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I got the message that the plugin cant load data. Looks like the integration is broken?
New plugin version released 3 hours ago: github.com/FriendsOfGalaxy/galaxy-integration-steam/releases
It now works for me.
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Shel27: New plugin version released 3 hours ago: github.com/FriendsOfGalaxy/galaxy-integration-steam/releases
It now works for me.
I just updated to new version (0.54), still broken.
It says the plugin is offline. Clickint retry does nothing.... Disconnect would delete all the data again :/ Come on ....

edit: Is there a log anywhere?
Post edited January 13, 2021 by JediEagle
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kdiehl: Same problem here.
Steam integration is the main selling point, but GOG Galaxy does not stay connected. :(
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Azzigoth: Sad to see this is an ongoing issue. GOG Galaxy was a really great solution for library management.
You do know that this isn't a GoG maintained plugin right? It's made by the community; no point in getting annoyed at GoG/devs about it.
Does anyone know if the reason it goes "offline" on every restart might be tied to having the Steam Guard enabled? (the extra security thing of having to enter a code from the phone app every time you log in.)
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Dr3x1: I likewise have thoroughly scoured this thread and tried all of the solutions found therein. None work for longer than a day or two when the plugin becomes stuck "offline" again. Completely removing the plugin and reconnecting will work every time, but again, only for a little bit. Regretably I can't continue to use GOG 2.0 unitl this is fixed. I have patiently dealt with this issue for many months now, and constnatly spend more time struggling with the app than I do enjoying it's many perks. I really hope this gets addressed soon. :(
You will stop using GoG Galaxy completely because of a non-working community made plugin?

I mean, people do know that the Steam integration thing wasn't made by the GoG Galaxy devs; right?
Post edited January 22, 2021 by jdm12983
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Azzigoth: Sad to see this is an ongoing issue. GOG Galaxy was a really great solution for library management.
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jdm12983: You do know that this isn't a GoG maintained plugin right? It's made by the community; no point in getting annoyed at GoG/devs about it.
Does anyone know if the reason it goes "offline" on every restart might be tied to having the Steam Guard enabled? (the extra security thing of having to enter a code from the phone app every time you log in.)
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Dr3x1: I likewise have thoroughly scoured this thread and tried all of the solutions found therein. None work for longer than a day or two when the plugin becomes stuck "offline" again. Completely removing the plugin and reconnecting will work every time, but again, only for a little bit. Regretably I can't continue to use GOG 2.0 unitl this is fixed. I have patiently dealt with this issue for many months now, and constnatly spend more time struggling with the app than I do enjoying it's many perks. I really hope this gets addressed soon. :(
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jdm12983: You will stop using GoG Galaxy completely because of a non-working community made plugin?

I mean, people do know that the Steam integration thing wasn't made by the GoG Galaxy devs; right?
Yeah, isn't "Steam Guard" GRAND???

I've largely bailed on Steam at this point over their ongoing attempts to screw over paying customers... the company which created Half-Life is long, long gone now and what you have there instead are a gang of predatory lawyers, mainly.

They purposefully disabled WIndows 98 back in the day... then they disabled WinXP (despite many of the games in the library never being updated to work on anything newer than XP), and they're now preparing to disable Win7. Sure, Microsoft wants to push the world onto Win10, but it still... years after release... continues to have the same problems it's always had (not the least of which are forced upgrades the end-user has no choice in which break already-installed software, or disables hardware, or so forth).

With GoG, I can still theoretically install games downloaded from here on Win9x... and absolutely can do so on WinXP. My access to stuff on Win7, which remains my preferred OS, will not be interrupted.

Sure, Galaxy doesn't work under XP, and who knows if they'll disable it on Win7... but as long as GoG doesn't alter their rule about "No DRM," that doesn't prevent you from installing or running on a "non-galaxy" OS.

I haven't bought anything from Valve in years now. And don't plan to anytime soon. GoG has taken that role, though I take as many "freebies" as I can get from Epic, etc, too.

But... the whole deal with "Steam integration" failing... which is ultimately my point... is that VALVE KEEPS INTENTIONALLY DISRUPTING IT!

They don't WANT you to use any other interface. They want you to ONLY use their "store" and their "launcher" and their "library" and so forth.

It's petty, and ridiculous, but I have it on good authority (one of the few actual programmers still employed at Valve, trying to get by in an organization run by lawyers and with absolute disdain for actual programmers!) that they're doing this on purpose.

Just like they forced GoG to stop with the "games you own on Steam, you can now get for free on GoG" program... which has been dead for quite a while now, hasn't it? It's been how many years since any new items have been added to that list?

Valve... not the Valve of old who created magnificent games like Half-Life and Portal and so on, but TODAY'S Valve, who are basically a shovelware site run by people who've never played a single game in their life!... don't want GOG Galaxy to be able to "integrate" with Steam. So, of course, they've assigned programmers to find ways to block this.

Their latest bit is especially silly. The "steam guard" thing won't send the "code email" if you're not accessing it from either (a) and "approved browser" or (b) Steam itself. Using an "unapproved browser?" You won't get the code sent. No warning... just no "code email." And using "Galaxy," or any other service, not identifying itself to Valve as "officially approved?" Yep... no email sent.

They don't TELL you that they won't send it. They just don't. Or, perhaps, they send it several hours later... they did that for a while, too.

It's ridiculous, and offensive... and it's working, so far, it seems.
Post edited January 26, 2021 by CLBrown
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jdm12983: You do know that this isn't a GoG maintained plugin right? It's made by the community; no point in getting annoyed at GoG/devs about it.
Does anyone know if the reason it goes "offline" on every restart might be tied to having the Steam Guard enabled? (the extra security thing of having to enter a code from the phone app every time you log in.)

You will stop using GoG Galaxy completely because of a non-working community made plugin?

I mean, people do know that the Steam integration thing wasn't made by the GoG Galaxy devs; right?
avatar
CLBrown: Yeah, isn't "Steam Guard" GRAND???

I've largely bailed on Steam at this point over their ongoing attempts to screw over paying customers... the company which created Half-Life is long, long gone now and what you have there instead are a gang of predatory lawyers, mainly.

They purposefully disabled WIndows 98 back in the day... then they disabled WinXP (despite many of the games in the library never being updated to work on anything newer than XP), and they're now preparing to disable Win7. Sure, Microsoft wants to push the world onto Win10, but it still... years after release... continues to have the same problems it's always had (not the least of which are forced upgrades the end-user has no choice in which break already-installed software, or disables hardware, or so forth).

With GoG, I can still theoretically install games downloaded from here on Win9x... and absolutely can do so on WinXP. My access to stuff on Win7, which remains my preferred OS, will not be interrupted.

Sure, Galaxy doesn't work under XP, and who knows if they'll disable it on Win7... but as long as GoG doesn't alter their rule about "No DRM," that doesn't prevent you from installing or running on a "non-galaxy" OS.

I haven't bought anything from Valve in years now. And don't plan to anytime soon. GoG has taken that role, though I take as many "freebies" as I can get from Epic, etc, too.

But... the whole deal with "Steam integration" failing... which is ultimately my point... is that VALVE KEEPS INTENTIONALLY DISRUPTING IT!

They don't WANT you to use any other interface. They want you to ONLY use their "store" and their "launcher" and their "library" and so forth.

It's petty, and ridiculous, but I have it on good authority (one of the few actual programmers still employed at Valve, trying to get by in an organization run by lawyers and with absolute disdain for actual programmers!) that they're doing this on purpose.

Just like they forced GoG to stop with the "games you own on Steam, you can now get for free on GoG" program... which has been dead for quite a while now, hasn't it? It's been how many years since any new items have been added to that list?

Valve... not the Valve of old who created magnificent games like Half-Life and Portal and so on, but TODAY'S Valve, who are basically a shovelware site run by people who've never played a single game in their life!... don't want GOG Galaxy to be able to "integrate" with Steam. So, of course, they've assigned programmers to find ways to block this.

Their latest bit is especially silly. The "steam guard" thing won't send the "code email" if you're not accessing it from either (a) and "approved browser" or (b) Steam itself. Using an "unapproved browser?" You won't get the code sent. No warning... just no "code email." And using "Galaxy," or any other service, not identifying itself to Valve as "officially approved?" Yep... no email sent.

They don't TELL you that they won't send it. They just don't. Or, perhaps, they send it several hours later... they did that for a while, too.

It's ridiculous, and offensive... and it's working, so far, it seems.
I have Steam Guard on my Steam account. When I try to sync my Steam account to GoG Galaxy it dose tell me to enter the code from my phone. But then it just sits there trying to connect and fails.

I can't believe this but for some reason it just worked now when I tried it. Now how long it stays connected we will see, but it's a step further than before. For the past week or see I couldn't get it to connect at all. I have steam guard (code from phone) and for some reason this time it just connected no problem. I put in my username and password, then it asked for my current steam guard code from my phone which I pulled up and entered and now it's working. Before it would just sit at trying to connect after I put in the steam guard code and then fail.

I doubt this made a difference, but I did have steam up and running this time when I tried.
Attachments:
Post edited January 27, 2021 by sean8102
Having the same problem as the OP and everyone else I started backtracking through the releases over at github.com/FriendsOfGalaxy/galaxy-integration-steam/releases and found that the following versions work for me:

0.51.2
0.50.9

I stopped looking past version 0.50. You can check which version of the plugin is installed by viewing the version.py file located in the plugin folder (%localappdata%\GOG.com\Galaxy\plugins\installed\steam_****) using a text editor like notepad. I did notice that occasionally, the Galaxy 2.0 client would automatically update my Sleam plugin folder back to version 0.55 which may be the problem others are having when it works before then stops. I've set my steam plugin folder to read-only to see if it makes any lasting difference. It seems that the Galaxy client may want to auto-update to the latest version of that plug-in which is a bad idea because we have no way to disable that feature within the client settings. Like when a situation such as this occurs where the developer of the plug-in is moving forward with releases faster than GOG's integration team can really adequately test.

Suggestion for the Admins\Mods\Devs: Plug-ins should be tested and released with client updates and hotfixes, not automatically updated as soon as a new version of that plug-in is available.

UPDATE: While digging around on the project's forums I came across a suggestion from the dev to delete the Steam db from C:\ProgramData\GOG.com\Galaxy\storage\plugins. I did so and reverted back to the 0.55 version of the plug-in. This time when I connected my Steam Account it worked right away.
Post edited February 03, 2021 by desk_jedi
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desk_jedi: UPDATE: While digging around on the project's forums I came across a suggestion from the dev to delete the Steam db from C:\ProgramData\GOG.com\Galaxy\storage\plugins. I did so and reverted back to the 0.55 version of the plug-in. This time when I connected my Steam Account it worked right away.
Same problem, same solution, worked perfectly. Thank you!
Just fixed it by disconnecting Steam, delete the content inside Steam plugin folder then download manually on github.com/FriendsOfGalaxy/galaxy-integration-steam (Release version v0.55)

Extract to the same Steam plugin folder, connect Steam on Galaxy 2.0 and voila it works when I logged in and Steam Guard pops up.
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nativecoruscant: Just fixed it by disconnecting Steam, delete the content inside Steam plugin folder then download manually on github.com/FriendsOfGalaxy/galaxy-integration-steam (Release version v0.55)

Extract to the same Steam plugin folder, connect Steam on Galaxy 2.0 and voila it works when I logged in and Steam Guard pops up.
Hi,

It doesn't work for me.
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nativecoruscant: Just fixed it by disconnecting Steam, delete the content inside Steam plugin folder then download manually on github.com/FriendsOfGalaxy/galaxy-integration-steam (Release version v0.55)

Extract to the same Steam plugin folder, connect Steam on Galaxy 2.0 and voila it works when I logged in and Steam Guard pops up.
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awsphire: Hi,

It doesn't work for me.
While digging around on the project's forums I came across a suggestion from the dev to delete the Steam db from C:\ProgramData\GOG.com\Galaxy\storage\plugins. I did so and reverted back to the 0.55 version of the plug-in. This time when I connected my Steam Account it worked right away. Try that and see if it helps.
None of the above remedied the issue in my case, including adding `return dict()` to servers_cache.py. Anyone manage to get Steam integration active?
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jdm12983: You do know that this isn't a GoG maintained plugin right? It's made by the community; no point in getting annoyed at GoG/devs about it.
Does anyone know if the reason it goes "offline" on every restart might be tied to having the Steam Guard enabled? (the extra security thing of having to enter a code from the phone app every time you log in.)

You will stop using GoG Galaxy completely because of a non-working community made plugin?

I mean, people do know that the Steam integration thing wasn't made by the GoG Galaxy devs; right?
avatar
CLBrown: Yeah, isn't "Steam Guard" GRAND???

I've largely bailed on Steam at this point over their ongoing attempts to screw over paying customers... the company which created Half-Life is long, long gone now and what you have there instead are a gang of predatory lawyers, mainly.

They purposefully disabled WIndows 98 back in the day... then they disabled WinXP (despite many of the games in the library never being updated to work on anything newer than XP), and they're now preparing to disable Win7. Sure, Microsoft wants to push the world onto Win10, but it still... years after release... continues to have the same problems it's always had (not the least of which are forced upgrades the end-user has no choice in which break already-installed software, or disables hardware, or so forth).

With GoG, I can still theoretically install games downloaded from here on Win9x... and absolutely can do so on WinXP. My access to stuff on Win7, which remains my preferred OS, will not be interrupted.

Sure, Galaxy doesn't work under XP, and who knows if they'll disable it on Win7... but as long as GoG doesn't alter their rule about "No DRM," that doesn't prevent you from installing or running on a "non-galaxy" OS.

I haven't bought anything from Valve in years now. And don't plan to anytime soon. GoG has taken that role, though I take as many "freebies" as I can get from Epic, etc, too.

But... the whole deal with "Steam integration" failing... which is ultimately my point... is that VALVE KEEPS INTENTIONALLY DISRUPTING IT!

They don't WANT you to use any other interface. They want you to ONLY use their "store" and their "launcher" and their "library" and so forth.

It's petty, and ridiculous, but I have it on good authority (one of the few actual programmers still employed at Valve, trying to get by in an organization run by lawyers and with absolute disdain for actual programmers!) that they're doing this on purpose.

Just like they forced GoG to stop with the "games you own on Steam, you can now get for free on GoG" program... which has been dead for quite a while now, hasn't it? It's been how many years since any new items have been added to that list?

Valve... not the Valve of old who created magnificent games like Half-Life and Portal and so on, but TODAY'S Valve, who are basically a shovelware site run by people who've never played a single game in their life!... don't want GOG Galaxy to be able to "integrate" with Steam. So, of course, they've assigned programmers to find ways to block this.

Their latest bit is especially silly. The "steam guard" thing won't send the "code email" if you're not accessing it from either (a) and "approved browser" or (b) Steam itself. Using an "unapproved browser?" You won't get the code sent. No warning... just no "code email." And using "Galaxy," or any other service, not identifying itself to Valve as "officially approved?" Yep... no email sent.

They don't TELL you that they won't send it. They just don't. Or, perhaps, they send it several hours later... they did that for a while, too.

It's ridiculous, and offensive... and it's working, so far, it seems.
lol, chill out. There is no "grand conspiracy" going on with Steam here.
It seems to have something to do with having Steam Guard enabled.

I connected another of my Steam accounts and have restarted GoG Galaxy at least twice now and it stays connected every time.