PetrusOctavianus: They have different, but similar names, which is why I was fooled.
I found a potion of gain intelligence, which did seem to raise one of my mage's intelligence permanently. So I'm guessing they're called potions of gain strength, as opposed to potions of strength. I haven't come across one yet.
I'm on to the next island now. I must say that the rest of the first island was pretty boring. Samey caves filled with samey enemies. Lizardmen, hobgoblins, orcs and ogres were basically the same, although the ogre cave was a little more interesting to explore compared to the others. Fortunately, this new island is more interesting. I cleared out the cultists' hideout and it was a lot more fun to explore, and now I've found a second town that's tasked me with taking out some bandits.
My mages are now able to cast Boulder fairly reliably, and it's powerful enough to knock out most enemies with a single shot. I've even managed to cast Death Bolt a few times on tougher enemies. I've taken to having my (hasted) melee fighters charge forward in most fights; the enemy rarely gets around them, and my mages can blast anyone that does. I've also started having them aim for the brain, which means they can sometimes drop enemies with a single attack. My priests now try to charm enemies as a way of taking them out of the fight, but I wish a knew better offensive spells for them, as my party rarely gets hurt (I cast armor on everyone) so my priests often feel like they don't have anything to do.
I haven't found any new items worth using in a while. It seems like most treasure is just valuable stuff I can sell for money, so mostly I've been training my party rather than equipping them better. I did find an iron broadsword though, which I'm hoping to enchant for fighting demons. I also still don't know how to cast Quickness. I'm curious: right now, if a party member is next to an enemy, their movement points are reduced to one. Does that mean that even if they had Quickness, they'd still only get one attack per turn? Or does Quickness override that? Even if melee fighters do only get one attack per turn, my archer will still be able to fire rapidly, which will make her a lot more useful. My packs are currently overflowing with arrows and bolts, so I can afford to fire faster.
Anyway, this new island is a lot more fun so far, which is good. It's getting me excited to push onwards again!