Anyway, I wonder how important tank v. spellcaster v. disarmer of traps is in MM7? I am considering a few different parties, which would be best for someone who knows some about MM series but hasn't played 7 before? (No spoilers!)
* Paladin, Archer, Cleric, Sorcerer -- probably my most highly desirable class, if I can get it to work and don't miss out on much this way...how bad would lack of expert traps and lack of a total melee-focused person hurt me?
-- As a slight variant, I would be willing to substitute Knight in for either Paladin or Archer, and that would be close to my most desired, if a tank is highly recommended for first play through.
* Knight, Thief, Cleric, Sorcerer -- the basic one recommended on the screen, seems to cover all areas. That said, the only reason I would be interested in the Thief class is for traps/perception...can I substitute something else in and still do fine with traps? What would be the best sub to still manage most of the traps in the game?
Also considering Monk, but probably not for my first playthrough. I have heard there is a big decision-point on light v. dark, and I would probably choose light my first time through, if that makes a difference in your first-time recommendations.