Posted September 12, 2019
Jonttu: [...]
4. Well that's funny since I did manage to kill the guardian in ICE-X with emg or mirv+emg merculite missiles, I just sacrificed a battleship by self destructing it next to the guardian on one side, depleting its shield on that side, and then parking another battleship in the same spot and destroying it with it alone. So at least I didn't need pulson missiles there.
On the other hand the very fact that you allow "funky" ways to get ahead in the game, and take advantage of these "imbalances" in the game, is one of the things that isn't my cup of tea but I understand.
5. I'd be interested to hear if there's like a rundown of the stat changes in that mod compared to original/1.50/ICE
6. Wasn't able to find depth386 [...]
about 4. well, i suspect this is just a misrepresentation of the challenge, unlikely you arrived at Orion with only 2 battleships and kill the Guardian the way as described since 1 BB explosion doesn't break Guardian's shield unless you had a quantum detonator and some other end-game tech like phase-cloak to get close safely, which would mean you were very deep in the game turn-wise, or you came with a larger fleet than 2 BB's. anyway, mercs indeed do 1 damage to the Guardian (14 dmg - class X - hard shield), so you'd need to get at least 30 actual hits from at least 8 MIRV EMG mercs. btw, I called this strat a 'funky way', because it's not the most efficient route to victory and you need to walk a very specific tech path to pull it off early. so it's not about imbalances, it's about balances, meaning previously the Guardian (with WAJ fitted + higher initiative from Augmented Engines and EMG very high in tech tree) was harder to take down, which made that path even less optimal. 4. Well that's funny since I did manage to kill the guardian in ICE-X with emg or mirv+emg merculite missiles, I just sacrificed a battleship by self destructing it next to the guardian on one side, depleting its shield on that side, and then parking another battleship in the same spot and destroying it with it alone. So at least I didn't need pulson missiles there.
On the other hand the very fact that you allow "funky" ways to get ahead in the game, and take advantage of these "imbalances" in the game, is one of the things that isn't my cup of tea but I understand.
5. I'd be interested to hear if there's like a rundown of the stat changes in that mod compared to original/1.50/ICE
6. Wasn't able to find depth386 [...]
about 5. VDC has an elaborate spreadsheet describing changes made. you can find it under 150/mods/VDC/docs.
about 6. check: https://forums.civfanatics.com/threads/master-of-orion-2-unofficial-patch.562652/page-18#post-15523107
Post edited September 12, 2019 by Rocco.40