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Very cool tools, Cedric! I managed to get this working with DOSBox with the talkie version. However, I couldn't get it working by repacking the DARK.CC file for use with ScummVM. I'm guessing I'm doing something wrong. I used the Portrait Studio to make 6 CHAR??.FAC files. I used the XeenCCPacfker to unpack DARK.CC, then used XeenFileInfo to find the appropriate d_?????.ccx files to be replaced. I renamed the CHAR??.FAC files to the d_?????.ccx files and copied them over the files in the ext_drk folder. I noticed a difference in file size. The d_?????.ccx files were about 2kb in size, whereas the CHAR??.FAC files were about 6kb. So I figured it might not work. Sure enough... I fired up ScummVM and it no longer recognized the game.

I'm sure I'm doing something silly. I'm just doing this for fun while I'm still doing my M&M3 run. I ultimately don't care if I play with my modified characters or not... but I like tinkering with things like this. If anyone notices what I'm doing wrong, I'd love to hear it. Otherwise, no biggie. I'll just play with the default character portraits like I did decades ago. LOL :)
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Syragar: I fired up ScummVM and it no longer recognized the game.
ScummVM actually does a checksum of dark.cc and/or xeen.cc to determine whether the game being played is Dark Side, Clouds, or World of Xeen. By changing the contents of the file, you've effectively changed the checksum. Hence why ScummVM can no longer recognize it.

Short of downloading and compiling the sources yourself and changing the checksum to match your modified file, you might also want to try dropping the files into the game's folder directly. I think, but am not entirely sure, that it may be able to pick up the files from there, in preference to reading them from the .cc files.
Hello again, Dreammaster! It's good to hear from you! :)

I've tried placing the CHAR??.FAC files in the same folder as the INTRO.CC, XEEN.CC, DARK,CC, and all of the track??.ogg files. So far it's not picking up the portrait changes. Ultimately, it doesn't really matter to me. I was just tinkering around. I would probably end up going back to the original portraits anyway because a) it's what I remember from years ago and b) it can be funny to see their faces when they get poisoned or confused. LOL

That said, I tried this with the daily build of ScummVM, and the Roland emulation seems great so far! All I've done is log in and go to the tavern for making characters... but it seems pretty slick! I know getting Roland midi to work for WoX without the game crashing on DOSBox is a nightmare... getting it to work in ScummVM seems pretty easy in comparison!

I'm looking forward to my WoX run as soon as I finish my IoT run!
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Thanks for letting me know. It's been a while since I worked on the engine in earnest, so I couldn't remember for sure. Have fun when the time comes to play it :)