special. (3 4 5 have more or less the same graphics)
On the other hand, mm6 introduce something which will be common and really interesting in the mm serie (i will not tell what), so mm6 could be a nice introduction.
mm9 and 10 have nothing really in common with the corak saga so play them when you want
i dont know for mm 7 and 8

hope it helps and/or hope you've enjoyed the serie :)
Post edited May 31, 2021 by abbayarra
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abbayarra: mm 7 and 8 never have the opportunity to finish them but seems interesting
MM8 introduced races aplenty, no class. Or consider races merged to class, and abilities were more interresting.
The problem was, the area-difficulty was verrry railroady. You go left, you get 1HKO. Considering the various races nested in separated areas, this made things ... not free-to-explore.
Add to this at the start you are in an island, invaded by strong enemies, while meteorshowering the entire island. Now your starter character could be: a) the 1HP one 2) the 2 HP one 3) the 5 HP one 4) the 100 HP one.
I think you see the problem there.
And the whole thing felt short, pretty much an epilogue, even just a sidenote if you consider the end of HoMM3 Armageddon's Blade. The biggest problem of the very short endgame, so your hyperstated characters could not actualy shine. And the dungeons were not realy memorable.
As I say, it was a very railroaded experience.

MM7 had the same hugh world as MM6, the difference being you always had something to do. On timer.
This narrowed thing, telling the story in a more focused way. Also, you couldn't be good AND bad the same time (dark&light magic), instead giving you a double playthrough (which did not differ too uch, unlike in Resident Evil).
You also had to strougle to find a good challenge-party.
So it was nice, but deviated from the absolutely free open world of MM6.
The biggest lol here was though that you could fight a dragon on the starting island, which you were obviously not supposed to. But the engine-mechanic, and some bows could do the trick. And that ment instant relics&artifacts right at the beggining. So there went the looting-aspect of the game(s) too.
What it DID right though was, to make the blasters just a wee bit inferior to your other stuff. So spare your skillpoints on those if you want. This was achieved by the late-game areas were not giant open spaces, but closed rooms, so melee weapons (and spells) could shine.
Another aspect that made the game easier were the introduction of even more convenience-spells, and I mean invisibility. I'm just not that inspired by stealthing through dungeons when I can blast off those titans from the face of Erathia.
The parallel between the end of the M&M and Ultima has been commented on.
Both had their final game hurried and unplayable.

Both companies' Penultimate game was shorter, more Mario Bros, and easier.

I enjoyed MM8. But it was so damn easy. Even if you stuck with four players (and stayed away from the game breaking moments like hiring Level 50 Dark Elves' when you team was around Level 15 or Dragons), it still wasn't tough. Though the ramped-upped Pirates toward the end were fun. Great story, but you could tell the game was pushed out the door--- easy and unbalanced. (Same with U8)
"mmx is definitely better than 9."

mmx is probably the worst shit I've played in my life, sure mm9 had a lot of problems but it was still mostly enjoyable but 10 was just ... a huge disappointment that wasn't anything above a chore at any time.
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omgzed: "mmx is definitely better than 9."

mmx is probably the worst shit I've played in my life, sure mm9 had a lot of problems but it was still mostly enjoyable but 10 was just ... a huge disappointment that wasn't anything above a chore at any time.
Care to expand on this?

MM9 seems to be an unfinished project with some ideas behind the whole thing.
It had a less complicated magic-system (at last), and the class-building sounded a fun idea.
The summary of the plot sounds pretty well-thought, though I have zero idea what "gods" mean in a might&magic game.

MMX on the other hand sounds like a finished project.
I never heared about it before, but a quick search at least shown it is something that you can box and put on the shelves, not some alpha version like MMIX.
But given that aside maybe the basic interface it has nothing to do with the rest of the MM-series, I cared like not at all for the title. But if you tell us more, I'd listen.