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I first read about this game called Kingpin, back in 1998, in Computer Gaming World (now the defunct 1UP bought over by UGO). Back then, the FPS market wasn't as saturated, so the promise of a gangster FPS was really intriguing
A few months later, I got my hands on a demo in another magazine. Bored, and wanting to test out my new Pentium 3 PC, I installed the demo, eagerly awaiting in anticipation. Then the game booted up...and the first thing that caught my attention wasn't the graphics, or environments, or w/e - it was the dialogue
95% of spoken dialogue had at least one F word inside. It was amazing, it was hilarious - why hadn't anyone done something like that before? I mean it was so vulgar, that it was almost satirical. The game couldn't be taken seriously right from the start, yet it was brutal, violent, gritty - the dark humour was really subtle, but it was there
So there, my first exposure to one of the most unique FPSes ever made. It had some minimal stealth elements, a lot of brutality, and some really interesting smack talk. There was always something about this game that kept me going, even though the game had some glaring flaws
I've since lost my original CD, but I may consider picking this up in GOG once it hits a bargain. What about the rest of you f--king motherf--kers who've played this? ;)
I'm agree with you. Great game.
beating women
The fact the most commonly said word in that game is "motherfucker".
Slappin' skanky beeyatches in the face with a pipe.
obviously.
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lowyhong: I first read about this game called Kingpin, back in 1998, in Computer Gaming World (now the defunct 1UP bought over by UGO). Back then, the FPS market wasn't as saturated, so the promise of a gangster FPS was really intriguing
A few months later, I got my hands on a demo in another magazine. Bored, and wanting to test out my new Pentium 3 PC, I installed the demo, eagerly awaiting in anticipation. Then the game booted up...and the first thing that caught my attention wasn't the graphics, or environments, or w/e - it was the dialogue
95% of spoken dialogue had at least one F word inside. It was amazing, it was hilarious - why hadn't anyone done something like that before? I mean it was so vulgar, that it was almost satirical. The game couldn't be taken seriously right from the start, yet it was brutal, violent, gritty - the dark humour was really subtle, but it was there
So there, my first exposure to one of the most unique FPSes ever made. It had some minimal stealth elements, a lot of brutality, and some really interesting smack talk. There was always something about this game that kept me going, even though the game had some glaring flaws
I've since lost my original CD, but I may consider picking this up in GOG once it hits a bargain. What about the rest of you f--king motherf--kers who've played this? ;)

1. It was semi-interactive (talking to other characters)
2. The graphics
3. The setting
4. The ultra-violence
5. The swearing
I really felt like I was in a shit infested slum when I played this game. It was awesome.
Post edited July 07, 2009 by booty1983
i remember getting the demo in an issue of a magazine called Computer Games Strategy Plus (which went under not long after)
the whole package pulled me in... the graphics, the sound, the profanity...
Getting it free with a copy of PC Power Play last month was nice :D
I've known about it even back when it was new, but never owned-or even played-it until now.
What I do like is that even though it's mostly linear, it didn't FEEL that way. There's the option to buy equipment and hire thugs, and you sometimes have the option to make a stealthy approach. Also, it's a hub-based overworld, so you can freely roam a given segment of the game as you see fit.
oh theres just so much.. the game was way ahead of its time, with the moddable weapons, the hire able thugs, the conversation system... This game stood out in many ways, and its a blast to play even today
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NamelessFragger: I've known about it even back when it was new, but never owned-or even played-it until now.
What I do like is that even though it's mostly linear, it didn't FEEL that way. There's the option to buy equipment and hire thugs, and you sometimes have the option to make a stealthy approach. Also, it's a hub-based overworld, so you can freely roam a given segment of the game as you see fit.

This.
Kingpin got a really bad rap back in the day, because of its unabashedly brutal content and its presumably sub-par production values. What rubbish. I can't believe I avoided playing this masterpiece until now.
Seeing as I was about 14 when the game first came to light, the profanity and graphic violence were what first drew me in. The repetitive nature of the gameplay and the extreme difficulty were pretty big turnoffs, but the soundtrack and "painskins" were enough to pull me through the whole thing. One of the best uses of the Quake 3 engine (at least, I think it was on the Q3, not the Q2 engine).
I had this game back in the day and it was quite fun and original. We didn't have the 3d GTA yet only the overhead 2.5d ones (which are good but not the same) so this was a pretty cool and new experience. I agree with most people here that the dialogue is great, and the atmosphere is too. I like how you start with nothing and beat up. It is not that easy to even get a gun at first, but its worth spending the time to get the hang of the game.
I like how you can hire gang-members, which makes the game more realistic. For the time the light effects and graphics were great, but it was the premise, story and charismatic characters that made this game enjoyable.
The only thing that bugged me always, is that the game has more of a "Quake"-style damage and gore system. I didn't like how some enemies and bosses could survive multiple rocket and grenade hits. This was supposed to be in a "realistic" gangster urban setting. But it was made when this kind of system was still fashionable. Its not the worst thing. And it didn't stop me from buying the game at GOG again, and finishing it again. I can recommend this game highly.
Kingpin is a weird game for me. I played this game shortly after first having seen The Crow which some of you might know, has a similar feel to it: dark, depressing, violent gangs, seedy places. Just like The Crow, it tickled my "urban" bone which I barely had back then. The music was alien to me but it appealed to me. Everything about the game just felt like it added up.
I used to play it and be amazed how tough it was. Ten years later, I kick ass by learning to exploit AI behaviour, making the best of each weapon, etc. etc. While the first 10 minutes are reasonably tricky even on the easiest setting, the game becomes a hell of a lot better later on. The way you can travel back and forward between zones has got to be loved.
The positive:
- great graphics at the time
- great atmosphere
- map design
- weapons feel good and beefy
- weapon mods & gun shop in general
The negative:
- story is pretty weak
- quite a high difficulty level compared to other games of its time
- the maps tend to feel a little compact
- not enough variation in backdrops
Ah Kingping, what a great game!
What got to me back then was the really gritty atmosphere, and, of course, the music by Cypress Hill!
It was an amazing mix, having the urban gritty landscape, and the wicked sounds of Cypress as a backdrop :D
Curiously, I find the atmosphere in Max Payne to be similar, minus the music, of course, and the difference in tone.
I just love urban FPS/3rdPS, with all the decay and chaos, and I blame Kingpin for it ;)
Speaking of chaos, there is another game with a similar atmosphere that I also love: Urban Chaos. Gritty, urban 3rd person, free roaming game. Way ahead of it's time, if you ask me :)
http://en.wikipedia.org/wiki/Urban_Chaos