It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
DDDespair: Yes, they did what was mentioned before, just rolling it into their patches. But not for the upcoming games (or at least not yet), that will depend on how much the naming scheme for the files changes. Or so I'm told.
avatar
MarkoH01: Nice to hear. So at least we will have an opportunity to archive the games the way we want. I really have to start them sometime - they seem to have a big fanbase... but I just don't have the time ...
My advice is to pick a day and start early in the morning, I've wound up pulling all-nighters for nearly all 6 of them despite telling myself I wouldn't. Really wasn't expecting to get as hooked/into them as I did, but they're definitely worth the time investment. Chapter 5 is absolutely amazing.
Hate to continue to beat a dead horse, but after comparing the files in the Mod packs with those pre-update, there's a few issues.

1. The BGM for the Question Arcs doesn't match those from the previous update.

2. Since they have the BGM for the Answer Arcs all rolled into one, the version of Rika's Theme from Tsumihoroboshi will be used in Meakashi, instead of using the version that came with Meakashi.

In both cases, tracks from the mod packs are different from the pre-update ones. For the Question Arc BGM, some tracks had fade-in's with the mod that weren't there originally. I'm not sure of the full extent of the differences, but the track lengths themselves are different from the pre-update versions. For Mea/Tsumi, Rika's theme is different beyond just the length; it's a different recording entirely.

Consequently, I took the liberty of uploading the pre-update BGM/SE for a pure vanilla experience. Because Tsumihoroboshi adds a few tracks and overwrites/renames Rika's Theme (and the Rain SE, which is in the BGM folder for some reason, that gets replaced with the track "Rain"), I split those out. For the Question Arcs and Meakashi, just download and replace the contents of the StreamingAssets\BGM or \SE folders. For Tsumihoroboshi, replace with Meakashi, then add the Tsumi BGM on top of it and let it replace the 2 tracks.

https://mega.nz/#F!fghy1Apa!a5gxZr4KNjL4oZXPYtpD7g


Edit: I've spent some time manually checking the scripts, and the only changes for the first 5 Chapters are code/typo cleanups. So even if you use the most up-to-date version, just swap the BGM/SE folders as directed and you'll get the vanilla sound back. Unfortunately for Tsumihoroboshi, they decided to change what BGM/SE the scripts call for alongside updating them. I've gone ahead and edited the scripts to restore the original calls, but I want to test it out and make sure it works properly before adding it to the mega folder and suggesting it here.

In short:
1-5 is a straight BGM/SE swap
6 is a swap + script changes (this can't be done the same way as 7 because multiple songs were replaced with the same song in the updated scripts)
7 is just a swap, like 1-5, only by overwriting select BGM/SE (see below for specifics)
Post edited August 20, 2019 by DDDespair
avatar
DDDespair: Hate to continue to beat a dead horse, but after comparing the files in the Mod packs with those pre-update, there's a few issues.

1. The BGM for the Question Arcs doesn't match those from the previous update.

2. Since they have the BGM for the Answer Arcs all rolled into one, the version of Rika's Theme from Tsumihoroboshi will be used in Meakashi, instead of using the version that came with Meakashi.

In both cases, tracks from the mod packs are different from the pre-update ones. For the Question Arc BGM, some tracks had fade-in's with the mod that weren't there originally. I'm not sure of the full extent of the differences, but the track lengths themselves are different from the pre-update versions. For Mea/Tsumi, Rika's theme is different beyond just the length; it's a different recording entirely.

Consequently, I took the liberty of uploading the pre-update BGM/SE for a pure vanilla experience. Because Tsumihoroboshi adds a few tracks and overwrites/renames Rika's Theme (and the Rain SE, which is in the BGM folder for some reason, that gets replaced with the track "Rain"), I split those out. For the Question Arcs and Meakashi, just download and replace the contents of the StreamingAssets\BGM or \SE folders. For Tsumihoroboshi, replace with Meakashi, then add the Tsumi BGM on top of it and let it replace the 2 tracks.

https://mega.nz/#F!fghy1Apa!a5gxZr4KNjL4oZXPYtpD7g
I suppose running the 07 mod Installer file would create the same problem?
avatar
ryuken3k: I suppose running the 07 mod Installer file would create the same problem?
Yes. They have chosen to use the "remastered" BGM's yet bill them as the original music.

I'm working on getting Mina sorted out, but they've done something strange. They've gone and renamed some of the tracks, and some of them are actually old BGM/SE that have been renamed, which now causes a collision...

Ex. In Meakashi and Tsumihoroboshi, there's a BGM with the filename "b01_akarui" But in Minagoroshi, the file named "b01_akarui" is actually the track named "cafe" in Mea/Tsumi. What's even more bizarre is "cafe" actually exists in the Mina BGM folder, and it is the same song as in Mea/Tsumi. In other words, they the same song copied twice, once with a name that it shouldn't have. I'm unsure what to do, because although "cafe" exists, if the scripts call for "b01_akarui" to play, but they were expecting the song to be "cafe" then you'll get the wrong track playing in game.

Another example, in Mea/Tsumi, "z02_kyousou" is a short little creepy music clip, but in Mina, they've replaced it with "GetTing Mad" (Mea/Tsumi) and renamed it to "z02_kyousou".......which also still exists in Mina as "GetTing Mad"

There's also "z01_iwakan" (Mea/Tsumi), another little scare chord, which is replaced in Mina by "wa_022" (also a scare chord) from the Question Arc SE, now renamed to "z01_iwakan" The Mina SE folder has quite a few SE that are in this exact situation.

Sigh.
Post edited July 31, 2019 by DDDespair
Sorry for the double post (again) but I got Minagoroshi all straightened out. Despite having 15-20 replacements (and three copies of both "cafe" and "hig_sample_kyouki") like I described above, only 4 are actually used, and 2 BGM are moved to the SE folder, for a total of 6 necessary changes.
1. "kaze" and "s_semi_r" are moved from BGM to SE
2. "yorumushi" is replaced with "yoru" and all scripts call for "yorumushi" even though "yoru" exists in the folder
3. "z02_kyousou" is replaced with "getting_mad", same situation as above
4. "b08_izyou" is replaced with "hig_sample_kyouki", same situation as above
These 3 replacements all make sense, as what is being replaced are short sound effects or scare chords, nothing major, and the scenes expect full songs to play. But this last one is a bit different:
5. "b_dive" is replaced by "sheep counts". This is the only legitimate song to be replaced by another song, and I'm hesitant to do so because "b_dive" has not been used thus far, and my straight copy/replacement of the BGM for my playthrough resulted in it being used. However, the scenes it plays in are serious, and it's clearly expected that "sheep counts" plays, not "b_dive". Thus, I've gone ahead and included both, with the original "b_dive" being renamed to "b_dive_original". Should you like to use it instead of "sheep counts", just take off the "_original". As much as I enjoyed hearing "b_dive" in those few scenes, it's not my choice to make for you, thus you should make the decision yourself.

Folder for all the original BGM/SE is here:
https://mega.nz/#F!fghy1Apa!a5gxZr4KNjL4oZXPYtpD7g
Minagoroshi builds off of Tsumihoroboshi, the same way it built off of Meakashi. Just extract and place in the appropriate folders, letting replacements happen where necessary. Sorry for causing you to download an extra file, but I didn't want to bake the Tsumi tracks into Mina.
avatar
DDDespair: Sorry for the double post (again) but I got Minagoroshi all straightened out. Despite having 15-20 replacements (and three copies of both "cafe" and "hig_sample_kyouki") like I described above, only 4 are actually used, and 2 BGM are moved to the SE folder, for a total of 6 necessary changes.
1. "kaze" and "s_semi_r" are moved from BGM to SE
2. "yorumushi" is replaced with "yoru" and all scripts call for "yorumushi" even though "yoru" exists in the folder
3. "z02_kyousou" is replaced with "getting_mad", same situation as above
4. "b08_izyou" is replaced with "hig_sample_kyouki", same situation as above
These 3 replacements all make sense, as what is being replaced are short sound effects or scare chords, nothing major, and the scenes expect full songs to play. But this last one is a bit different:
5. "b_dive" is replaced by "sheep counts". This is the only legitimate song to be replaced by another song, and I'm hesitant to do so because "b_dive" has not been used thus far, and my straight copy/replacement of the BGM for my playthrough resulted in it being used. However, the scenes it plays in are serious, and it's clearly expected that "sheep counts" plays, not "b_dive". Thus, I've gone ahead and included both, with the original "b_dive" being renamed to "b_dive_original". Should you like to use it instead of "sheep counts", just take off the "_original". As much as I enjoyed hearing "b_dive" in those few scenes, it's not my choice to make for you, thus you should make the decision yourself.

Folder for all the original BGM/SE is here:
https://mega.nz/#F!fghy1Apa!a5gxZr4KNjL4oZXPYtpD7g
Minagoroshi builds off of Tsumihoroboshi, the same way it built off of Meakashi. Just extract and place in the appropriate folders, letting replacements happen where necessary. Sorry for causing you to download an extra file, but I didn't want to bake the Tsumi tracks into Mina.
Have you tried reverting the game version in GOG Galaxy to see if the original soundtrack is present? I don't use Galaxy, but if you do, it would be nice to know.
Post edited July 31, 2019 by ryuken3k
avatar
ryuken3k: Have you tried reverting the game version in GOG Galaxy to see if the original soundtrack is present? I don't use Galaxy, but if you do, it would be nice to know.
Minagoroshi has no previous version because it just came out. You can revert for the previous 6, but then you'll be stuck with that, and if another update or 2 comes along, then you'll lose that option. I've spent the last few days manually checking the scripts, and the only changes for the first 5 are code/typo cleanups. So even if you use the most up-to-date version, just swap the BGM/SE folders as directed and you'll get the vanilla sound back. Unfortunately for Tsumihoroboshi, they decided change what BGM/SE the scripts call for alongside updating them. I've gone ahead and edited the scripts to restore the original calls, but I wanted to test it out and make sure it worked before adding it to the mega folder and suggesting it here.

So in short:
1-5 is a straight BGM/SE swap
6 is a swap + script changes (this can't be done the same way as 7 because multiple songs were replaced with the same song in the updated scripts)
7 is just a swap, like 1-5, only by overwriting select BGM/SE
Post edited July 31, 2019 by DDDespair
avatar
ryuken3k: Have you tried reverting the game version in GOG Galaxy to see if the original soundtrack is present? I don't use Galaxy, but if you do, it would be nice to know.
avatar
DDDespair: Minagoroshi has no previous version because it just came out. You can revert for the previous 6, but then you'll be stuck with that, and if another update or 2 comes along, then you'll lose that option. I've spent the last few days manually checking the scripts, and the only changes for the first 5 are code/typo cleanups. So even if you use the most up-to-date version, just swap the BGM/SE folders as directed and you'll get the vanilla sound back. Unfortunately for Tsumihoroboshi, they decided change what BGM/SE the scripts call for alongside updating them. I've gone ahead and edited the scripts to restore the original calls, but I wanted to test it out and make sure it worked before adding it to the mega folder and suggesting it here.

So in short:
1-5 is a straight BGM/SE swap
6 is a swap + script changes (this can't be done the same way as 7 because multiple songs were replaced with the same song in the updated scripts)
7 is just a swap, like 1-5, only by overwriting select BGM/SE
You posted a mega.nz link in two posts in this thread. I assume they're supposed to be the same link, but that sometime between the two posts, you changed the files on the same mega.nz page?
avatar
ryuken3k: You posted a mega.nz link in two posts in this thread. I assume they're supposed to be the same link, but that sometime between the two posts, you changed the files on the same mega.nz page?
It's a folder link, so I can change the contents but the link stays the same.
Hey DDDespair, it's a 07th-mod team member here.

We'd be happy to discuss/fix any errors that might be in our bgm/se reversion patch on our Discord server.

I think you're already in our discord server but I don't know your username. Just ping me (drojf) and we can discuss it (or just ask generally if I'm not around). If you're not already in the server... I don't have permission to post links in this forum, but the invite ID is "pf5VhF9", or just head to our wiki or website and look for the link

You may want to quote this thread as people might not be familiar with what's going on, and also say I requested you discuss with us about it.
Post edited August 20, 2019 by drojf
avatar
drojf: Hey DDDespair, it's a 07th-mod team member here.

We'd be happy to discuss/fix any errors that might be in our bgm/se reversion patch on our Discord server.

I think you're already in our discord server but I don't know your username. Just ping me (drojf) and we can discuss it (or just ask generally if I'm not around). If you're not already in the server... I don't have permission to post links in this forum, but the invite ID is "pf5VhF9", or just head to our wiki or website and look for the link

You may want to quote this thread as people might not be familiar with what's going on, and also say I requested you discuss with us about it.
Indeed, I am, but there really isn't anything to discuss. The restoration patch does as intended, restoring BGM that have been replaced, but keeping BGM that have been remastered (post April update). My issue is that the original/vanilla versions could be lost due to the option to roll back to before the April update being lost as new updates come in. My other issue is the branding of the patch as "restoring the old BGM" when it's actually a mixed bag. Yes, technically, it restores the removed BGM, but I would not consider using the remastered versions to fit that bill.

As I've understood it, 07th-mod's purpose was to add content (voices, CG's, backgrounds, sprites) from the consoles to make them available, including the console-exclusive chapters. The point being that the user can choose to use them, or choose to not use them. But if the restoration patch uses the remastered versions, then that choice is removed from the user. More importantly, by branding the patch as "restoring the old BGM," a new user would be unaware that a choice has just been made for them. Of course, most people probably do not care; most new users wouldn't know the difference. But I do, and if others do, then I've made the choice available to them. I'm not asking 07th-mod to host another alternative or anything. The team does a lot of work and doesn't get much in return, so it's only fair that the team decides what they wish to host, use, etc. I just believe that the choice should be available for those who wish to make it, and I fear that the originals could be lost.

Regarding your note on the google doc, yes, my "patch" does revert to tracks which had audio distortion and clipping. But it's a little disingenuous to frame it as simply that; the recordings of the Higurashi are completely different, which is something I hate (although perhaps the restoration patch reverts those, I didn't check.), but the Midi-based tracks use entirely different samples. msys22's intro sounds completely different for example, as does msys23. Point is, it's just not as simple as cleaning up some distortion and clipping.
Just a bit of background: I mainly work on the Umineko/installer side of things, and haven't worked on the oldBGM/oldSE patches.

The reason I created that Google Doc (which is still not copied to our wiki) was because I was unhappy with our documentation on this feature, and people kept asking (understandably) what exactly these patches did...and I didn't know either since I didn't work on it.

I agree with you that it should be named or described differently, and will try to update the docs/installer text to reflect that.

----

I still feel like we should keep in contact (besides on this forum), as adding your patch as an option seems like a good idea. For example, we could have these options:

- Option 1: don't modify any audio files/do nothing
- Option 2: revert audio files to original/vanilla (your patch)
- Option 3: revert audio files to original/vanilla, then overwrite with 07th mod's selected choices of files

Additionally, we could host your files for you and make sure they stay up (assuming the team agrees). Although the mega links should stay up for a long time, we would make sure the link doesn't go down. It would be a shame to lose the vanilla patches for that kind of reason. In addition your option would be permanently shown on the installer/website so it's easier to access/find out about.

If you want to maintain just the mega link without being integrated to our patch, we could also just link to you in our FAQ/wiki as a 3rd-party option.

If you decide to contact us, you can ignore what I said last time. Just PM me directly on Discord once you've joined our server (my discord username is the same as my GOG username). Or if you have any other ways to contact me/us that's fine too. I was slow to reply to GOG because I don't know how to turn on email notifications/if there is even that option.
Post edited August 22, 2019 by drojf
avatar
ryuken3k: You posted a mega.nz link in two posts in this thread. I assume they're supposed to be the same link, but that sometime between the two posts, you changed the files on the same mega.nz page?
avatar
DDDespair: It's a folder link, so I can change the contents but the link stays the same.
Would you be willing to upload the original music files to Google Drive? Thank you for everything you've done.
avatar
DDDespair: It's a folder link, so I can change the contents but the link stays the same.
avatar
ryuken3k: Would you be willing to upload the original music files to Google Drive? Thank you for everything you've done.
Why? The mega link still works.
avatar
ryuken3k: Would you be willing to upload the original music files to Google Drive? Thank you for everything you've done.
avatar
DDDespair: Why? The mega link still works.
The original megaupload website was taken down for copyright infringement. The new mega.nz site is a successor to megaupload which may also be taken down for the same reasons.

At least if it is on Google Drive, users can copy the files to their respective Google Drive accounts and it may last longer than if it was on mega.nz.