It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
bump
dosbox 0.74 should help as well.
Set the cycles around 1800 (I think)
and run the game
Text should be displayed at a much better speed.
There's a new dosbox?
*runs to the dosbox site*
I was about to give up on MM1 because of the text speed, which would've been a shame 'cause i'm loving the game.
Thanks for pointing this out UndeadHalfOrc. No more input lag (my cycles were down to 60 and the text was still too fast) and i can read everything just fine.
I'd like to point out that Dosbox 0.74, at 900 cycles for me, makes the patch now unnecessary.
0.74 at 1000 cycles and above were fine for combat, but some adventuring text disappears too fast. But 900 is the sweet spot.
I reduce the cycles into the 200-300 range, then set the in-game delay to 9. Works perfectly fine for me...and when it does take a little too long in combat or with text, I just hit the space bar.
I think the biggest reason we each have such varied "optimal" speeds just has to do with our computers in general. I'm running at 2.8ghz with 6gb ram. The original MM1 was designed for computers running at around 25mhz with 256k ram. When we're dealing with exponentially faster systems and equally exponentially greater ram, its probably going to vary alot from one computer to the next.
Old game or not, it is a game bug, and entirely the fault of the programmer. He made the delays based on a cycle which is dependent on the machine. If he were worth a salt he would have used actual TIMERS, based on milliseconds, instead.
avatar
UndeadHalfOrc: Old game or not, it is a game bug, and entirely the fault of the programmer. He made the delays based on a cycle which is dependent on the machine. If he were worth a salt he would have used actual TIMERS, based on milliseconds, instead.
Heh, so true. SO many old games did this (just run everything AS FAST AS POSSIBLE! Woo!!!). So problems similar to this started cropping up real fast, even a long time ago. Going and trying to play some of my old games I got on a 286/10 on my brand spanking new 486DX2/66 would encounter the same issues.
avatar
ChaunceyK: I reduce the cycles into the 200-300 range, then set the in-game delay to 9. Works perfectly fine for me...and when it does take a little too long in combat or with text, I just hit the space bar.

I think the biggest reason we each have such varied "optimal" speeds just has to do with our computers in general. I'm running at 2.8ghz with 6gb ram. The original MM1 was designed for computers running at around 25mhz with 256k ram. When we're dealing with exponentially faster systems and equally exponentially greater ram, its probably going to vary alot from one computer to the next.
how do you alter the ingame delay? can't find it
avatar
yalokinh: how do you alter the ingame delay? can't find it
Pretty sure you just hit "D". Then select from 1-9 or something (9 being the longest delay). Unfortunately you must do this every time you launch the game, but it will remember your choice until you quit.

This command is listed in the manual as well, which for this game is well worth reading as it also gives all the spell numbers which you will need when casting. If you haven't checked it out yet, it should be in PDF format in your game directory, and you can also download it separately from the "additional content" menu after clicking on the MM pack on your GOG account page.
avatar
yalokinh: how do you alter the ingame delay? can't find it
avatar
Waltorious: Pretty sure you just hit "D". Then select from 1-9 or something (9 being the longest delay). Unfortunately you must do this every time you launch the game, but it will remember your choice until you quit.
I believe that you have to be in combat for this to work, though I may be mistaken.
avatar
Waltorious: Pretty sure you just hit "D". Then select from 1-9 or something (9 being the longest delay). Unfortunately you must do this every time you launch the game, but it will remember your choice until you quit.
avatar
Orryyrro: I believe that you have to be in combat for this to work, though I may be mistaken.
I honestly don't remember. I posted my original comment nearly a year ago. But when all else fails, RTFM. ;-)
avatar
Orryyrro: I believe that you have to be in combat for this to work, though I may be mistaken.
That could be right, I don't remember.
You can press CTRL-F11 a few times to lower the CPU cycles DOSbox simulates. For M&M1, I lower it to around 300 cycles or so.

CTRL-F12 speeds it back up if you lower it too far.
Post edited October 24, 2011 by Aricene
avatar
Aricene: You can press CTRL-F11 a few times to lower the CPU cycles DOSbox simulates. For M&M1, I lower it to around 300 cycles or so.

CTRL-F12 speeds it back up if you lower it too far.
This is true but I'd recommend the fan patch instead... lowering cycles will cause the entire game to slow down, whereas the fan patch only slows down the text.

Adjusting cycles is easy to do though so it's worth a try to see if you like it.

Also the exact cycles setting will vary from user to user because it depends on your CPU.
Post edited October 24, 2011 by Waltorious