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Hi,

I've noticed that for some time now, when my cleric casts turn undead (1-7) he gets the *Spell Failed* message. Even against weak opponents that he used to be able to turn easily when he was weaker.
It works sometimes (e.g. when I test it on skeletons in closet in Middlegate). But Most often it doesn't.

I remeber in MM1, this used to happen when he'd be of incorrect alignment. But that's not the case here.

Thanks.
This question / problem has been solved by PetrusOctavianusimage
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ZFR: Hi,

I've noticed that for some time now, when my cleric casts turn undead (1-7) he gets the *Spell Failed* message. Even against weak opponents that he used to be able to turn easily when he was weaker.
It works sometimes (e.g. when I test it on skeletons in closet in Middlegate). But Most often it doesn't.

I remeber in MM1, this used to happen when he'd be of incorrect alignment. But that's not the case here.

Thanks.
IIRC once you have cast Holy Word......turn undead doesnt work after that, another possibility is that the creatures arent undead.....some of the spries look the same as some undead but arent....i think some that look like the zonbie and some that look like the mummy arent actually undead...
I noticed the same thing, and I suspected a bug, since the bug seems to set in once you reach lvl 16 and then Turn Undead slowly gets more effective as you gain levels.

I noticed the excact same thing with the Hunter's Critical Hit ability in Bard's Tale 2.

I'm not sure what the correct term is (overflow bug, perhaps?), but it has to do with maths, since 16 is a "round number" in computing.

Often in old games 255 or 256 is the max number for a variety of things, and in case of character stats and levels exceeding 255 or 256 the numbers will go back to 0 or 1. And as it happens 256 = 16x16 = 2^8.
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PetrusOctavianus: I noticed the same thing, and I suspected a bug, since the bug seems to set in once you reach lvl 16 and then Turn Undead slowly gets more effective as you gain levels.

I noticed the exact same thing with the Hunter's Critical Hit ability in Bard's Tale 2.

I'm not sure what the correct term is (overflow bug, perhaps?), but it has to do with maths, since 16 is a "round number" in computing.

Often in old games 255 or 256 is the max number for a variety of things, and in case of character stats and levels exceeding 255 or 256 the numbers will go back to 0 or 1. And as it happens 256 = 16x16 = 2^8.
It's called integer overflow. I suspected something like this is what's happening, but it's slightly weird because the bug wasn't there as far as I remember in MM1. Also the character level can easily go beyond 16, and no other level dependent spells get this bug.

Are you saying after level 16 it gets "reset" and starts increasing again? What about level 32, does it happen again then? Maybe what's happening is that the designer wanted to cap the turn undead power, so only the last 4 bits from character level are taken when casting this spell (and the designer forgot to check if character level is greater than 16).


Btw, I'm sure I;m using it against undead (zombies, killer cadavers, ghosts)... even checked the game guide to make sure the creatures are undead.
Post edited March 26, 2012 by ZFR
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ZFR: Are you saying after level 16 it gets "reset" and starts increasing again? What about level 32, does it happen again then?
Yes, that's my experience. I don't think my guys reached lvl 32, but I noticed my Cleric steadily getting better at Turn Undead after lvl 16.
I'm at level 27. It might be slightly better, but definately not nearly as good as it was on level 11...

Oh well, weaker undead can be killed anyway, and for stronger ones I can use holy word. But it was such a nice way of killing monsters using just 1 SP.