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Howdy! I bought this game long time ago, but only recently I decided to play it. Game is cool enough to bring that feeling when I was playing Diablo, assaulting dungeons below Tristam, so very long time ago. It's interesting that Inqusitor is an hack'n'slash, but have an actual story and fabular side to it. I also had a very striking moment when it comes to playing as priest. I felt like I was sitting before CRT monitor, with connected Amiga, playing Ambermoon. Spells descriptions and their effects are totally messed up. It's like spells in Ambermoon did one thing and description of that spells stated in manual for that game were telling something entirely different and no one really knew how they worked (only strict damages dealing spells were obvious).

Spell like Insight have stated in description that it adds a value to Perception (but it's not stated it's a 'SKILL'), but it's not showed anywhere, but then after reading further it states that it increases 'Mana Regeneration' and 'Reaction'. Spell like Light should improve Perception skill by set value, but then again - it doesn't do that. I tested it with secret/hidden trunks/stones places in the game. Only 'Perception' potions works, showing hidden (and trapped) places. Then again, in 'Light' description - something about increasing mysterious 'reaction'. 'Levitation' should open doors (I tested it with actually unlocked doors) and pick up items on the distance - it doesn't do that. Various 'Proctection' (from elements, like lightning or frost) spells have different descriptions about their effects, some tells you how much they improve protection, others don't. And some spells states that they improve something by 2*x but they improve something only by x. I'm confused - does * means multiply? If so, then it doesn't work.

I understand that game is 'old school'. But it shouldn't mean that it magic department and spells descriptions about their effects should be borked. I really have good times when playing this game, but that part could really use some serious improvements. Cheers people! Wypiję wasze zdrowie, coby nie było. :)
As far as spell and skill effects go, I think that unless it's clearly stated below the basic stats of a given spell (cast time, rest time, penetration, mana cost, etc.), for instance in the flavor/lore text, it might just be a suggestion, not an actual effect.

The example of Insight you mentioned for once. It adds to Perception and spell penetration. As spell penetration is always put in %, I believe that any number produced by a spell is always %. Perception is a skill shared by all character classes and probably also NPCs and monsters as a measure of how perceptive a given character is. Therefore, if a spell adds to Perception, it probably means the skill.

I agree though that sometimes the matter is not entirely clear. For instance, Frost Protection clearly states in its description that it adds X% to Frost Resistance (X = skill level). A different spell, Solid Faith adds a bonus to Magic Resistance of 2*X (X = skill level). That is probably also %, not a flat reduction value.

However, I agree that the magic system in Inquisitor is largely broken. My biggest grudge so far is the Purge spell. Although it's supposed to remove negative conditions (which are always described as such when necessary), it removes only buffs from my companions, never lessening negative conditions. I cannot alleviate even simple effects like Exhaustion, not to mention the more annoying once like Poison. The spell Purge doesn't work as advertised, plain and simple :(.

Also, spell success, depending on both the magic school skill and Wisdom, is usually sub-par. Even with 11 Wisdom and 7 Magic of Miracles I had only 60% chance of hitting Walking Corpse on Hard difficulty.
Yes, descriptions in Inquisitor aren't perfect. Often they seem more artistic than useful to me. And the effects could be implemented in a wrong way, not in accordance with the description or not at all. But because it has been so long since the original release of the Czech version and the development team is practically gone I do not expect these issues to be fixed. And yes, Purge wasn't working for me either, and I hated it for that...
Also I have noticed a bug, playing as paladin. Once you reach Journeyman in armor you are allowed to equip Journeyman shields even if you are only Disciple in shields.
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gunman_: Also I have noticed a bug, playing as paladin. Once you reach Journeyman in armor you are allowed to equip Journeyman shields even if you are only Disciple in shields.
Thanks for noticing this. I have made a note here - just in case developers will come back to this project one day.
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gunman_: Also I have noticed a bug, playing as paladin. Once you reach Journeyman in armor you are allowed to equip Journeyman shields even if you are only Disciple in shields.
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Kovi: Thanks for noticing this. I have made a note here - just in case developers will come back to this project one day.
Hey Kovi I have a question, how many followers can you get in this game? I just started again as a priest, and I have Diabolus and the other goomba, but I was wondering how many you can actually have in the game. Thought I'd ask you since I've seen you a lot for this game.
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enclave911: Hey Kovi I have a question, how many followers can you get in this game? I just started again as a priest, and I have Diabolus and the other goomba, but I was wondering how many you can actually have in the game. Thought I'd ask you since I've seen you a lot for this game.
You can have four companions at the most at a time if I'm not mistaken - Diabolus, Olfghard, Jacques de Pulein, and Nicolas. There is also Hugo Montesque, but he can stand only Diabolus in the party.

Two companion tips: Try to have Olfghard in your party when talking to Gustapho Letti in Alvaron. And try to have Hugo in your party for the final battle.

Also, a thief can recruit soldiers to his party (up to three of them when he is a grand duke). I never tried that but four companions, three soldiers, and the main character could make a decent party.
Try as I might I just can't get into this one, the dialogue is just awful. I appreciate that it isn't easy to translate so much text into a foreign language, but for me it's just impossible to get immersed in an RPG where everyone speaks in broken Engrish.

Disappointing :( The premise seemed really interesting.
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enclave911: Hey Kovi I have a question, how many followers can you get in this game? I just started again as a priest, and I have Diabolus and the other goomba, but I was wondering how many you can actually have in the game. Thought I'd ask you since I've seen you a lot for this game.
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Kovi: You can have four companions at the most at a time if I'm not mistaken - Diabolus, Olfghard, Jacques de Pulein, and Nicolas. There is also Hugo Montesque, but he can stand only Diabolus in the party.

Two companion tips: Try to have Olfghard in your party when talking to Gustapho Letti in Alvaron. And try to have Hugo in your party for the final battle.

Also, a thief can recruit soldiers to his party (up to three of them when he is a grand duke). I never tried that but four companions, three soldiers, and the main character could make a decent party.
Thanks!
Totally off topic post follows
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Czudowny: snip
The answer to your PM question is unfortunately negative. You currently have PMs blocked, so I can't reply to you in a PM. Allow PMs if you want more info.
Enjoy your day :)
Some other issues I have found so far in my current playthrough:

- quest given by the sheriff of Glatzburg to clear the sewers of undead is bugged - I have retrieved Harph's diary but the dialogue with him doesn't acknowledges this
- if you kill Istwan de Bargho before visiting the place of execution and talking with executioner, you can't complete his quest and he still tells you that he is feeling bad.
Followers - with five men and myself a grand duke, total in team = 6 men.
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gunman_: Some other issues I have found so far in my current playthrough:

- quest given by the sheriff of Glatzburg to clear the sewers of undead is bugged - I have retrieved Harph's diary but the dialogue with him doesn't acknowledges this
- if you kill Istwan de Bargho before visiting the place of execution and talking with executioner, you can't complete his quest and he still tells you that he is feeling bad.
about the Diary: To complete that quest for the sheriff you have to kill enough undead. It shouldn't have anything to do with Harph's Diary.

about Istwan: This sounds interesting. Do you happen to have a save created after you killed Istwan and before you go talking to the executioner?
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Kovi: about the Diary: To complete that quest for the sheriff you have to kill enough undead. It shouldn't have anything to do with Harph's Diary.
You are right, there was a single zombie that I have missed in a corridor. After I killed it I could complete the quest. I was mislead by the walkhtrough here that said you just have to take Harph's diary: http://www.gog.com/forum/inquisitor/complete_quest_walkthrough_part_2

About the curse quest, I don't have such a save but I can describe the steps in detail: never enter place of execution, kill Istwan, proceed with execution of Harph - when you are teleported to the place of execution a dialogue with the executioner is initiated but you don't get any quest, after completing the execution and talking to the executioner you never get the dialogue about Istwan.
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Marrik: Try as I might I just can't get into this one, the dialogue is just awful. I appreciate that it isn't easy to translate so much text into a foreign language, but for me it's just impossible to get immersed in an RPG where everyone speaks in broken Engrish.

Disappointing :( The premise seemed really interesting.
I don't know if they updated it or what, but I'm not having broken dialogue or bad translations at all. I'm finding the writing quite great, poetic even. Might I suggest trying it again, this is one of the most driving RPGs I've played, and it is due to the dialogue/quest development.