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You might as well give it a try sneaking through to Nighon. You won't want to wait until you're strong enough to beat the Minotaur Kings in a fair fight before you finally make it there.
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joefitts63: Thanks for the info. Means I am going to have to backtrack and go find the invisibility spell. I swear, this game is misnamed. Instead of MM7: For Blood and Honor, it ought to be called MM7: The Search for Trainers. I don't even remember what the plot line is any more. I spend all my time hunting trainers, promotion quests, and spells.
the trainers and merchants are definitely streamlined in MM8. a welcome change that isn't talked about enough.
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Larias: Level 40 is good to shoot for in my opinion, if you want to fight through everything, but still beware the minotaur lords because they can kill a character instantly regardless of level or hit points. Try to keep your distance from them, at all costs, and hit them with ranged attacks and spells.
and THAT is why you MUST take a cleric. there is a GM spell that prevents instant dead and eradicate effects on your party. I was sad to have to ditch my druid from MM6 but it was a necessary change
Post edited February 13, 2013 by thekinger
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joefitts63: I swear, this game is misnamed. Instead of MM7: For Blood and Honor, it ought to be called MM7: The Search for Trainers. I spend all my time hunting trainers, promotion quests, and spells.
Yeah that's the flaw of the game, however it's still pleasant (and that's my prefered M&M).
These are actually 'quests' (you go after them), more than the main one as you say :)
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Charon121: My party was slightly stronger than yours at that point, but still not higher than lvl 20, I think. The Evil Eyes are the worst because they inflict insanity from afar. I just ran through that area with invisibility. From that part onwards, everything was much tougher. I did clear the Maze, though (full of Minotaurs), but not without resorting to copious save scumming. I also avoided places like the Land of the Giants, or any place where my characters could get utterly killed by a single blow, while I couldn't make more a dent to the enemies.
Oh, I just remembered. Fun fact about the maze--there are places where the big minotaurs will get stuck in the wall, so if you can manoeuvre them into those little spots, you can take out the headsmen and the kings, without them getting close enough to even touch you. The little ones can still move around and attack you, but once you've killed a few of those, you can level to the point where they aren't a threat anymore. As I remember, all those together should be enough experience to get you strong enough to take care of the hydras.

It's also true of Thunderfist Mountain, but it's much much harder to do.
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joefitts63: My level 16 party is getting chewed up by the minotaurs and eyes in Thunderfist Mountain. What level is recommended for getting through here to Nighon?
I've gone through at about level 5-10. Since I've played the game so many times. I focus on the challenge of getting the wizard and priest promotions very early on. With Invisibility it's snap maneuvering around the Minotaurs and Eyes.
Just put all your skill points into air and water.

Just one thing before making the trip buy a Town Portal spellbook.