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Maeda_Toshiie: Ok, so just what monsters are affected by this? I have a game where I am farming gems using Sandro, and the game seems to be giving the correct amount of experience. For reference, I am using the old Dos version (patched to remove the town portal bug).
What amount of experience do you receive? 66,666 per character? If yes, then it is double of intended amount. Stand-alone Clouds didn't have this bug. Tthe moment Clouds is united with Darkside, exp from mobs is doubled.

But I can't remember any patch for Xeen (explicitly for town portal bug, which I hear 1st time though I finished whole game back in time, including WoX-only content). Do you play stand-alone Darkside? Do you have "weak" bug? Which is - you get "weak" debuff when don't sleep for long, but it will disappear on its own without any bad consequences, making resting much less important.
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Sarisio: But I can't remember any patch for Xeen (explicitly for town portal bug, which I hear 1st time though I finished whole game back in time, including WoX-only content).
v1.2 patch for the Mac version :-)
(...I never played the Mac version... as such, I know nothing of the "infamous bug in the Southern Sphinx"...)

http://www.info-mac.org/viewtopic.php?f=146&t=5179

http://freegroups.net/macos_files/macos_files/Gamers_Stop_Here/world-of-xeen-1x-to-12-updt.hqx.desc
http://freegroups.net/macos_files/macos_files/Gamers_Stop_Here/world-of-xeen-1x-to-12-updt.hqx
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Maeda_Toshiie: Ok, so just what monsters are affected by this? I have a game where I am farming gems using Sandro, and the game seems to be giving the correct amount of experience. For reference, I am using the old Dos version (patched to remove the town portal bug).
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Sarisio: What amount of experience do you receive? 66,666 per character? If yes, then it is double of intended amount. Stand-alone Clouds didn't have this bug. Tthe moment Clouds is united with Darkside, exp from mobs is doubled.

But I can't remember any patch for Xeen (explicitly for town portal bug, which I hear 1st time though I finished whole game back in time, including WoX-only content). Do you play stand-alone Darkside? Do you have "weak" bug? Which is - you get "weak" debuff when don't sleep for long, but it will disappear on its own without any bad consequences, making resting much less important.
I check with two characters and both receive 33333, which is the correct amount, when killing Sandro. I also went to test against nearby monsters, Gamma Gazer, Lava Dweller and Annihilator. All give the correct amount of exp.

For reference, I started a new game, and the bug is apparent when killing the first slime (+16 exp). I might try a new game covering Vertigo and the nearby areas to see how much it actually affects the game.

Hmm, I probably have a few monsters left unkilled on the cloud's side (minus the dungeons on the World side). Or I can go to the Warzone and test it.

I have the old Dos version from the abandonware era (before GOG), which was probably the same as the one I did on floppies that went mouldy and before the days of Dosbox. That version had a bug where the game would hang when a town portal misc item is used. There is a patch that fixes it, but I suspect it has a bug for the Cloud's ending.

I've only played both games when combined, even in the old floppy days. I used to have copies of the games as separate (where you can teleport from a cloud world into the off map space), but sadly I deleted those copies.

For the weakness that disappears, I thought it affects all versions, ie weak (from lack of sleep) will disappear on its own. IIRC, there is no mechanic in Xeen that will penalize the lack of sleep (unlike some other installments in the series), and revitalize is a cheap spell in terms of SP that such a bug is relatively inconsequential, especially when you complete Barok's quest and you can recharge spell points anytime. IIRC, I have even planned my games such that I didn't even need to ever rest to recharge spell points by using training before getting Rivercity's well fixed (with some reloading, but I reload a ton for item rolling anyway).

I'm not familiar with the Southern Sphinx bug.

---------------------------------

Thoughts on exp and training in Xeen: If the bug primarily affects lower level monsters, it is only of limited benefit for early parts of the game. The money issue (unless you employ the work and bank technique, or farm gold and gems by other means) and training ground limitations affect level gains far more in the game. Even without the bug, experience becomes a joke in the Darkside. For instance, I farm gems with Sandro (for gold making with the gemstone mines), and I can kill him up to 60*24=1440 times per magical day (1 min per kill and single round combat due to character stats), and the experience is almost enough for me to gain 30 levels.

Well, the farming is getting rather mind numbing. I will probably need another >50 mil to go from L150 to L200 (max for training at Olympus).

It's a run for me to (almost) max all stats and training levels, as well as full obsidian equipment (not that difficult) equipment.
Post edited November 24, 2013 by Maeda_Toshiie
Tested on Onyx golem in darkstone tower. gives 166,666 per character, which is 1 Million and is the correct value according to cluebook.

I do have standaolne clouds, and the first slime does give 8 instead of 16 like in Wox. So it is indeed weird.
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Maeda_Toshiie: I check with two characters and both receive 33333, which is the correct amount, when killing Sandro. I also went to test against nearby monsters, Gamma Gazer, Lava Dweller and Annihilator. All give the correct amount of exp.

For reference, I started a new game, and the bug is apparent when killing the first slime (+16 exp). I might try a new game covering Vertigo and the nearby areas to see how much it actually affects the game.
Now that you mentioned it... I made special testing save, and was testing situation with different characters' levels. So it seems that once character reaches level 15, experience bug disappears.
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ZFR: Tested on Onyx golem in darkstone tower. gives 166,666 per character, which is 1 Million and is the correct value according to cluebook.

I do have standaolne clouds, and the first slime does give 8 instead of 16 like in Wox. So it is indeed weird.
Yeah, it is. Especially if to take into account that weak enemies (those you encounter at lv1-15) don't give so much experience and most experience is coming from quests, and quest experience isn't doubled.
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Maeda_Toshiie: IIRC, there is no mechanic in Xeen that will penalize the lack of sleep (unlike some other installments in the series)
All stats will get reduced by 1 per negative level of Weakness. After some time (perhaps when Weakness should get worse and get to (-2)), Weakness is removed (effect on character portraits still remains, but it is cosmetic). It also gets auto-removed when handing in quests (and training of course).

Slightly off-topic, found another small minor bug - NPC in Vertigo says he will teach you Path Finding for 2500. In fact he takes only 2000. Probably 2000 is intended amount, seeing that you can get Path Finding for 1500 on Darkside. Also, Electrapedes (on Darkside) have chance to crash game when they reach you in melee :) I think they did it in my original WoX too as I remember avoiding them as a plague. Other than that, resting and Vertigo/bat town respawns, I don't recall any bugs, be it Town Portal or Southern Sphinx.
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Sarisio: Now that you mentioned it... I made special testing save, and was testing situation with different characters' levels. So it seems that once character reaches level 15, experience bug disappears.
Maybe it's not a bug then but an intended undocumented feature. The designers thought that players needed more XP at the beginning in case they face the more difficult Darkside enemies...

(which I find ridiculous considering the enormous amount of XP you can gain easily in the first town of Darkside, even as level 1 characters).

Did you test the patch/workaround? Does it give you correct XP after level 15 or is it halved.

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Sarisio: All stats will get reduced by 1 per negative level of Weakness. After some time (perhaps when Weakness should get worse and get to (-2)), Weakness is removed (effect on character portraits still remains, but it is cosmetic).
I noticed this but always thought it's the intended way "natural" weakness behaves (as opposed to weakness inflicted by mosters).




EDIT:
Is the Town Portal bug where if you cast it from inside WoX towers on cloudside, you sometimes get Darkside towns instead?

About other bugs I came across, if in a tower you teleport yourself "outside" you fall and take damage, however, if you teleport yourself to the very edge of map, you can move forward before you fall. You arrive in a weird out-of-bounds area where you can just walk around. Can be tested e.g. on Witches Tower.

In one of the WoX towers on cloudside, if you fall out of the tower you appear outside a totally different tower.

Very few characters have the wrong spoken dialogue if you play the full dialogue version.
Post edited November 24, 2013 by ZFR
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ZFR: Maybe it's not a bug then but an intended undocumented feature. The designers thought that players needed more XP at the beginning in case they face the more difficult Darkside enemies...

(which I find ridiculous considering the enormous amount of XP you can gain easily in the first town of Darkside, even as level 1 characters).
Indeed. I completed Clouds long time ago. And when I got MM 5 (and WoX), one of things I regret about first playthrough in WoX back in time, is that I made a stop in Castleview after being done in Vertigo. When I returned to Clouds, everything was a pushover. So I went back to Darkside, and explored it until entered that part of road with Armadillo, which was nigh invincible. Trying to walk around him to next city I got ambushed by gigantic Cobra and Mantis, who were even worse. Taking a hint I completed Clouds, which was like godmode :)
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ZFR: Did you test the patch/workaround? Does it give you correct XP after level 15 or is it halved.
Need to unpatch game after reaching 15 level or enemies will be giving 1/2 of intended experience :)
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ZFR: EDIT:
Is the Town Portal bug where if you cast it from inside WoX towers on cloudside, you sometimes get Darkside towns instead?
I think it is because some Clouds' towers/dungeons are only available with Darkside, so when you enter them, you are technically on Darkside, even though towers are geographically on Clouds.
Post edited November 24, 2013 by Sarisio
The Town Portal bug I encountered is the game hanging when a Town Portal item is used. The spell itself remains unaffected. The patch I found online for WoX (Dos) fixes it, and probably some others as well.

Yes, I am familiar with the effects of Weakness (-1) to stats, and it auto recovers. What I mean was that in some other games, the prolonged lack of rest apparently will cause worse problems (insanity?) other than weakness.

As for out of bounds area with towers in Cloud, I can only do so in the standalone version of Clouds. I do not recall being able to achieve it in the WoX copy.

Incidentally in this Clouds only version, the Lloyd's Beacon is not initially set to the start location in Vertigo, as in the later versions, and will cause the game to crash if cast to "return" in the very first cast without setting the location).

One solution is to simply only play with Cloud only installed (I only know of the Dos version of it existing, same as the Darkside as a standalone) first, then transfer the save to the full game when transiting to Darkside (by then, you should be at ~L15 if not more). I make it a point not to cross over to Darkside, as I know that a party completing Castleview and Temple of Bark will yield a very powerful party for most of Clouds (only the Dragon Cave might give some problems).
Add in the +10 level buff in Nightshadow...
Post edited November 25, 2013 by Maeda_Toshiie
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Maeda_Toshiie: The Town Portal bug I encountered is the game hanging when a Town Portal item is used. The spell itself remains unaffected. The patch I found online for WoX (Dos) fixes it, and probably some others as well.
I have the same issue, what patch did you use?

EDIT: I seem to have found where the bug comes from by using the teleport spell. You can crash the game with the teleport by using it multiple times in a row without turning around or anything.

I did DEFINITELY not have that bug on the version from the German magazine "Bestseller Games", as when I played through it 20 or so years ago it never crashed like that (although it DID refuse to start because of EMS under certain circumstances).
Post edited July 06, 2015 by Protoss
There's one other bug I've encountered. If you use an item, any enemies not currently engaged in melee get an extra turn.

I also saw a bug in a video where a character got eradicated by an enemy's ranged attack and then that same character (while still eradicated) proceeded to attack and kill an enemy. This happened on the 4th floor of the Dungeon of Death. The person playing didn't seem to notice, nor did any of the youtube comments mention it.

Here's the link (major SPOILER, bug happens just before the 2 minute mark):
https://www.youtube.com/watch?v=5rtcqntbRYQ

EDIT: I seem to have found where the bug comes from by using the teleport spell. You can crash the game with the teleport by using it multiple times in a row without turning around or anything.
Old topic, I know, but I have the problem with World of Xeen now when I try to use the Town Portal from an Orb the first time the whole game freezes. I'm in Deep Mine Theta, if that matters...Tried this a couple of times, but it did not work.
Lloyds beacon works fine...

Did not find that "patch" everybody is referring to, either. Any help?
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sonkhawk: Did not find that "patch" everybody is referring to, either. Any help?
http://www.patches-scrolls.de/patch/2716/7/47127/download

I think it's the town portal patch for Darkside of Xeen.