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thelovebat: That may end up being true, but the additional content or access to mods isn't.
The additional content is still unconfirmed and (iirc) wasn't even mentioned in the Kickstarter bid. Who knows if they are successful enough. For all signs and purposes, it will be like Kings Bounty, which also missed the expansions for a long time on the DRM free version.

And mods are, by the very definition, DRM free. If there is something like the nexus made by the fans, than it will be compatible with the DRM free version. However, with the Steam Workshop, the devs can guarantee something like this without the risk of additional costs.

If you only watch the Star Wars movies, and never read a EU book. Do you only have the gimped version?

And, again, nobody says this is the final word on the DRM free version. Quite a few game with heavy Steamworks integration have been released DRM free.

This is the first PC game for the devs, and they are already programming this game for Mac/Linux/PC and Android. Whatever they can do to get some breathing space is very deserved in my book. Especially as they never promised anything else.
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Fesin: And I don't see how that would cost more - develop a patch and distribute it to all the partners. Done.

They did it for decades before DD came into play, I honestly don't believe it's such an insurmountable hurdle.
Yes, and this single decade (unless you count the eighties) saw the downfall of some of the best gaming studios in the industry because they couldn't make enough money to cover the costs.
Post edited April 10, 2013 by SimonG
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Catshade: We realize that for some of you, releasing on Steam isn’t your first choice but there are a lot of really great things we get from this decision that allow us to focus on the game rather than on making things like backend servers to deploy and manage shared content. From the start, we’ve had to make practical decisions like this one to ensure we get the most out of the support you’ve given us. We consider this to be the best option for everyone.”
(Emphasis added)
Sounds to me like : ' Hold on guys ! You expected us to have think of something else ? Come on, this is best for us so it should be best for you ... everybody has a steam account right ? No ? Don't worry it's free for you and it make us spare a LOT of money ! '

In my opinion, at the end of the day there is a DRM-free version and a DRM version that has more features.

I wouldn't have thought to be releived to have miss the Shadowrun kickstarter. *Going to the wishlist*
I would rather a DRM free version but Steam offers way too many benefits to developers, I don't blame them for going that route. I wonder how many other kickstarters will do the same.
I understand their decision from logistic point of view however if it turns out to be true, I will buy it for a buck or two in some bargain bin provided it will receive solid fan reviews.

It's sad to hear because the trailer looked interesting enough to care. However I'm not that surprised because the sloppy "Everybody hates evil SecuROM, here have some Applestore app, lol." attitude towards DRM was the reason why I didn't back it.
Post edited April 10, 2013 by Mivas
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SimonG: [...]
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Fesin: With "another platform" I meant "another digital distributor". And there are a lot more options than GOG.com, even if it would be true that they couldn't reach an agreement with them. Humble Store, Desura and DotEmu come to mind. And I don't see how that would cost more - develop a patch and distribute it to all the partners. Done.

They did it for decades before DD came into play, I honestly don't believe it's such an insurmountable hurdle.
You're being disingenuous. "develop a patch and distribute it to all the partners"? That's not all it takes and you know it.

For one thing, Steam patches aren't the same as DRM-free ones since you need to account for the Steam architecture. For another, Steam patching is automatic, while if you do patches for different platforms, you have to hire someone to keep track of them all, make sure all platforms are up to date, not to mention negociate the deals in the first place and keep track financially of what they're owed by which partner.
Not to mention that while Steam does most of the support for games that they sell, the devs would need to do it when on DRM-free platforms.
All in all, adding support to multiple platforms probably means having to hire a few extra people. And employees cost a lot of money.

I don't like Steam much, but nobody can deny that it's a huge cost-saver for indie devs, which is why so many use it exclusively. And before DD came into play, there wasn't much of an indie scene. Devs like the one making Shadowrun returns couldn't have made this game before Steam popularized direct downloads, it's as simple as that.
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Mivas: It's sad to hear because the trailer looked interesting enough to care. However I'm not that surprised because the sloppy "Everybody hates evil SecuROM, here have some Applestore app, lol." attitude towards DRM was the reason why I didn't back it.
Is there any alternative to the Appstore for idevices? AFAIK, there aren't any *.apks for idevices.
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StingingVelvet: I would rather a DRM free version but Steam offers way too many benefits to developers, I don't blame them for going that route. I wonder how many other kickstarters will do the same.
What benefits? Multiplayer servers and mod hosting? Shadowrun Returns is a single-player game, not even an optional co-op. And they could use Nexus for the mods.

So the reason for HBS using Steam so heavily DOESN'T seem to be about functionality. If I had to guess, the developers probably got a bit of piracy paranoia in their isolation working so hard.
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Crosmando: And they could use Nexus for the mods.
How exactly? The Nexus is community funded and developed. And if people are willing to put the work to make a Shadowrun nexus, there will be a Shadowrun nexus.

The Steam workshop is just the one guaranteed storage and source for mods. Not the only one. That wouldn't even be possible. And of Skyrim is any indication. Steam workshop is very willing to play along with nexus mods.
Post edited April 10, 2013 by SimonG
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SimonG: Is there any alternative to the Appstore for idevices? AFAIK, there aren't any *.apks for idevices.
iDevices are closeted platforms as much as consoles, so if someone purchases them, they should be aware they will have one subject approving what they can run.
I think you and me are both aware of that. My example was illustrative.
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Mivas: iDevices are closeted platforms as much as consoles, so if someone purchases them, they should be aware they will have one subject approving what they can run.
I think you and me are both aware of that. My example was illustrative.
Therefore I don't really see what issue you have with the "Everybody hates evil SecuROM, here have some Applestore app, lol." attitude

The appstore is unavoidable. And for the other versions they either offer a DRM free version or use Steam (for which we don't even know if it uses the ECG or whatever it is called) and even then it is nothing compared to limited installations and shitty disc checks and all the other crap that securom brings to the table.
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Crosmando: And they could use Nexus for the mods.
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SimonG: How exactly? The Nexus is community funded and developed. And if people are willing to put the work to make a Shadowrun nexus, there will be a Shadowrun nexus.

The Steam workshop is just the one guaranteed storage and source for mods. Not the only one. That wouldn't even be possible. And of Skyrim is any indication. Steam workshop is very willing to play along with nexus mods.
By announcing that Nexus will be the official mod hub, same way Grimrock does it.

Also, you are ignoring the more important part of what I said. DLC will be UNAVAILABLE to players using the non-Steam version.
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Crosmando: Also, you are ignoring the more important part of what I said. DLC will be UNAVAILABLE to players using the non-Steam version.
Considering you very recently stated you don't put money towards DLC and demand they release Full games or you'll pirate them I can't see this being an issue for you.
And it doesn't matter if they are cosmetic, they exist, and that is bad enough, and taking content out of a game and reselling it is fundamentally a scummy practice, it doesn't matter if it's 'cosmetic' and doesn't have effect on mechanics. DLC destroys the innocent nature of a video game by reducing the purchases to arcade or slot machines, pay a little bit and get a little bit of content. [...] Sorry but I vote with my wallet and money, or lack thereof. I have no problem with legitimate ~expansions~, but apart from that devs can release full games or I'll pirate them
Post edited April 10, 2013 by Pheace
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Crosmando: Also, you are ignoring the more important part of what I said. DLC will be UNAVAILABLE to players using the non-Steam version.
Only the future, unannounced DLC, which was not part of the kickstarter. Berlin DLC is available for DRM free.
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Crosmando: By announcing that Nexus will be the official mod hub, same way Grimrock does it.
So you want them to force people to one 3rd party content `provider but not to the other?

You need to be a member of the Nexus for downloads over 2mb.
Post edited April 10, 2013 by SimonG
I backed what was presented as a DRM free game. I want a DRM free game. I actually thought it would end up here. This is disappointing to say the least.
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Pheace: Considering you very recently stated you don't put money towards DLC and demand they release Full games or you'll pirate them I can't see this being an issue for you.
Well, with this and from what I remember about his statements, he is in the target group gaming developers call "don't really care about".
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the_bard: I backed what was presented as a DRM free game. I want a DRM free game. I actually thought it would end up here. This is disappointing to say the least.
I know I am repeating myself, but this is still a DRM free game. And they never said anything about GOG.

What's next. Complaining about missing Xbox 360 support?
Post edited April 10, 2013 by SimonG