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Hello,


So I am playing MM1 and have enough experience to advance to a next level. I go to the training grounds and pay to train. My level and HP are indeed raised (is 10 HP raise much?), but I don't understand why my attributes (endurance, migth, ...) didn't raise. How can these be raised? They stayed the same since the start of the game.
This question / problem has been solved by PaterAlfimage
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geertvdp: Hello,

So I am playing MM1 and have enough experience to advance to a next level. I go to the training grounds and pay to train. My level and HP are indeed raised (is 10 HP raise much?), but I don't understand why my attributes (endurance, migth, ...) didn't raise. How can these be raised? They stayed the same since the start of the game.
The only way to permanently rise the stats are the shrines in some of the dungeons. You can use each of them just one time (and get +2 on each attribute) and then use them again after you completed a certain quest and became "worthy".
Ok, so very limited opportunity to raise the attributes... This means that for example a knight doesn't "hit harder" on a target (more HP drained per hit) when (s)he reaches the next experience level, because might has stayed the same? Or am I wrong in that?

By the way, I enjoy this game very much and think it is still very playable!
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geertvdp: Ok, so very limited opportunity to raise the attributes... This means that for example a knight doesn't "hit harder" on a target (more HP drained per hit) when (s)he reaches the next experience level, because might has stayed the same? Or am I wrong in that?

By the way, I enjoy this game very much and think it is still very playable!
They get more attacks, so they will deal more HP damage (although you see it as only 1 attack, in fact it becomes multiple attacks, some of which hit and some miss; you still see it as one attack though for a total of n damage).

This is only for knight, paladin and archer, though. Other classes only have 1 attack. Clerics and Sorcerors get much more powerful spells though (many spells deal n times level damage).
This means that robbers are the only class which gets less effective against more powerful creatures. You still need 1 in your party for disarming traps.

In MM2 all classes gain multiple attacks (though at different rates), which means robbers no longer suck at higher levels.
Post edited May 20, 2014 by ZFR
Thanks a lot for the explanation. I noticed that when I wanted to level my sorcerer for the first time, he only gains HP and no SP. Are SP raised in another way than training?
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geertvdp: Thanks a lot for the explanation. I noticed that when I wanted to level my sorcerer for the first time, he only gains HP and no SP. Are SP raised in another way than training?
I thought they gained SP on leveling, but it's been a while since I played. Does anyone know for sure? My memory is that the SP gained per level is based on their Intelligence stat, so a higher intelligence means more SP per level. It is possible to get zero, unfortunately... some players will repeatedly load a savegame before training to be sure they get the maximum gain per level, but I did not find this to be necessary. I just went with whatever random result I got, and had no trouble finishing the game.

Also, to add to ZFR's answer, when your characters get multiple attacks, you will see new messages like "Knight attacks 2 times and hits 1 time for XX damage". This will happen from a single "attack" command in combat, so you have multiple chances to hit and damage enemies each time you attack. Knights, paladins and archers will get an additional attack every 7 levels, I believe (it's in the manual).

But I've also noticed that my characters would hit more often and do more damage as they gained levels, even if they hadn't earned any extra attacks yet. I'm not certain, but I think that a character's level factors into his or her effectiveness in combat.

And, as ZFR said, spellcasters get A LOT more powerful as they level, not only because many spells are boosted by higher levels but also because they get access to new and more powerful spells every two levels. Once you get the tier 3 or so spells your spellcasters will be the most useful characters in combat.
Hello,

I just tried with both my sorcerer and cleric and going from level 1 to level 2, they gained no SP from the training. SP aren't even mentioned, the prompt only talks about HP.

Could it be that they only gain SP every other level, because you also only gain access to new spell levels every other level...
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geertvdp: Could it be that they only gain SP every other level, because you also only gain access to new spell levels every other level...
Sadly, I do not remember. Does anyone else know? You might also check the manual (included as PDF with the GOG version of the game) to see if it's mentioned.
what are your cleric's and sorceror's charisma and intelligence respectively?

EDIT: I remeber getting SP every level, just looked around, and one guide seems to confirm it:
http://www.gamefaqs.com/pc/562656-might-and-magic-book-one/faqs/7959

Attibute bonuses:
1- 4 = -3
5- 6 = -2
7- 8 = -1
9-12 = average(0 either way)
13-14 = +1
15-16 = +2
17-18 = +3
19-20 = +4
21-23 = +5
24-26 = +6
27-29 = +7
30-39 = +8 (30-34 and 35-39 are +8/+9 on NES)
40+ = +9 (+10 on NES)

"Average" spell points are 3. So a sorcerer with 24 intelligence will get
3+6=9 points per level. And let's say a sorcerer is level 6 and has 18
intelligence. That gives him 6*(3+3) spell points, maximum. But if he finds a
knowledge book and gains a level, that puts him at 20 intelligence and level
7. The next time he rests, he'll jump to 7*(4+3)=49.
So maybe the issue here is that your attributes are too low?
Post edited May 21, 2014 by ZFR
I forgot to mention that you might not see your SP increase until after you rest. Have you tried resting after you leveled up?
I loaded my game, my characters are high level, but for both my cleric and sorceress the formula given above holds:

SP = level * (3 + mod)

where mod is the ability modifier above.
(for Paladin and Archer it is different)...

geertvdp, what's your cleric and mage's stats, level and SP?

Could it be the game gives you extra SP at level 1 (like you get max HP) and then you don't gain SP till it matches the formula again?
Hi all,

I just tried Waltorious' suggestion and indeed, the "problem" was simply that I hadn't rested yet. After rest, my magic casters gained SP.

ZFR, at first sight your formula seems to hold true.

Thanks a lot to all of you for the help!
Enjoy the game.