Posted May 29, 2011
After numerous tests involving basic pirates shooting elemental missiles of fixed 50 damage (of water, fire, and air variety), and a lv99 hero that can cast many spells and alternate her resistance and armor class at will, I have found this out:
Contrary to MM6 and MM7, elemental ranged attacks (NOT spells) ARE affected by your armor class!
So not only are they vastly reduced by your elemental resistance, but they have a very high chance to miss as well.
This hugely affects:
- Priests of the sun
- Necromancers (though their fireball spells DO hurt)
- Pirate mages
- Bone dragons
- Willow Wisps
- Ether knights!
*goes back to edit his monsters.txt file to increase those attack's damage even more
Contrary to MM6 and MM7, elemental ranged attacks (NOT spells) ARE affected by your armor class!
So not only are they vastly reduced by your elemental resistance, but they have a very high chance to miss as well.
This hugely affects:
- Priests of the sun
- Necromancers (though their fireball spells DO hurt)
- Pirate mages
- Bone dragons
- Willow Wisps
- Ether knights!
*goes back to edit his monsters.txt file to increase those attack's damage even more