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Greetings Captains!

When we first launched into Games In Development back in April 2016 we had a rather optimistic note saying "four months". We suspected at the time we'd be working on things a little bit longer than that before we got to a 1.0 build we were happy with and thanks to the fantastic feedback and support from the Man O' War: Corsair community we've been able to keep ourselves busy for almost a year.

And I know from our feedback lists and discussions that we've got plenty of ideas, suggestions and feedback to keep us going for plenty of time to come.

Thanks to all that time, we now have a game that can float on its own hull - it's been tested in battle (lots of battles, so many orcs) and fire by you folks, many a bug has been found and fixed.

We have an in-depth open world sandbox campaign for the Independent humans, and a straight forward pillage and destroy campaign with Khorne. We have Custom Battles to allow you to fight any of the races against the others - 34 different ship types, 13 types of wizard.

So we just about feel ready to let other people on board - not just you brave pioneers and explorers.

I'm sure I can fit some more nautical puns in here somewhere...

Are we done then? Stick a stamp that says "1.0" and run off into the wilderness?

Don't be daft - we've got plans for the next few updates already set and there's a whole host of excellent ideas from the community that we'd like to put into place.

What can you expect from Man O' War: Corsair in the next few months?

Firstly, the 1.0 release - we'll be announcing the actual date of this soon but it's coming. There'll be some bug fixes and polishing tweaks in the run up to that.

Post-1.0 we'll be working on a few things but we aim to start with:
- additional Chaos campaigns
- Imperial and Bretonnian campaign
- Increased difficulty mode campaign (for those of you who find it too easy!)

Please do continue to give us your feedback and suggestions - we'd love to keep updating this game and if people are all asking for the same thing we know what we should do first!

Thanks once again to all of you for your feedback, bug reports, but more importantly your support and encouragement through Early Access - we couldn't ask for a better community.
Gratulations! :D

And glad to hear you want to keep adding after release. No hope lost to have some eye candy, nasty dark elf babe captain as player char down the line ;)
Post edited April 05, 2017 by anothername
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anothername: Gratulations! :D

And glad to hear you want to keep adding after release. No hope lost to have some eye candy, nasty dark elf babe captain as player char down the line ;)
you keep suggesting the features we'll keep adding them ;)
More than 3 days version 1.0 will be available.Thank you evil twins of proposed your game in french, without drm on gog and proposed the successes via galaxy for version gog.
Congrats on reaching 1.0. Love the game in fac one of my top 100 games . Cant wait to see where you take the game now and good luck with the release hope it sells well for you.
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aluinie: Congrats on reaching 1.0. Love the game in fac one of my top 100 games . Cant wait to see where you take the game now and good luck with the release hope it sells well for you.
thanks so much :)
For me it is in the top 3 of the best games of the universe warhammer fantasy battle.

1 / total war warhammer (the best in this universe but good it is not comparable to man o war because total war war is an AAA with a huge budget).

2 / man o war corsair very good open world in any case impresssionant work done by a small indie team. In any case for me the best indie warhammer (even counting the "warhammer 40000" indie)

3 / Warhammer mark of chaos (a good game also in this universe happening at the time of magnus the pious)

Thank you Evil Twins from Gog in Drm Free and in French (thank you very much for the translation, I hope you will also translate the manual). It is the best game warhammer currently available on gog and as a fan of games Workshop and drm free thank you.