My seal of approval for Greyface's patch for M&M VI.
Turn based combat is much quicker than it was when I played the game before. It is now actually faster to just keep the attack button pressed during turn based mode for those fights that are too easy than to use real time mode. (This is because the monsters more easily dodges your shots in real time mode than in turn based.) A great time saver.
The patch adds some fixes and improvements that you may or may not want to use depending on how you think the original game should be played, but almost all of these can be turned off in the ini file.
One of them is fixing dual wielding that was broken even in the latest official patch of the game. You would think that the original developers meant for the feature to work but you cannot be sure (perhaps they thought it was too strong?). if you enable it (as it is by default in the patch) it should make the game a lot easier than the original version. On the other hand if you disable it like I did, a mastery in sword fighting is useless and you would be better off to go for axe or spear instead.
The patch does mostly just try to fix things that was broken or that the author thought was broken and does not add any new content to the gameworld with the exception of a Smuggler's guild in Free Haven that the author found in the game files.
And now for something not completely different:
Carol of the old ones: http://www.youtube.com/watch?v=1ftld7Ohojg&feature=related