Posted February 27, 2024
Very cool tools, Cedric! I managed to get this working with DOSBox with the talkie version. However, I couldn't get it working by repacking the DARK.CC file for use with ScummVM. I'm guessing I'm doing something wrong. I used the Portrait Studio to make 6 CHAR??.FAC files. I used the XeenCCPacfker to unpack DARK.CC, then used XeenFileInfo to find the appropriate d_?????.ccx files to be replaced. I renamed the CHAR??.FAC files to the d_?????.ccx files and copied them over the files in the ext_drk folder. I noticed a difference in file size. The d_?????.ccx files were about 2kb in size, whereas the CHAR??.FAC files were about 6kb. So I figured it might not work. Sure enough... I fired up ScummVM and it no longer recognized the game.
I'm sure I'm doing something silly. I'm just doing this for fun while I'm still doing my M&M3 run. I ultimately don't care if I play with my modified characters or not... but I like tinkering with things like this. If anyone notices what I'm doing wrong, I'd love to hear it. Otherwise, no biggie. I'll just play with the default character portraits like I did decades ago. LOL :)
I'm sure I'm doing something silly. I'm just doing this for fun while I'm still doing my M&M3 run. I ultimately don't care if I play with my modified characters or not... but I like tinkering with things like this. If anyone notices what I'm doing wrong, I'd love to hear it. Otherwise, no biggie. I'll just play with the default character portraits like I did decades ago. LOL :)