JMayer70: Where do I begin?!!!!!
"Dunno how you can get stuck on mission 4"?
Well I did. Tried it over 20 times, just had to give up.
"The first 9-10 missions for both teams are a breeze".
Good joke! ? Isn't it.....?
"The alt-tab thing is an inconvenience at worst, no cheats? who cares, the game isn't that hard"
Another good joke?
Lock a PC running KKND in a room full of morons and watch them fight over who gets to chew the mouse and who gets to smash his face on the keyboard and they will still be able to (accidentally) finish the game. It's that easy!! No joke :D
Seriously though, no joke, the game really isn't that hard once you find out what's going on.
JMayer70: " What's wrong with just bringing up the main menu to pause the game?"
That is not an "active" pause though! ie, the kind of in game pause that lets you scan the field and issue stacks of orders etc whilst not being overwhelmed by an AI that can issue 100,000 orders a second and doesn't have to use a godawful clumsy command system to do so..... I'm pretty sure the "main menu" does not offer any unit command functions - you can't even scroll the map to check the whole zone out!
Contary to their namesake, I find real time strategy games have very little strategy in them. I never once needed to assess the field because all I was doing was fast teching my outpost for static defenses, building them when they became available, made sure they stayed standing, teched the rest of way, massed an army and splatted the enemy. Of course I was using a single scout unit to find the enemy base while teching but for the base building missions, thats all there is to it.
The enemy already has a base, they just mass units and beeline them to your base and run away when they take too many losses from your static defences. The enemy doesn't really use strategy either so there really is nothing to assess.
The same applies to C&C. massing tanks and swarming the enemy isn't exactly strategy.
JMayer70: "That's why you use ctrl + (number) to create groups and use the numbers to select. Trying to select individual units with the mouse just isn't something you want to do in this game."
Without that active pause the AI's overwhelmed you before your even half way through clicking units to select them..... nvm getting to the CTRL+<num> stage!
Are you selecting each individual unit or are you selecting them with a drag window? It takes literally a split second to make a group. If you're taking longer than a second, you're doing something wrong.
JMayer70: "Nope. Once you figure out the enemy attack patterns, you just have to plunk down a few static defence stuctures there, keep them standing and you're pretty much set. The only real hard part is starting out a mission but once you have your defences up, it's a breeze."
On base building missions that works great in this game, and KKND2. The AI may be overwhelmingly fast, but it is predictable. Trouble is, what about missions where you just get 2 machinegunners to take on 1000 freakers? There are no static defences to plonk down in these missions!
Like in mission 4 for example!!!!! Not much help I'm afraid!
Keep in mind that in some of those missions, reinforments can come a few minutes later, the units you start the mission with aren't the only ones you get. Yeah, the mission briefings weren't exactly clear on that either and I foudn that out the hard way. Anyways, to increase the longetivity of your units, you can kite enemy units with a fast unit into your slower units. Veteran infantry will also regenerate health so let them do so if they are damaged. Also, in missions where you have no base, you can usually take your time to complete them, especially if you have knocked out the enemy's oil supplies.
JMayer70: "Who cares. This is just one of those play once in a blue moon titles. No need for mods."
Bully for you if you don't want any! But I bet many do! Mods add longevity to games. Mind you why would KKND1 ever want longevity? Be like allowing Kim Il Jong a 2000 year lifespan..... not really deserved or desirable. The much better KKND2, now that would be nice with a stack of mods! Anyway - as an experiment try going on the forums for "Total Annihilation" and tell THEM that they, and their game, do not need any of the 10,000 mods available. See what kind of response you get!
PS/ Once in a blue moon? I think 1000000 blue moons will pass and KKND1 will remain unrun from now!!!!!
Glad I got it on a 60% offer!!!!!
If you don't like the core game in KKND Xtreme, why would you care about mods in the first place? It's like whining that my hotdog has no mustard on it when I don't like hotdogs regardless of what's on them. I also never said mods were bad, I just said I don't care about mods for KKND because KKND isn't a game I care to spend a lot of time on anyways. I don't mind debates and discussing differences in opinion but at least make a coherant arguement.
JMayer70: "Matter of preference. Personally, I liked the goofy mission briefings"
Yes, it is. It's a bit like comparing the humour of say "The Goodies" to "Monty Python". (you might be too young to know what I mean.... or not of the UK.....!)
I'm actually from the UK and 32 this year so I did get those references. I'm just not living in the UK right now.
JMayer70: "Once again, try playing KKND2. In my GoG library of 109 games, KKND2 is one of the two games I have selected as keep hidden (the other is Teen Agent). However, unlike Teen Agent, I couldn't bring myself to finish KKND2 lest I break my keyboard in a fit of rage. I did come close to breaking my keyboard by the way, uninstalled KKND2 before I did."
Funny enough, I'm finding KKND2 fifty times better than KKND1..... when it works without troubles caused by the "Mission Failed? WTF?" and "Can't Build Any More Units" bugs. Those are unfortunately unforseen side effects of modern PCs too - not anything to do with the quality of the game itself. (Still I think GOG shouldn't be selling this until they get a full fix - same with I-War 2 Edge of Chaos - that has crippling bugs too).
Are you playing one of the campaigns for KKND2, specifically the Series 9 campaign? Let you me know if you can finish that campaign :P. If KKND Xtreme made you rage hard enough to start a thread complaining about the difficulty of the game, then KKND2 will make you take a flight to Poland and bomb GoG's office building and brutally murder the staff in front of their families. I'll be watching for the headline "Disgruntled gamer massacres digital distribution service staff and office building over video game difficulty". :)
JMayer70: As for Teen Agent - it really is worth it's £0.00 price tag THAT much? Lol! I guessed as much soon as I saw the "box art"!!!!! (TBQH I'm gunna be itching to try it out and see for myself now!!!!!)
Well, to me, time has value too and I didn't get value out of Teen Agent. It's the most illogical adventure game I have ever played. I'm half expecting you to start a thread saying it's GOTY material just to spite me :P
JMayer70: PS/ No good "hiding" games, they're still there..... lurking..... waiting.....
Please don't remind me. I rue the day I decided to try out KKND2 knowing I could have got a beer instead. However, unlike beer when it comes out the other end, KKND2 is in my game library....................forever. I can't flush it with the rest of the crap. :(
JMayer70: "KKND Xtreme is a fairly generic game, but I like the enironments, the briefings, the music and overall feel of the game. It isn't a must purchase by any stretch but there is fun to be had. As for the sequel, heh, save your money for a new pair of underwear or something. KKND2 just isn't worth it at any price."
Environments - I agree, cant go wrong with post nuclear - goes for both KKND 1 & 2
Briefings - suck - also goes for both.
Music - definately one where KKND 1 comes on top.
Feel - preferred KKND2, by a factor of a zillion! Even so KKND2 is far from the best.
Well I got KKND 1 and 2 for the price of one cheap nylon sock each...... I only complain bout it cos I like to! :)
At least you admit you like complaining about it. Still, lets see how far you get into KKND2 before you rage quit :)
RyaReisender: I actually have the exactly same impressions of the game as the opening poster. It's just too hard and doesn't play right.
But I disagree that C&C1 is worse, I like it more than KKnD.
JMayer70: Being of a fickle old mind, I'm beginning to raise C&C1 a few notches off the bottom - after a hellish night of "Mission Failed" "Can't Build Unit" "Mission Failed" "Can't Build Unit" "Mission Failed" "Can't Build Unit" "Mission Failed" "Can't Build Unit" ...... with no workarounds/solutions/patches anywhere on the planet whatsoever, I am considering this KKND2 for the bottom slot.
You mean KKND2 didn't corrupt any of your saves yet? The game isn't finished screwing you over yet!!! :)
But yeah, GoG shouldn't be selling KKND2, it's a terrible game.