TheJoe: Next step would definitely be a nice little changelog or note on what the update does to go with that notification. Your posts are great but it might not be obvious to everyone that the most recent update's notes are in a sticky in a forum somewhere.
Wishbone: Yes, please incorporate a changelog for all assets, preferably accessible via a link beside each asset. That would be great.
DodoGeo: I would be cool to fix Heroes 2, the broken sound for Dimension Door or Town Portal.
Wishbone: Indeed. And including the audio tracks from the expansion too. Or have they been added?
BlackChar: also, ISO made in CDBurner?
Wishbone: Really? It uses redbook audio? HoMM2 used to do that, but they switched it to .ogg at some point. I never understood why, and seeing that HoMM1 now uses redbook, it's even more peculiar.
Nope, there's no redbook audio in DOS version of HoMM1. Only Win95 version of HoMM1 used it. That's probably why they got rid of high quality music for DOS version when they released hybrid disc for HoMM compendium. Audio tracks occupy a lot of space on discs.
As for ogg files - this is just workaround for ISO9660 limitation. There is actually
no support for redbook audio in standard ISO images. Cue sheets are one of the ways to emulate redbook audio on virtual drives. DOSBox luckily supports ogg files to be used as audio tracks so GOG just uses this feature. There was no switch to ogg, it's just one of compatibility tricks they use.
(Daemon tools, for instance, supports only wav files in cue sheets, though they have some proprietary format for storing audio tracks in one file, but that belongs to another thread, IIRC )