Posted July 16, 2013
I was playing MM VII when I bumped into a magic store, (in Deyja, I think), that had a black potion of accuracy for sale! This seemed incredible! I suppose the 5000 gold price tag was justified, though that was all the money I had.
The tricky part is, who do I give it to? I could give it to my warrior types, but that might make other characters useless in melee by comparison. I could give it to my cleric, who can't hit the broadside of a barn, but I don't know that I want to use it to fill out a weakness. In the end I never decided who to give it to, and it just sits in my inventory, being stared at occasionally.
And what a wacky imbalance of stats it makes. Suddenly you have 3 characters with an average accuracy of 15, and one character with 60+ accuracy. It's kind of comical, really.
I gotta say, it's pretty interesting having this kind of thing so freely available in an RPG. In a D&D game you would hardly EVER see an item give you even a tiny permanent increase in a stat. Even items that give you a temporary bonus cost boatloads. In M&M, you'll casually bump into +2 barrels in ordinary dungeons. Of course, a single point doesn't go as far by comparison, but it's still interesting how casual it is.
I also assume black potions will be available at future points too, in which case, I will not be able to afford them regularly. Unless I start running into an overwhelming amount of income, somehow.
The tricky part is, who do I give it to? I could give it to my warrior types, but that might make other characters useless in melee by comparison. I could give it to my cleric, who can't hit the broadside of a barn, but I don't know that I want to use it to fill out a weakness. In the end I never decided who to give it to, and it just sits in my inventory, being stared at occasionally.
And what a wacky imbalance of stats it makes. Suddenly you have 3 characters with an average accuracy of 15, and one character with 60+ accuracy. It's kind of comical, really.
I gotta say, it's pretty interesting having this kind of thing so freely available in an RPG. In a D&D game you would hardly EVER see an item give you even a tiny permanent increase in a stat. Even items that give you a temporary bonus cost boatloads. In M&M, you'll casually bump into +2 barrels in ordinary dungeons. Of course, a single point doesn't go as far by comparison, but it's still interesting how casual it is.
I also assume black potions will be available at future points too, in which case, I will not be able to afford them regularly. Unless I start running into an overwhelming amount of income, somehow.