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Not only is the game super short, but there are so many weird things in it, like a secret timer on the ship that gets you killed if you don't hurry and figure out a bunch of things before the game decides it's nighttime, and your roommate kills you for no good reason. There were no prompts that this would happen, and nothing you could do to prevent it, other than having a save from before the cruise, and doing it all again much faster.

That's some shitty coding, and infuriating to be absolutely fucked after like an hours game play. I didn't keep more than one save, which meant I had to start over, but screw that. There's no way I'm going to go through the game again in hopes of me not getting screwed once again by this abomination of a game.

I regret buying this. To think I had such fond memories of the entire series from my youth. I hope LSL 3, 5, and 6 are better than my memory tells me they were. Some games are best left as a memory.
Post edited June 07, 2017 by Jinxtah
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Jinxtah: Not only is the game super short, but there are so many weird things in it, like a secret timer on the ship that gets you killed if you don't hurry and figure out a bunch of things before the game decides it's nighttime, and your roommate kills you for no good reason. There were no prompts that this would happen, and nothing you could do to prevent it, other than having a save from before the cruise, and doing it all again much faster.

That's some shitty coding, and infuriating to be absolutely fucked after like an hours game play. I didn't keep more than one save, which meant I had to start over, but screw that. There's no way I'm going to go through the game again in hopes of me not getting screwed once again by this abomination of a game.

I regret buying this. To think I had such fond memories of the entire series from my youth. I hope LSL 3, 5, and 6 are better than my memory tells me they were. Some games are best left as a memory.
I never really played these games back in the day (except LSL1), but I did play through the entire series a couple of years ago.

I think LSL2 is one of the harder ones, it basically requires that you keep multiple saves (from every point in the game). LSL3 was difficult for me too, but in a different way, it was more like the game itself being unclear. LSL3 was the only game in the series I actually quit prior to completion.

FWIW my personal rating of the games: 1 (1987 version) > 7 > 6 > 2 > 5 > 3.
The frustrating thing about keeping the saves, is that there was no possible was to know it beforehand. It's such a shitty piece of design disaster. One of the worst I've ever experienced, and I've played since they made those games back in the day. I just didn't remember how bad it actually was, because Sierra games are always viewed through rose-tinted glasses.

LSL 3 is very unclear, you're right. I actually completed it today, but I had to resort to looking at a walkthrough many, many times, as there was no indication of what you were supposed to do, or where you were supposed to go or achieve in general. It was also a very short game.

I honestly think the old Sierra games were more about selling hint books than making the games good. They made them so obscure and impossible to solve without a guide just so they could sell those. Hell, every time you die it prompts you to buy a hint book or reload, and Al Lowe did state they sold more hint books than games (obviously piracy), and said they should have gone into the hint book business or something along those words.

It's such a shame they resorted to "moon logic", and it's incredibly weird they all got such a stellar reputation. I did enjoy them all, and Larry is without a doubt the worst of the lot when it comes to being able to complete the games, but by far most of the Sierra games were made this way, I think.

Oh well, it's interesting if nothing else. I don't regret buying the series, as I'm sure the later games are probably not as bad. I'm gonna try out #5 tomorrow or so, and hope for the best.
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Jinxtah: LSL 3 is very unclear, you're right. I actually completed it today, but I had to resort to looking at a walkthrough many, many times, as there was no indication of what you were supposed to do, or where you were supposed to go or achieve in general. It was also a very short game.
When I have to start regularly referring to a walkthrough is when I also realise I'm not enjoying the game anymore and that's when I quit :). I only made it through LSL2 because I was keeping multiple saves, and boy did I sure need them! I enjoyed the humour and the story though, which is what kept me motivated not to give up.
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Jinxtah: I honestly think the old Sierra games were more about selling hint books than making the games good. They made them so obscure and impossible to solve without a guide just so they could sell those. Hell, every time you die it prompts you to buy a hint book or reload, and Al Lowe did state they sold more hint books than games (obviously piracy), and said they should have gone into the hint book business or something along those words.
I also think that they were trying to prolong the time needed to play the game, so that people felt like they were getting their money's worth. If they could sail through the game they might have felt ripped off. It's not like today where we have 100's if not 1000's of cheap games and many people have huge backlogs. So they threw things in to make it so that you're required to replay the game many times before you can complete it. King's Quest III was particularly bad in this regard too in my opinion.
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Jinxtah: I'm gonna try out #5 tomorrow or so, and hope for the best.
LSL5 I found to be some silly fun, not overly great but certainly not bad either and relatively frustration free.
Post edited June 08, 2017 by 01kipper
Yeah you're not wrong with the artificially prolonging the game length by making people get stuck for days, weeks, or even months due to the insane nonsensical puzzles.

I just did the first part of LSL 5 just now, and it's already better than LSL 2+3 combined. I honestly can't remember the game, so I have no idea if it'll be good throughout. The plot seemed very dumb (and not in a silly good way), but whatever.
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01kipper: When I have to start regularly referring to a walkthrough is when I also realise I'm not enjoying the game anymore and that's when I quit :).
That's probably a good way to go about it, but I wanted to complete the game since I bought it anyway, and I refused to give up, or be stuck for weeks and weeks. I just don't have the time or patience for that anymore. I have just come to terms with the older Sierra / lucasarts games needing a walkthrough to varying degrees.
Post edited June 08, 2017 by Jinxtah
Please continue to post as you complete the other games, I'm interested to hear your opinion and to talk about these games :)!
Leisure Suit Larry 5 is WAY easier than the previous games. In fact that's the easiest adventure game I have ever played. Al Lowe said he made that one easy because of complaints that the previous ones were too hard. Personally though I thought Al Lowe made Larry 5 too easy. I'd rather have a game be really difficult than too easy.

Leisure Suit Larry 6 isn't very hard either, and it has no dead ends, gambling, or arcade sequences.

Leisure Suit Larry 7 on the other hand (if you ever get around to it), THAT. GAME. IS. HARD. Granted it doesn't have any dead ends which is a major positive, but even without dead ends, Al Lowe somehow made that game possibly even harder than Larry 2 IMO. I'd say Larry 2 and Larry 7 are the hardest not only in the Larry series but they are the hardest games I ever played period.

I do agree that Larry 2 is one of the worst games ever. Even Al Lowe himself said he isn't proud of it. Of course he also said that he IS proud of Larry 7 so I don't always agree with him.
Post edited June 10, 2017 by cbingham
I don't recall LSL7 being that hard. I've got a horrible memory so my recall of the game is pretty hazy by this point (I played it a couple of years ago), but I do know that if I was constantly having to refer to a walkthrough I would not have enjoyed the game as much as I did and I would have quit. In fact, I found LSL3 to be the most difficult game in the series.

I did enjoy LSL2 quite a bit, I thought it was quite funny. I'm already in the habit of keeping multiple saves, and I had to use them a few times when I realised I'd messed up.