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First off this game is awesome! I'm playing on my android tablet and can't believe I never found out about this on pc. On that note anyone know if both versions of the game are the same or if the tablet version got a lame strip down before it was ported over? Just wonderin if I need to grab the pc version to experience the full glory of this game?

I'm on my 5th play through as a bad ass war clan that doesn't take lip from anyone and for the most part I've been kicking ass on easy, but I haven't won yet. I believe my war clan ways get me in over my head. So far my game plan has been to start off with maximum land, lots of slaves, kill dragons in sight, and random everything else. Then I focus on setting up my trade and get my cows and goods piling up.

A couple years in when my money is right I start raping and pillaging and taking even more land and dumping all my goods into building trade and war based temple's.

Once I've killed off all the near by clans and maxed my temple's I set up a tribe and that's as far as I've made it so far lol.

Questions. ..

Does the amount of land have any effect on how much land your people use? I get the farm land / pasture / wilderness slider but I'm wondering about my people.

I read some guide that said to start with enough land to grow into so my first game I did that and like no time later my dam weaponthanes are all complaining about being to crowded and making threats about splitting the clan since they cant even stretch out their legs without kicking someone's ass. So I abandoned that game and started over with max land. I believed that fixed the problem but I died to beast men the next few games... I'll get to that next lol.

So maxed land at the start, I've also taken all the other near by tribes land so there is the huge circle of my land all around my camp. Now my weaponthanes are back telling me it's crowded. Wtf! Seriously I've got a retarded amount of land. My Carl's are always having trouble farming it all and I have to recurit more farmers like every 2 years just to keep up with all the cows I'm stealing. So imo there is no fucking way I've ran out of room. But at this point in the game things are going great and I figure well it can't be lack of land, my Carl's butch about me need to reduce the farm land and I've got like a thousand yards of Wilders left too so its got to be one of those "This town ain't big enough for the both of us" kind of thing so I'm like what the fuck ever dude anyone don't like how I run things gtfo.

So a few take my offer and a bunch of my loot but I'm a generous clan and I've got way more land than I'll ever need so I'm like alright guys here's some land on the edge of my property. We can be allies just let me know if those horse dudes are headed my way and we're cool.

Those ass holes literally didn't even go anywhere. Lol their clan name is like right on top of mine. I've got land as far as the eye can see and they moved no where lol. I'm talking didn't even leave their house. just put up a sign with their clan name lol. Had some issues after I raided them and took my land back but it didn't matter because of the beast men omg.

So now I'm thinking the amount of land you have has no effect on how crowded your people are. Is that correct? My understanding of the whole conquest system is to take over all but the 8 clans you need for weekly trade and tribes is that right? I mean I've already got my 8 allies so if you want to split the clan by all means go ahead but ya know what's going to happen to ya when my army comes.



How many troops do you need to not get owned by the beast men? So far in every game save the first I've gotten my ass kicked by these beastmen. The dude burst into my hall telling me in front off my whole clan I need to back down or else... well being that I'm a war lord I can't let that stand. Honor of my ancestors and all so I take their bitch asses hostage.... and that's where my game ends.

My last game I had about 3k cows, 4k food, 1k goods, 75 weaponthanes, and maybe 500ish footmen. Didn't even give me a chance to fight... or an option to call for help to my tribe.... I just don't get how a beastmen army big enough to wipe me out without a fight can sneak past all my allies and patrols everytime.

Is this just some part of the game where if you take those guys hostage you lose or have I just been really unlucky?

I really didn't want to start over this time so I reloaded the season and sent out like 3 trade caravans to sell goods and horses to buy food and cows right after I took those dudes hostage but my clan still disbanded..

Do you always get disbanded from this event or do you have to somehow secret away 6 ring members? Any advice on out to beat these beast men would be awesome. I'd hate it if the only option was to bowdowin to them but I'm stuck on this one.

Thanks for the help.
Your weaponthanes are complaining because there are simply too many of them. 75 is, like, a freaking LOT (it's more a tribal army than a clan retinue). Those guys live in your chieftain's house, eat at his table, train in his courtyard... You get the idea. They don't care about how much land you have (except to complain that it's too big and that they have to patrol longer to get it covered).

Lands mostly affect how much fields and pastures you can create, and how much wildlands you have for hunting, but it's hard to defend efficiently. You need it most when you have to split the clan, but otherwise a really big Tula is more a danger than a boon.

The game is not a map-painter. Establishing relations with your neighbours is often better than conquering everything in sight. A big clan in a big territory is not a sure way to achieve victory, as it's often quite unstable. In fact, I often avoid to completely destroy my enemies, since my warriors will need someone to fight so they won't try anything stupid ^^

And yes, some enemies are simply too big for you. You're just a small clan (OK, a BIG clan in your case, but still...), while there are whole NATIONS of powerful beings, godlings and immortal sorcerers out there. That's the reason why you have to create a tribe, and then a kingdom, with a strong magical defense : so that you won't get trampled into oblivion by some overpowered punk because you trampled his flower garden.
So step carefully. You don't have to bow down to everyone, but too much overconfidence WILL get you killed.


For the android / PC version : They are different, but the android/IOS game is often considered better, as it has more events and a refined UI.
Although I like the PC game, since there are some things that were cut out from the tablet game (like different types of herds)
Thanks for the reply, that makes so much more sense lol. In that case we are kinda packed like a clown car. So if I limit my weaponthanes will my number of footmen continue to inincrease?

I got started with bigger and bigger armies because I was trying to capture slave to help my Carl's out. You really have to out number the village you're raiding to get captives.
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BossChase: So if I limit my weaponthanes will my number of footmen continue to inincrease?
Footmen are farmers that take up arms for service in the militia and some action (orlanthi is a warrior culture where most peasants are also violent glory-hounds). Their number is related to your male adult carls population. So they are totally unrelated to the number of thanes.
Thanes are REALLY more efficient, though (like 1 thane can defeat 5 carls), so they really help fleshing out your army (and they are your only standing army, so they get to do all the patrols). It's a balance to find between them.
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BossChase: I got started with bigger and bigger armies because I was trying to capture slave to help my Carl's out. You really have to out number the village you're raiding to get captives.
Possible. I never really seriously played as a slaver. I should try it (I'm more a "balanced clan, with heavy merchant bias" player. There's a reason my only win was with an Issaries "Queen of Dragon Pass" ^^)
Post edited January 06, 2015 by Kardwill
Nice haha, I'm thinking about trying to max out my Carl's lol... Really though "Huge tracts, far more than we needed" sounds like a challenge to me. Especially if I can get like 5k footmen
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BossChase: Especially if I can get like 5k footmen
Woah... That would be like, 20k people in your clan, if you count the old, the child, the noncombattants (women, crafters...)? Probably more, since you're a slaver and slaves don't fight.

Good luck on that, since most clans I played became unwieldy clusterfucks that I was forced to split before I even broke the 2000 people limit ^^
The Orlanthi "clanic democracy" doesn't work well on huge groups. It's like herding cats. Violent, drunken cats with battleaxes and a sour mood.
Actually, I like to think that the tablet version got an exciting bump up.

How do you expect to get the other clans to join you in a tribe if you keep killing them off?

IIRC the amount of land matters, but you need to worry about the true underlying complaint, which is really more political in nature. (Kardwill nailed it.)

The Guide to Glorantha wasn’t out when we made the game, but it lists the population of Beast Valley as 35000.

Clans fission all the time — it’s how you got to Dragon Pass, after all.

Remember, “War is the continuation of politics by other means.” I get the sense that you are considering it the only means.
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ddunham: Actually, I like to think that the tablet version got an exciting bump up.
Probably, yeah (And I'm really itching to play it, but since I don't have a tablet/smartphone, it's not really possible).

It's just that I like the micromanagy crunchy bits you did put in the original game. I found the balance just right in the '99 game. But it's just me, and I know most players agree with you over which one is better ^^
Well, even though we added a lot of new content for the mobile versions, it’s not like the original was lacking! Think of it more as a reason to play yet again once you get a touchscreen device.

Part of me is embarrassed at all the typos in the original, but honestly, we missed them because there was so much content in the original. And they don’t really impact game play.
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ddunham: Well, even though we added a lot of new content for the mobile versions, it’s not like the original was lacking! Think of it more as a reason to play yet again once you get a touchscreen device.

Part of me is embarrassed at all the typos in the original, but honestly, we missed them because there was so much content in the original. And they don’t really impact game play.
I didn't see many typos at all in the GOG version! The only one I really noticed is how people are always concerted about something in certain events (rather than concerned).

As to the Android version, thank you for adding all the new stuff! The only thing I really didn't like is how the game was made a lot easier. I experienced less of a challenge in the Android game, which made it less fun for me. So I switched back to the GOG version on my computer. If only there were a way to bring back the harder economy/gameplay to the updated Android version! That would be perfect.
Post edited July 16, 2017 by swleefers
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swleefers: As to the Android version, thank you for adding all the new stuff! The only thing I really didn't like is how the game was made a lot easier. I experienced less of a challenge in the Android game, which made it less fun for me. So I switched back to the GOG version on my computer. If only there were a way to bring back the harder economy/gameplay to the updated Android version! That would be perfect.
I only have metrics for iOS, but I suspect it’s relevant to any 2.0 build. Over the last year, only 13% of long game victories are on Hard. (It’s 11% over all time.)

And of complete games, 18% are won.

So it seems like it’s probably hard enough for most people.

(And yes, this is not a rigorous statistical analysis, and it has some methodological flaws. And of course you would expect someone to lose the first time or two. And to restart rather than lose — in fact, only 17% of games started are played to a conclusion.)

Anyway, we haven’t done difficulty tuning for Six Ages yet, and will do what we can to make that game work for as many people as possible.
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swleefers: As to the Android version, thank you for adding all the new stuff! The only thing I really didn't like is how the game was made a lot easier. I experienced less of a challenge in the Android game, which made it less fun for me. So I switched back to the GOG version on my computer. If only there were a way to bring back the harder economy/gameplay to the updated Android version! That would be perfect.
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ddunham: I only have metrics for iOS, but I suspect it’s relevant to any 2.0 build. Over the last year, only 13% of long game victories are on Hard. (It’s 11% over all time.)

And of complete games, 18% are won.

So it seems like it’s probably hard enough for most people.

(And yes, this is not a rigorous statistical analysis, and it has some methodological flaws. And of course you would expect someone to lose the first time or two. And to restart rather than lose — in fact, only 17% of games started are played to a conclusion.)

Anyway, we haven’t done difficulty tuning for Six Ages yet, and will do what we can to make that game work for as many people as possible.
Thank you for those interesting statistics. Indeed, the game is difficult, even on normal. I struggled in the beginning. But, after a couple of plays, and after reading the manual, its gets easier.

So an even higher difficulty level will keep the game interesting for experienced players and increase the longevity of the game, I believe. I'm looking forward to Six Ages very much!

By "complete games", you mean games that are won or lost (rather than quit)? As you say, most people will quit when things are going bad before losing. So the ratio of losses versus wins will be very high. As with e.g. Faster Than Light, that is what makes games of the survival type tense, and hence exciting! As long as you don't feel it was just bad luck. It's fine to be doing bad if you learn something from it every time. Next time, I will pay more attention to farming rituals to prevent this starvation. Next time, I will send out more explorers to prevent banditry. Etc.
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swleefers: By "complete games", you mean games that are won or lost (rather than quit)?
Right. I could probably explicitly track games that are restarted but some of that is less interesting (restarting after the Tutorial feels different to me).

It’s impossible to tell how many people don’t play the game because they have mastered it and no longer find it challenging. To me, the statistics suggest that number is small. But, by definition they don’t show up in the statistics, so how small is a guess. (And I’m talking percentages — 200 people is a lot if they all tried to get a seat at a restaurant, but it’s well under 1% of the sampled players.)

We’re going to do our best to keep Six Ages interesting for everyone.
I think one of the biggest problems I've seen, or read from Let's Plays of KoDP, is that too many people treat it like a war game, when it's not. Sure, war is part of the game, but you're not out to conquer everyone by force. I've never had more than 40 weaponthanes, and the only reason I did, was because of the event where the Colymar tribe comes to demand tribute from my single clan. It happened later in the game, after I'd had time to build all of my defenses, and had treasures like the Whirlwind Jar, and the Skull of Markanth, and I wanted to see if I could defend myself. I told them off, and they attacked me the next Fire season. I used the Jar, and stayed behind my walls, shooting arrows at them. We did major damage to them, while we took very few casualties. They came again the next year. We used the same strategy, but with the skull, this time. Same result. After that, they stopped showing up. So, while difficult, it is possible to defend against them.

Beyond situations like that, I usually keep a couple dozen weaponthanes around. I tend to conquer one, or two clans early game, for extra land with 30, or so, but after that, a large number of them simply aren't necessary. Also, I usually go with a balanced clan.
Post edited August 21, 2017 by Shadow10380