Posted April 19, 2011
After playing through MM1 I had over 50 hand drawn maps, many of which are re-draws when I realized there was a odd attribute to a map and had to revise my method for mapping. I am curious as to how those who played through or are playing through it right now have handled various oddities.
To get us started, here are some maps I've made A1,A2,B1,B2. All except A1 are redraws. As you may have noticed there are alot of "funny" blocks where it looks like you cant go through but you can, weather or not you can go back the way you came tends to vary!
! marks detonate an encounter that is always there but may be random monsters. the greek symbol Phi Detonates a staged battle that is relatively high level.
http://img.photobucket.com/albums/v288/XaviarCraig/Game%20stuffs/MM1_BA_12_SM.jpg
And, just because I hate this place with a passion (got lost and killed more than anywhere else) Here is Castle Dragadune! You'll notice I don't color code dungeons(some exceptions). This is because there isn't too much of a point in most cases. The rectangle on what looks like a line/wall is door. A question mark means it's a point of interest.
http://img.photobucket.com/albums/v288/XaviarCraig/Game%20stuffs/MM1_DragaDune_ALT2_SM.jpg
Admittely this style is cramped because I make 4 maps fit into a single piece of graph paper, but it works well when you are finished because you have fewer pages of maps to cycle through.
To get us started, here are some maps I've made A1,A2,B1,B2. All except A1 are redraws. As you may have noticed there are alot of "funny" blocks where it looks like you cant go through but you can, weather or not you can go back the way you came tends to vary!
! marks detonate an encounter that is always there but may be random monsters. the greek symbol Phi Detonates a staged battle that is relatively high level.
http://img.photobucket.com/albums/v288/XaviarCraig/Game%20stuffs/MM1_BA_12_SM.jpg
And, just because I hate this place with a passion (got lost and killed more than anywhere else) Here is Castle Dragadune! You'll notice I don't color code dungeons(some exceptions). This is because there isn't too much of a point in most cases. The rectangle on what looks like a line/wall is door. A question mark means it's a point of interest.
http://img.photobucket.com/albums/v288/XaviarCraig/Game%20stuffs/MM1_DragaDune_ALT2_SM.jpg
Admittely this style is cramped because I make 4 maps fit into a single piece of graph paper, but it works well when you are finished because you have fewer pages of maps to cycle through.
Post edited April 19, 2011 by RagingChaos