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When you try to leave the first city, there is a copy protection check. You have to enter a password from the manual. Unfortunately the manual provided by GOG is not compatible with this copy protection check.
The correct passwords can be found here:
http://tinyweldingtorch.org/xeen/
I will reproduce them here:
Clouds of Xeen
You are prompted for a password when you exit
Vertigo for the first time and when you enter
Castle Burlock for the first time.
Page Line Word Password
------------------------------------------------
1 2 5 Circle
2 2 4 Realm
2 6 12 Magic
3 4 4 Evil
3 9 4 Flying
4 4 5 Attack
4 6 1 Undead
5 3 1 Destroy
5 7 5 Bolt
5 11 4 Training
7 4 4 Card
7 7 6 Combat
7 10 7 World
8 3 4 Blows
8 5 5 Game
8 6 1 Points
11 2 1 Clouds
11 5 6 Create
11 12 2 Mysterious
12 1 2 Speed
12 5 5 Prime
12 10 3 Trap
13 5 2 Knight
13 12 2 Paladin
13 10 1 Barbarian
14 2 2 Sorcerer
14 9 2 Robber
15 2 2 Ranger
15 4 1 Cleric
15 10 1 Elves
17 3 3 Party
17 7 4 Click
17 8 1 Portrait
19 4 4 Direction
19 6 1 Display
19 9 1 Gargoyles
20 2 2 Wizard
20 2 6 Might
20 5 5 Spell
21 5 3 Strength
21 6 3 Obstacle
22 3 2 Condition
22 4 2 Asleep
25 1 5 Current
25 9 2 Damage
26 2 1 Inventory
26 5 2 Gold
26 9 1 Exit
29 2 2 Skills
29 5 1 Secret
29 8 7 Locks
30 2 3 Adventure
31 1 3 Fight
31 4 2 Keyboard
32 2 2 Druids
33 1 1 Caster
33 2 3 Awaken
33 4 1 Object
34 6 1 Rumors
34 6 4 Food
34 10 2 Temple
Darkside of Xeen
You are prompted for a password when you exit
Castleview after you reach the 10th level.
* = Typo in book. The word listed here is correct.
Page Line Word Password
------------------------------------------------
1 3 4 Meteors
1 6 3 Prophecy
1 10 2 Happy
2 8 3 Queen
3 6 1 Monstrous
4 5 1 Powerless
5 6 6 Warrior
9 4 1 Abilities
10 1 5 Prime
13 2 5 Class
13 5 6 Fighter
13 7 4 Damage
14 2 2 Sorcerer
14 7 2 Skill
15 2 2 Ranger
15 3 5 Armor
17 2 3 Resistance
19 9 1 ??? - Either book has typo or program bug.
19 7 5 Remove *
41 6 1 Infliciting
42 4 3 Diseased
46 5 1 Sparks
46 7 2 Group
47 5 2 Undead
49 10 4 Gargoyle
50 7 2 ??? - Either book has typo or program bug.
51 5 4 Zero
51 6 6 Monster
52 4 1 Shoots
52 5 2 Fire
53 4 3 Dungeon
53 8 1 Lightning
53 10 2 Beacon
54 1 2 Shield
57 2 7 Xeen
thanks a lot. I already contacted the support, cause the only way to leave Vertigo was via the mirror...
In the "Might and Magic 4-5" folder should be a keys_3_5.pdf. The answers are there as well and in a slightly more printer-friendly format, in case you play fullscreen and therefore want to print them out.
Post edited September 03, 2009 by zf.8
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zf.8: In the "Might and Magic 4-5" folder should be a keys_3_5.pdf. The answers are there as well and in a slightly more printer-friendly format, in case you play fullscreen and therefore want to print them out.

Oops. You're right of course. Now I only hope this topic will prevent others from contacting support in the future. :-p
Post edited September 03, 2009 by Lafazar
Thanks a lot for this thread, regardless. I hadn't found that pdf, and was beginning to suspect that I couldn't possibly be that bad at line-counting. I can't remember how the 4-5 combined release dealt with that issue originally. I'm thinking maybe it just had an insert similar to keys_3_5_pdf.
Thanks! This solution had to be pointed out somewhere I guess
It looks like the keys are also available on the start menu, under the Documents subfolder of the MM3 and World of Xeen folders.
I was disappointed to see that these are still required. Isn't GOG supposed to remove these entirely?
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Cor: I was disappointed to see that these are still required. Isn't GOG supposed to remove these entirely?

This is the sort of thing that's hard-coded within the game, so removing it would mean rewriting part of the game (which is out of the question (they have the rights to distribute it, no the right for the source code and even if they did, it would be a costly process (both in time and money))).
The only way to not be bothered with this would be to get the CD version (IF and I insist on the if, it actually does removes the passwords). It could take some time though since the GOG team got some issues with it at the moment (mostly sound related).
Nevertheless, there is such a check at the load/start screen of M&M3 too, and that HAS been disabled. So it's quite doable - and I'm not sure why they weren't removed from 4&5 - though my guess is that since they didn't occur until you were actually playing the game (and leaving town) the GOG people might simply not have realized they were even there...
Just wondering why this isnt Stickied. Had to dig for it
It'd actually be really easy to remove from MM4 and MM5. In the save file, when you've successfully answered the question, it sets one byte to 0, so you never have to enter it again. The default save file is extracted from the CC file (the data files, which contain all the graphics and sounds and maps and stuff)
So you could easily load the CC file into a hex editor, find the right byte offset, change it to 0, and then every time you start a new game, the save file already has this byte set to 0. The engine believes you've already answered the question and never asks it.
No changing of code required, just one byte in each of the data files.
I could probably also write a program to do it entirely automatically, but since this would effectively be bypassing security, I'd be at risk of getting in trouble :(
What garbage! Why even pay GoG when Abandonia does a better job for FREE!?
avatar
Lafazar: When you try to leave the first city, there is a copy protection check. You have to enter a password from the manual. Unfortunately the manual provided by GOG is not compatible with this copy protection check.

The correct passwords can be found here:
http://tinyweldingtorch.org/xeen/

I will reproduce them here:



Clouds of Xeen

You are prompted for a password when you exit
Vertigo for the first time and when you enter
Castle Burlock for the first time.


Page Line Word Password
------------------------------------------------
1 2 5 Circle
2 2 4 Realm
2 6 12 Magic
3 4 4 Evil
3 9 4 Flying
4 4 5 Attack
4 6 1 Undead
5 3 1 Destroy
5 7 5 Bolt
5 11 4 Training
7 4 4 Card
7 7 6 Combat
7 10 7 World
8 3 4 Blows
8 5 5 Game
8 6 1 Points
11 2 1 Clouds
11 5 6 Create
11 12 2 Mysterious
12 1 2 Speed
12 5 5 Prime
12 10 3 Trap
13 5 2 Knight
13 12 2 Paladin
13 10 1 Barbarian
14 2 2 Sorcerer
14 9 2 Robber
15 2 2 Ranger
15 4 1 Cleric
15 10 1 Elves
17 3 3 Party
17 7 4 Click
17 8 1 Portrait
19 4 4 Direction
19 6 1 Display
19 9 1 Gargoyles
20 2 2 Wizard
20 2 6 Might
20 5 5 Spell
21 5 3 Strength
21 6 3 Obstacle
22 3 2 Condition
22 4 2 Asleep
25 1 5 Current
25 9 2 Damage
26 2 1 Inventory
26 5 2 Gold
26 9 1 Exit
29 2 2 Skills
29 5 1 Secret
29 8 7 Locks
30 2 3 Adventure
31 1 3 Fight
31 4 2 Keyboard
32 2 2 Druids
33 1 1 Caster
33 2 3 Awaken
33 4 1 Object
34 6 1 Rumors
34 6 4 Food
34 10 2 Temple




Darkside of Xeen

You are prompted for a password when you exit
Castleview after you reach the 10th level.

* = Typo in book. The word listed here is correct.

Page Line Word Password
------------------------------------------------
1 3 4 Meteors
1 6 3 Prophecy
1 10 2 Happy
2 8 3 Queen
3 6 1 Monstrous
4 5 1 Powerless
5 6 6 Warrior
9 4 1 Abilities
10 1 5 Prime
13 2 5 Class
13 5 6 Fighter
13 7 4 Damage
14 2 2 Sorcerer
14 7 2 Skill
15 2 2 Ranger
15 3 5 Armor
17 2 3 Resistance
19 9 1 ??? - Either book has typo or program bug.
19 7 5 Remove *
41 6 1 Infliciting
42 4 3 Diseased
46 5 1 Sparks
46 7 2 Group
47 5 2 Undead
49 10 4 Gargoyle
50 7 2 ??? - Either book has typo or program bug.
51 5 4 Zero
51 6 6 Monster
52 4 1 Shoots
52 5 2 Fire
53 4 3 Dungeon
53 8 1 Lightning
53 10 2 Beacon
54 1 2 Shield
57 2 7 Xeen
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MarketTroll: What garbage! Why even pay GoG when Abandonia does a better job for FREE!?
How does Abandonia fix this problem?

Regardless, my guess is that it's a legal issue. GOG do not actually have the rights to change the code in the games they sell, and since these copy protection questions were hard-coded in as a part of the game, they can't remove them. Yes, all that would be required is a chance to the save file, but how to do that? In order to get the game to write a different bit to the save file, GOG would have to mess with the game's code, which they're not allowed to do. And yes, there are a few rare instances where GOG has been able to fix something (for example, by including fan-made fixes for games like Outcast and Thief to get them to run on modern systems) but those are the exceptions rather than the norm.

To answer your question about why one would pay GOG, I can only speak for myself. I paid GOG because I want to encourage more publishers to release their back catalog and to do so DRM-free, and because these old games are still worth money to me. Yes, you could argue that Xeen is not DRM-free because of these questions, but GOG provides the answers to the questions and as long as I have those answers I can install the game as many times as I want, play it without an internet connection, etc. So it's really not that bad in my mind. Plus GOG did all the DOSBox configuration for me so there's minimal hassle in getting the game to run (although I will note that many users do recommend changing some sound settings).

You, of course, are free to play the game from Abandonia if you prefer. But I think there are legitimate reasons to get it from GOG instead.


EDIT: I will concede that GOG do not make it clear where the answers are, putting them in a separate PDF from the manual and not mentioning it on the game page. I wish they would make that clearer. But they DO provide the answers.
Post edited August 23, 2012 by Waltorious
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WizardStan: It'd actually be really easy to remove from MM4 and MM5. In the save file, when you've successfully answered the question, it sets one byte to 0, so you never have to enter it again. The default save file is extracted from the CC file (the data files, which contain all the graphics and sounds and maps and stuff)
So you could easily load the CC file into a hex editor, find the right byte offset, change it to 0, and then every time you start a new game, the save file already has this byte set to 0. The engine believes you've already answered the question and never asks it.
No changing of code required, just one byte in each of the data files.
I could probably also write a program to do it entirely automatically, but since this would effectively be bypassing security, I'd be at risk of getting in trouble :(
Using the trail of breadcrumbs that WizardStan left behind, I found out the right byte to edit the "default" save file within xeen.cc so that new games do not need to answer the copy protection questions :)

PM me if you are handy with a hex editor and want the details. I can't imagine that GOG.com would be against this as it's easy enough to email the game to a friend along with the codes PDF if you really wanted to. This sort of ancient copy protection detracts from the gaming experience while adding zero protection, so removing it feels like a community service.