It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Game well optimized for my laptop not very good point for a slow alpha.

But this is the battle system which bothers me .No one ship which is very good (the same kind that assassin's creed iv). But Character in the collision.

Will there any sword fights because firearms is a plus but the sword must play a crucial role in type of game is during the collision.

The other problem is when one leaves the helm is automatically Degaine even if it is not in a battle.

It's not too realistic. You can also corrected her if possible in the final version. This is what bothers me most about the game for now.

One last small suggestion that is more .Introduction launch integrated option can subtitling.

If this game of naval battle I made a good impression for alpha. I will have other suggestions later when I have more advanced in the game (I did the tutorial).

tres honors for the map is the debut game with or lower left out the name of the place where one is like a movie.

Sorry for my English I have a little trouble with the language (I'm french).
avatar
Lukin86: Game well optimized for my laptop not very good point for a slow alpha.

But this is the battle system which bothers me .No one ship which is very good (the same kind that assassin's creed iv). But Character in the collision.

Will there any sword fights because firearms is a plus but the sword must play a crucial role in type of game is during the collision.

The other problem is when one leaves the helm is automatically Degaine even if it is not in a battle.

It's not too realistic. You can also corrected her if possible in the final version. This is what bothers me most about the game for now.

One last small suggestion that is more .Introduction launch integrated option can subtitling.

If this game of naval battle I made a good impression for alpha. I will have other suggestions later when I have more advanced in the game (I did the tutorial).

tres honors for the map is the debut game with or lower left out the name of the place where one is like a movie.

Sorry for my English I have a little trouble with the language (I'm french).
No problem, I think we will be talking sword fights as a few people have mentioned it.
I see what you mean about someone not taking the helm, we need someone to get there quicker.
Ahh yes subtitles for the intro will be good. Thanks for all the thoughts I will go through them with the team. (and your english is better than my french :)
Thank you very much. I will continue this evening played. I would give you more appreciation thereafter. But you are on the right track.
avatar
Lukin86: Game well optimized for my laptop not very good point for a slow alpha.

But this is the battle system which bothers me .No one ship which is very good (the same kind that assassin's creed iv). But Character in the collision.

Will there any sword fights because firearms is a plus but the sword must play a crucial role in type of game is during the collision.

The other problem is when one leaves the helm is automatically Degaine even if it is not in a battle.

It's not too realistic. You can also corrected her if possible in the final version. This is what bothers me most about the game for now.

One last small suggestion that is more .Introduction launch integrated option can subtitling.

If this game of naval battle I made a good impression for alpha. I will have other suggestions later when I have more advanced in the game (I did the tutorial).

tres honors for the map is the debut game with or lower left out the name of the place where one is like a movie.

Sorry for my English I have a little trouble with the language (I'm french).
avatar
eviltwinartworks: No problem, I think we will be talking sword fights as a few people have mentioned it.
I see what you mean about someone not taking the helm, we need someone to get there quicker.
Ahh yes subtitles for the intro will be good. Thanks for all the thoughts I will go through them with the team. (and your english is better than my french :)
Speaking of subtitles, will there ever be official translations for the game? :)

I also support the notion of subtitles as I am partially deaf and having subtitles helps out a lot in case a character has a strong accent :)
Post edited April 15, 2016 by JudasIscariot
That would each new objective has seen appear at the very beginning of the mission bottom left like in the early game the place or we will (for a few seconds like in the movies).

Would that whenever we change eg when entering sea great western ocean or sea of claw will be shown on the lower left for a few seconds as well.

And if there is no translation can open your game to the amateur translation substitiles of and proposed language choice option for Avoided changed the game based directly and creates bugs.
Attachments:
Post edited April 15, 2016 by Lukin86
avatar
Lukin86: That would each new objective has seen appear at the very beginning of the mission bottom left like in the early game the place or we will (for a few seconds like in the movies).

Would that whenever we change eg when entering sea great western ocean or sea of claw will be shown on the lower left for a few seconds as well.

And if there is no translation can open your game to the amateur translation substitiles of and proposed language choice option for Avoided changed the game based directly and creates bugs.
Yes don't worry we are going to add transalations through EA too and will look at more subtitles
I think it'd be a good idea if the pop-ups during the tutorial at sea pause the game, so that you get a chance to process the information prior to continuing.

It'd also be neat if you could disable controllers in-game (or at least pick control scheme) - It's a bit of a bother having to remember to disable a HOTAS setup prior to launching the game.
I do not know if there are historical naval battle in the original game "man o war" such as The Battle at the Gates of Kislev in warhammer. If so can you integrated some of its battles in a special mode skirmish mode like "historic battle mode". This would be a strong plus.
avatar
Jyden: I think it'd be a good idea if the pop-ups during the tutorial at sea pause the game, so that you get a chance to process the information prior to continuing.

It'd also be neat if you could disable controllers in-game (or at least pick control scheme) - It's a bit of a bother having to remember to disable a HOTAS setup prior to launching the game.
We have discussed doing this on our end.
avatar
Jyden: I think it'd be a good idea if the pop-ups during the tutorial at sea pause the game, so that you get a chance to process the information prior to continuing.

It'd also be neat if you could disable controllers in-game (or at least pick control scheme) - It's a bit of a bother having to remember to disable a HOTAS setup prior to launching the game.
Interesting - I know some people find tutorials too slow and others too fast - would a toggle for a mode that does this be a good compromise?

We'll be putting in customisable controls as well as gamepad support (and the ability to turn it off!) as we go through development.
Hello. If the combat sword will be added. I wonder if it is possible only when there is a collision between our ship and a ship enemie including as captain of a famous game character or enemy hero (Admiral Orks or other) a kind of duel with swords clicks. Give her a kind of legendary fight between two heroes in the Warhammer universe.
avatar
Lukin86: Hello. If the combat sword will be added. I wonder if it is possible only when there is a collision between our ship and a ship enemie including as captain of a famous game character or enemy hero (Admiral Orks or other) a kind of duel with swords clicks. Give her a kind of legendary fight between two heroes in the Warhammer universe.
Thanks for the feedback, we are looking at melee possibilities right now and this is one possibility we are discussing, we can't guarantee it will go in, depends on how feasible it is with the rest of the melee combat. But certainly on our list of possibilities :)
Do you have any news on the progress of the game because we have more news?
avatar
Lukin86: Do you have any news on the progress of the game because we have more news?
We have an update incoming very soon! This will contain the first updates based on feedback. We are literally uploading as we speak
Thank you.I eagerly look forward this update.