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I have been playing the game only one or two hour, yes, probably I'm missing the "good plot", but truly, his system is awful, dull interface (where seem is impossible to change the default key for the actions) and ridiculous "hard play" . I mean, I understand why stamina don't regenerate on battle, even can understand that taking a hit drain your stamina ... BUT NEED TO BE TOTALLY IDLE AFTER A BATTLE? Even on the town ? That is "stupid hard" no "hard challenging" and even on level 1 - 2 take more than a idle minute...

And I'm not sure if the magic will appear after a time or I just can't comprehend the user interface for select the magics, which I already spent skill points...

And though those 2 hours, I can't feel the game more than a diablo 2 clone with "rpg" (but yet not sure if its going to be quest a la diablo or truly interesting quests), but lets give the benefit of the doubt on this one.

So, I'm not sure if all those flawless are going to be reduced as my character begin to improve or by contrary, will be a eternal thorn on this game... and if is the former... I waste my money on this game (to bad I bought before the 30-day politic).
No, you cannot change the default keys in Inquisitor. Not the best solution, but there is nothing that can be done about it now. As far as Stamina regeneration goes, I think it's far better to buy some Stamina potions or equip some gear that regenerates Stamina faster. But Inquisitor is a potion-drinking simulator indeed.

Regarding magic: You can learn more about how magic works in the Game Companion (pages 62 and 63) and even more in the Book of Magic. To sum it up quickly: There are seven fields of magic (magic skills), each has a book that you must read first. After that you can learn spells from that field of magic - but you must reach the required mastery level first (some spells are for Novices already, but some are meant for Magisters only, etc.). You learn spells from scrolls that you can find in the environment or buy from some NPC characters. Once you learn a spell (by double-clicking the scroll in the inventory), open your Spell Book (S), turn it to the desired page and drag the spell icon into the action bar on the right-hand side of the screen. Once there, you can double-click the icon or press the corresponding shortcut key to activate it. And then you are free to cast the spell on your targets by right-clicking on them.

Inquisitor certainly has its charm, but it may be necessary to give the game more time so that you could see it. The truth also is that Inquisitor is not a game for everyone - no offence, just stating the fact proven by years and thousands of players.
Post edited April 01, 2014 by Kovi
It can be slow going at the beginning but by Act 2 you will be swimming in money and have hundreds of hitpoints, so buying plenty of potions of stamina (at any place with the djinn, even in mid battle) will not be an issue. My only gripe is that potions of the same quality does not stack, so the inventory looks like a clusterf**k.
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Kovi: Inquisitor certainly has its charm, but it may be necessary to give the game more time so that you could see it. The truth also is that Inquisitor is not a game for everyone - no offence, just stating the fact proven by years and thousands of players.
Sure, not offense here, I was already under warning when bought it (From the review) however, wasn't sure until tried, the final tunes of the game are not exactly fun to me to try to master it.


Thanks by the answer Kovi and gunman_ if the factor stamina is well controlled with the potions and the money is not a issue, I'll try to give the game more time to see if finally catch my curiosity.
Ok,,, more time invested... new companions... and all that .. but sill have some issues with this game
* The antidote potion don't heal poison (neither suppress the effect by some time or reduce the duration), just nothing...
* Offensive Spells have a high change of fail and nothing explain why (if the monster have resistance, good dice results, not enough expertise, etc)
* the smart dialogues where you can bribe, intimidate or use diplomacy are separated and never mixed(nothing like a beggar bribing a inquisitor member without worry with got killed)
* Your inquisitor will be addict to potions, is the only way to survive ( And I'm not sure that make the game hard or just dumb hard), and not exactly sure if this count as "strategy".
* Speak with people is so stressful and dangerous that is no possible to recover stamina (but well.. there are those beggar who can bribe inquisitors with no worries)
* Even with spells buffs is still hard to recover stamina (however, your companions recover faster than you, even if they don't have special skills).
* Waste more than 8 skill points to find a single spell even on novice lvl 1 do the same work without not risk of fail...


But about all... a "modern" interface which lights as no other one due...
* the quickslots are messy, easy to select wrong spell/seal, hard to admin and yet, not enough
* Eventually you need to open inventory (Which pause the game) but you can't pause the game otherwise ...
* Very easy to miss the target spell or waste stamina attacking melee when the enemy is still very far
* Strange mechanism for the companions (Though this is not need bad) where they can drink potions on your inventory but you can share other items with them (or use as mules)
* A save/load menu very messy (like old games... yes... but this is a modern game)
* Very bad dialogue system, as the NPC get a long/medium dialogue I sometime miss where are the options (Older games like BG don't have that problem) ...
* For have high resolution the interfaces for the dialogue stay small and you can't increase it (Even NWN could let you manipulate it)
* You can't change the keyboard (a minor thing, yes, very small... very obvious too)...



I could ignore the interface issues if the game was old, but is modern... the "hard" element need come from bad design? No, poor design, is just that, poor design, on the past could be due memory limit but today is just poor design.

With the quest I'm not going to say too much, seem the very classic ones but with too much text, (Bring potion to X, find missing people, discover the truth or twisted plot, be good or be evil)... However, I can be totally wrong there as I'm still on the first act.

So, maybe is my natural way to try to avoid waste potions on each fight (a habit I made on the Black isle games) or that after 8 levels a bat is still a real menace to my character, or maybe is just the interface and all the other thing has truly exhausted me... but what I'm not seeing on this game that makes it a precious gemstone?

And the question is honest, I'm seeing too many positive reviews, and I can't understand why.
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Belsirk: * The antidote potion don't heal poison (neither suppress the effect by some time or reduce the duration), just nothing...
Maybe the potion is too weak to heal that kind of poison. But it is true that poison is a great pain in Inquisitor.
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Belsirk: * Offensive Spells have a high change of fail and nothing explain why (if the monster have resistance, good dice results, not enough expertise, etc)
That is true. Inquisitor doesn't explain much why this or that happens or fails. Paladin's Enemy Estimation can help to examine your enemies to see their stats and resistances, but apart from that you just have to invest more in the field of magic the spells you use belong to. Sooner or later you will be able to kill your enemies with one hit of your spells.
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Belsirk: * Your inquisitor will be addict to potions, is the only way to survive ( And I'm not sure that make the game hard or just dumb hard), and not exactly sure if this count as "strategy".
Just like I said, Inquisitor is a potion-drinking simulator.
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Belsirk: * the quickslots are messy, easy to select wrong spell/seal, hard to admin and yet, not enough
In the heat of a battle it sometimes happened to me that I pressed a wrong shortcut key, but otherwise I had no troubles with the quickslots.
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Belsirk: * Eventually you need to open inventory (Which pause the game) but you can't pause the game otherwise ...
You can. Just press the Pause key.
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Belsirk: * A save/load menu very messy (like old games... yes... but this is a modern game)
Actually, the game was designed more than 10 years ago - despite the fact that the English version was released only two years ago. That is why it sometimes feels so old.
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Belsirk: * For have high resolution the interfaces for the dialogue stay small and you can't increase it (Even NWN could let you manipulate it)
Another result of the fact that the game was designed more than 10 years ago. No one was expecting todays resolutions and that is probably why the developers didn't see the need to make scalable interface.
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Belsirk: And the question is honest, I'm seeing too many positive reviews, and I can't understand why.
I guess there are just lots of people who like the game. I like it too despite all its flaws and bad design decisions.
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Kovi: avatar
Belsirk: * Eventually you need to open inventory (Which pause the game) but you can't pause the game otherwise ...
You can. Just press the Pause key.
avatar
Belsirk: * A save/load menu very messy (like old games... yes... but this is a modern game)
Actually, the game was designed more than 10 years ago - despite the fact that the English version was released only two years ago. That is why it sometimes feels so old..
Many thanks by your time answer, those two explain too much to me, though I'm not sure why, but this laptop don't have a pause key (And I can't change the keyborad ). Well, I'll give time to the game on other moment then.

Again, many thanks by your time!
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Belsirk: I have been playing the game only one or two hour, yes, probably I'm missing the "good plot", but truly, his system is awful, dull interface (where seem is impossible to change the default key for the actions) and ridiculous "hard play" . I mean, I understand why stamina don't regenerate on battle, even can understand that taking a hit drain your stamina ... BUT NEED TO BE TOTALLY IDLE AFTER A BATTLE? Even on the town ? That is "stupid hard" no "hard challenging" and even on level 1 - 2 take more than a idle minute...

And I'm not sure if the magic will appear after a time or I just can't comprehend the user interface for select the magics, which I already spent skill points...

And though those 2 hours, I can't feel the game more than a diablo 2 clone with "rpg" (but yet not sure if its going to be quest a la diablo or truly interesting quests), but lets give the benefit of the doubt on this one.

So, I'm not sure if all those flawless are going to be reduced as my character begin to improve or by contrary, will be a eternal thorn on this game... and if is the former... I waste my money on this game (to bad I bought before the 30-day politic).
I bought Inquisitor on April 30th, 2014, based on a recommendation by someone (who told me about GOG on a completely unrelated website a couple of weeks ago). By May 2nd, I realized that Inquisitor is an absolutely AWESOME game!! What I do is save the game under a different name with each big step. If I'm playing a Thief, at the very start, save T0001. Get 2000 gold from the priest in the cathedral, save T0002. Talk to Dominicus, save T0003. Talk to Theil Brechthold, save T0004. Talk to Edmond, save T0005. Get Hugo, save T0006. Get the dog, save T0007, etc. That way, if I make a mistake, get myself killed, say the wrong thing to someone, etc., I can always restart the game starting at the last saved position. Inquisitor is an awesome awesome game, and I look forward to many hundreds of hours of entertainment!! :D

Edit: Inquisitor is, by the way, a replacement to Diablo 3 expansion, which I find excruciatingly boring.
Post edited May 04, 2014 by Aluminatae
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Kovi: avatar
Belsirk: * Eventually you need to open inventory (Which pause the game) but you can't pause the game otherwise ...
You can. Just press the Pause key.
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Belsirk: * A save/load menu very messy (like old games... yes... but this is a modern game)
Actually, the game was designed more than 10 years ago - despite the fact that the English version was released only two years ago. That is why it sometimes feels so old..
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Belsirk: Many thanks by your time answer, those two explain too much to me, though I'm not sure why, but this laptop don't have a pause key (And I can't change the keyborad ). Well, I'll give time to the game on other moment then.

Again, many thanks by your time!
I realize I'm a bit late with this response, but if the keymap is really bugging you that much you can use software like KeyTweak to remap the keys yourself. I've used similar solutions in other games. I hope you enjoy the rest of your playthrough, i found it to be worth it.
I find that there are very few games that deliver what would be ideal in any capacity. It's a complex medium with many elements involved and to get them all 100% perfect and harmonius in a single system is almost impossible. Even some of the best games have their flaws. It's a matter of what you are willing to work with, forgive, see past, and even sometimes endure a lot of time. This doesn't mean you should consider crappy games good games or lower your standards necessarily, but simply don't let some pre-conceived ideas on how something should be dictate how you experience it.

Simply, is is just close-minded to not appreciate a game for what it is worth and to judge it for what it is not/doesn't do perfectly.

Yes, combat is a bit rough/old-style - it kind of reminds me of Arcanum and Diablo mixed. Rough animations with inprecise feel along with that action-rpg element of constant potion quaffing, which I'm sure anyone will agree that in this day and age in games that it is a beat way to do damage/healing and it is Diablo and all of its proceeding clones that beat the dead horse 1000xtothenth. But as said, this game is older, and that should be known when playing. It becomes obvious very fast that stamina is a thing, so I'm simply going to keep that in mind. Sure it's not ideal, but it's no big deal and nothing I haven't done before a zillion times, stock up on pots and prepare to wonder at the mechanics of it all and hope I bought enough before I need more.

TLDR: Quaffing a bunch of potions during combat is nothing new, don't let it get you down from enjoying an otherwise great RPG. It's not D&D and it's not new and it's not AAA. It's independent, it's older, and it's its own thing. Be open and be amazed.