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just as the title says, I thought it was just goblins that were targetting my dwarf cleric, but its rats, bats, and dragons all hating on her.

I have installed the gog version of MM 7 then installed Grey face patch.

I don't know what the problem is but I need some help thank you
I had the same problem as well. Maybe they deliberately attack the most vulnerable party member. Or does it have something to do with his/her position? My cleric was third in the character portrait bar in the UI.
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Charon121: I had the same problem as well. Maybe they deliberately attack the most vulnerable party member. Or does it have something to do with his/her position? My cleric was third in the character portrait bar in the UI.
Yes I do in fact, she is a dwarf cleric on the third position. I don't mind restarting but I just want to know what's going on, will it happen to every character thats on the thrid position? or is it just clerics that are bugged?
We need input from other MM7 players. In the meantime, you can protect your cleric with earth-based buffs to improve her durability.
While I really haven't noticed a selective targeting of my clerics in the game--it goes without saying that keeping her alive and conscious is probably my top priority.

Do this by getting her the chain and shield skills and spending your skill points there. I also would advise you to get her the best possible armor early in the game.

Do this by "prospecting" for kergar and erudine ore nuggets--in Bracada, Tatalia, and maybe even the Barrow Downs. The nuggets can be transformed into high end equipment in Erathia.

Warning: If you employ this "trick" it almost "breaks" the early game. If you harvest enough nuggets to equip your entire party with top of the line equipment--they become pretty much invulnerable to weak enemies you face early in the game.
I played without the Grey face patch and don't remember having problems with this issue.
It doesn't matter which character goes down first as long as you survive the battle.

Another character in my party could cast first aid so as long as one of them stayed conscious the rest of the party could get healed fast.
If you find an item of regeneration you don't even need external help to get back to consciousness.

The best solution is killing the monsters before they can do much harm.
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kmonster: I played without the Grey face patch and don't remember having problems with this issue.
It doesn't matter which character goes down first as long as you survive the battle.

Another character in my party could cast first aid so as long as one of them stayed conscious the rest of the party could get healed fast.
If you find an item of regeneration you don't even need external help to get back to consciousness.

The best solution is killing the monsters before they can do much harm.
Well this is all good and all but I'd like to make use of my knights and paladin who wears plate, It seems that when my cleric goes unconscious, the monster's targeting goes back to normal and diverse their attack on all my other characters. But as soon as I heal my cleric back to health, the monsters focus on her immedietly. So it is pointless to keep healing her.

I highly doubt that this was part of the design choice, so I will be starting another party and see if the bug still insists.
Some monsters have built in preference that depends on class, race and gender and attack based on that. So that is actually a game mechanic, an annoying one but its not a bug. However, if every single monster attacking you is only hitting your cleric then thats an issue. I would just build up her defense as best you can but if it keeps happening you may need to restart or try a reinstall. I remember the goblins would do that and is was highly annoying they would only attack my cleric. It made the early game very tedious. Most other monsters would spread their attacks out though.
The monster list on Flamestryke's MM7 site includes the class preferences of the monsters

http://www.zimlab.com/wizardry/flamestryke/mm7/flamestrykes_mm7.html
LOL could be worse, you could be playing an elf cleric.
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Charon121: I had the same problem as well. Maybe they deliberately attack the most vulnerable party member. Or does it have something to do with his/her position? My cleric was third in the character portrait bar in the UI.
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wolala: Yes I do in fact, she is a dwarf cleric on the third position. I don't mind restarting but I just want to know what's going on, will it happen to every character thats on the thrid position? or is it just clerics that are bugged?
Ok so I was looking desperately for others with this same problem. My poor Paladin is ALWAYS attacked only until unconscious, then the monsters finally attack the others. She is in the 3rd portrait also. a glitch maybe?
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AdmiralChucK: Ok so I was looking desperately for others with this same problem. My poor Paladin is ALWAYS attacked only until unconscious, then the monsters finally attack the others. She is in the 3rd portrait also. a glitch maybe?
It's actually because certain monsters will preferentially attack certain races or classes. Like some monsters may hate dwarves and will always attack your dwarven characters first, for example. See the posts from Darktrooper1138 and Gamesmaster1965 in this thread.
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wolala: just as the title says, I thought it was just goblins that were targetting my dwarf cleric, but its rats, bats, and dragons all hating on her.

I have installed the gog version of MM 7 then installed Grey face patch.

I don't know what the problem is but I need some help thank you
The game has always seemed to work best like this for me: from left to right, facing the screen, your first two players (1&2) should be your melee fighters, and your second pair should be your ranged and/or spell casters (I usually play a cleric & a wizard/mage) in positions 3-4.

(left-to-right, facing the screen)

1Melee*2Melee*3Cleric*4mage

If possible, especially until your spell-casters lvl up, try and fight every battle you can from a ranged distance. *Make sure that all four beginning party members have a bow/crossbow skill--melee fighters & spell casters! (This is very important, imo.)* Fight every battle you can from a *ranged position* to start.

Also, don't be afraid to jump into turned mode in combat by hitting the Enter key--that can help a lot, too, especially in the beginning. Hitting the Enter key to initiate Turn Mode can really be a lot of fun--for instance, say that you see an enemy/enemy group several spaces distant (too far to fight melee style)--you can immediately *force* turn-based combat by hitting the Enter key. At this point, if you have all four party members equipped with ranged weaponry (in addition to their Melee weapons, of course), *ranged combat* will begin! (It will *always begin when you press the Enter key) and your ranged-weapon skills will start hammering the enemy long before he is close enough to you to engage in melee fighting of the kind where your weakest new characters are most vulnerable.

I can't emphasize enough how much fun this can be, and you can develop your own style....you can, for instance, hit the Enter again when the enemy has drawn closer, and this will put the "real-time" combat mode back into effect--and then you can back up as fast as you can for several spaces to put some more distance between you and the enemy party--then hit the Enter key *again* to turn turn-based combat back on again--and start clobbering him again from a ranged distance--if he he gets close enough for melee and he still isn't completely down yet--just rinse and repeat as many times as necessary before the last enemy is down and you've won the fight without having to sacrifice your weakest party members. I can't emphasize how much fun it can be fighting enemy groups like this...;) Soon, you'll develop your own styles of alternating between turn-based and real-time combat, and soon your weaker characters will have leveled up enough so that you'll find yourself wading into melee battles because you know that you'll be strong enough to win...!

Thought I'd edit this and add a bit more info to help maybe get you kickstarted...;) Fighting like I describe above is addictive, it really is...;)

Hope this helps...;)
Post edited August 15, 2014 by waltc
I'm having the same problem. Apparently, all enemies attack only my cleric (which is a male dwarf in the third position as well) until he's unconscious. Enemies that aren't supposed to target him first still do. I was trying to kill the dragon in the beginning of the game and he would get knocked out every time, while my other members would have their HP at or close to maximum. All goblins (and apparently rats too) will focus on him when they shouldn't. This is not a design thing at all! My cleric has the second best HP in my party and is always with his HP running low in every battle while the other party members (even my sorcerer, who has the most ridiculously low HP) are not injured at all or have just some scratches. He goes unconscious even before my diseased orc paladin takes a couple of hits.

Please, can anybody give us some real help here? I'm playing the GOG version on windows 7 and haven't installed any patch so far - will do so now to see if it helps.



EDIT: Did a little experiment here and invested costly on my cleric's defenses. He now has the best armor class in my party by far. He still goes down every time while even my archer and sorcerer, the two girls in the party, are still pretty close to full health even when fighting enemies that are supposed to attack women first.
Post edited August 23, 2014 by Messygamer
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Messygamer: I'm having the same problem. Apparently, all enemies attack only my cleric (which is a male dwarf in the third position as well) until he's unconscious. Enemies that aren't supposed to target him first still do. I was trying to kill the dragon in the beginning of the game and he would get knocked out every time, while my other members would have their HP at or close to maximum. All goblins (and apparently rats too) will focus on him when they shouldn't. This is not a design thing at all! My cleric has the second best HP in my party and is always with his HP running low in every battle while the other party members (even my sorcerer, who has the most ridiculously low HP) are not injured at all or have just some scratches. He goes unconscious even before my diseased orc paladin takes a couple of hits.

Please, can anybody give us some real help here? I'm playing the GOG version on windows 7 and haven't installed any patch so far - will do so now to see if it helps.

EDIT: Did a little experiment here and invested costly on my cleric's defenses. He now has the best armor class in my party by far. He still goes down every time while even my archer and sorcerer, the two girls in the party, are still pretty close to full health even when fighting enemies that are supposed to attack women first.
In MM VII, I usually used the Dwarf Cleric and he was always the one in trouble. But I don't remember it being more than bothersome at the beginning. Can I ask what level you are at in Harmondale?