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Just wondering if there are any smart programmers out there that could possibly look into this mouse lag bug on Incoming and come up with a fix of sorts?
I think if it a fix would be doable anybody would have done it in the last 10 years. It would be a lot easier if the source code were public, without it you have decompile it or figure stuff out in other ways. Which adds a big layer of problems.
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nitrotab: Just wondering if there are any smart programmers out there that could possibly look into this mouse lag bug on Incoming and come up with a fix of sorts?
I think it's ridiculous to demand a fix for this. Incoming was obviously designed to be played with a joystick, alternatively the keyboard controls work very well (that's how I beat the game aeons ago). If you really can't stand the keyboard controls grab a gamepad.

But still: There are tools out there that emulate special behaviour of input devices - would be enough to configure it in such a way that every mouse movement is gonna be compensated by the tool. That should achieve FPS-ish controls.
Post edited September 22, 2011 by F4LL0UT
Wasn't the game ported from a Dreamcast release? Or vice-versa? Either way, I think it's pretty clear this was meant to be an "Arcade" style, joystick controlled game, without "precision" mouse movements a la "Flight Sim X". I mean, the game was even released in arcade cabinets, that's how much the devs meant for it to be "Arcade" style.
The Dreamcast version was a port, it released about a year or so later. And I always had the impression that the mouse control was considered a real alternative to the joystick controls. But it was as laggy back then as it ist now and was never fixed for the original game to my knowledge.
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Gabelvampir: But it was as laggy back then as it ist now and was never fixed for the original game to my knowledge.
It's not laggy, the game is simply using a dumb control concept. It's based on turning speed and acceleration, not the actual movement of the mouse (at least this is the case with the turrets and the horizontal movement of the helicopters - didn't even bother trying tanks). Similar controls can for example be found in Wing Commander 3/4 or Freelancer (although especially in Freelancer they have been realized in a much better fashion).
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nitrotab: Just wondering if there are any smart programmers out there that could possibly look into this mouse lag bug on Incoming and come up with a fix of sorts?
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F4LL0UT: I think it's ridiculous to demand a fix for this. Incoming was obviously designed to be played with a joystick, alternatively the keyboard controls work very well (that's how I beat the game aeons ago). If you really can't stand the keyboard controls grab a gamepad.

But still: There are tools out there that emulate special behaviour of input devices - would be enough to configure it in such a way that every mouse movement is gonna be compensated by the tool. That should achieve FPS-ish controls.
No where in my post am I "DEMANDING" anything. I was simply enquiring if anyone had the knowledge to fix it. I would read peoples posts carefully before replying next time. :P

Also, when the game was first released in 98 I can remember the mouse controls for turrets etc being pin sharp responsive (yes, I used to play it with a mouse and a keyboard back then). Where as in this GOG edition they are no where near what I remember.

Sorry but I am not a console owner and can't stand using gamepads for games, I prefer mouse and keyboard as they are more accurate IMO.
Post edited September 23, 2011 by nitrotab
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nitrotab: No where in my post am I "DEMANDING" anything. I was simply enquiring if anyone had the knowledge to fix it. I would read peoples posts carefully before replying next time. :P
I'm actually capable of not just reading but also interpreting posts of other users and wouldn't complain about someone exaggerating a little bit. :P

The problem is, however, that you claim that the original game used to behave differently and that it's particularly the GOG release that's broken (at least that's what you wrote in another thread) while this certainly isn't the case. I started playing the retail version on Windows 98 and back then the controls were already exactly the same as in the GOG release (that's also what my buddy says). Your mind must be playing tricks on you. Maybe you just mastered the dumb controls back then and didn't perceive them as laggy. Or, somehow, you actually had a version with some rare inofficial fix although I highly doubt that.

Of course there still is a slight chance that on your system the game behaves even weirder than it should but in that case it's also not the GOG version but your system that's broken.

Btw: I also don't own a single console (except for an Atari 2600) but that doesn't keep me from using gamepads occasionally - especially oldschool gamers who like playing such classics as Incoming or Wing Commander should definitely have one at home.
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nitrotab: No where in my post am I "DEMANDING" anything. I was simply enquiring if anyone had the knowledge to fix it. I would read peoples posts carefully before replying next time. :P
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F4LL0UT: I'm actually capable of not just reading but also interpreting posts of other users and wouldn't complain about someone exaggerating a little bit. :P

The problem is, however, that you claim that the original game used to behave differently and that it's particularly the GOG release that's broken (at least that's what you wrote in another thread) while this certainly isn't the case. I started playing the retail version on Windows 98 and back then the controls were already exactly the same as in the GOG release (that's also what my buddy says). Your mind must be playing tricks on you. Maybe you just mastered the dumb controls back then and didn't perceive them as laggy. Or, somehow, you actually had a version with some rare inofficial fix although I highly doubt that.

Of course there still is a slight chance that on your system the game behaves even weirder than it should but in that case it's also not the GOG version but your system that's broken.

Btw: I also don't own a single console (except for an Atari 2600) but that doesn't keep me from using gamepads occasionally - especially oldschool gamers who like playing such classics as Incoming or Wing Commander should definitely have one at home.
No mate, the controls back in 98 were not like the GOG release. I do remember what they were like, my mind isn't playing tricks on me and I'm sure plenty of others on here would agree that the mouse controls don't work right.

I can remember moving the turrets around fine back then without any lag. So what you're saying is that when you played it back in 98 when you moved the mouse to control the turrets etc it either took ages to move, looked straight up at the sky or didn't move at all? I find that highly unlikely. I don't think the game would have been well received back then had Rage released it like that.

I have also had people who played the game back then and remember how it was also tell me the controls in the GOG release are not right.

I don't think it's my system either as I've tried the game on several systems and it behaves the same way.

On the gamepad issue I guess it's just what you're used to at the end of the day.
Post edited September 27, 2011 by nitrotab
Keep in mind that back in 1998, people were still using PS/2 mice with the analog "balls" inside them for motion detection, rather than today's USB laser mice with high polling rates. I know it sounds like it that should make the controls even better, but driver software has gone through many changes.

For example, have you tried playing Prey lately with one of Logitech's or Razer's latest gaming laser mice? You have to turn off a lot of the "modern" features and "OS Native drivers" and tune down the polling rate to 200 - 500 to filter out a lot of the lag.
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predcon: Keep in mind that back in 1998, people were still using PS/2 mice with the analog "balls" inside them for motion detection, rather than today's USB laser mice with high polling rates. I know it sounds like it that should make the controls even better, but driver software has gone through many changes.

For example, have you tried playing Prey lately with one of Logitech's or Razer's latest gaming laser mice? You have to turn off a lot of the "modern" features and "OS Native drivers" and tune down the polling rate to 200 - 500 to filter out a lot of the lag.
Yeah I didn't think about that, thanks. With that now in mind I might set up Windows 98 SE on Virtual PC 2007 and plug a PS/2 mouse in and see what happens then. If it works fine doing it that way then I'll play it that way because I'll be damned if I'm using a gamepad to play the game :D.
I'm sure there's an easier way than that. With Logitech mice, it's as simple as fiddling with some settings in the SetPoint software. If your mouse is one of the more obscure brands, I'll bet there's an open-source application that can help you.
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predcon: I'm sure there's an easier way than that. With Logitech mice, it's as simple as fiddling with some settings in the SetPoint software. If your mouse is one of the more obscure brands, I'll bet there's an open-source application that can help you.
My mouse is a Cyborg R.A.T 7 so I might look into it, thanks.
Post edited September 26, 2011 by nitrotab
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predcon: I'm sure there's an easier way than that. With Logitech mice, it's as simple as fiddling with some settings in the SetPoint software. If your mouse is one of the more obscure brands, I'll bet there's an open-source application that can help you.
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nitrotab: My mouse is a Cyborg R.A.T 7 so I might look into it, thanks.
Ah, well. Saitek used to have an excellent macro management system for their Cyborg keyboards and mice, but since they merged or sold out to or whatever to MadCatz, they haven't updated anything not related to flight sim hardware and their godawful Eclipse brand "would be sold in Hot Topic if Hot Topic sold PC peripherals" stuff.