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Never Deal with a Dragon!

Shadowrun Returns, a classy turn-based RPG set in one of the most iconic Sci-Fi worlds where cyberpunk meets fantasy, sporting excellent character development mechanics and a sleek visual style drawing you right into the dark and dangerous Seattle metroplex, is available 40% off on GOG.com, for Windows and Mac OS X. That's $11.99 for the first 48 hours.

People will tell you about the word "Shadowrun". They'll explain that it describes the act of falling off the grid to perform some shady doings for a power that prefers to stay anonymous. Like one corporation trying to silently eliminate some key "assets" of another. Or a high-profile magician in need of some fresh virgin blood. Or the law going after someone that would normally be out of their reach, because of that whole corpo-extraterritoriality thing. Get it? That kind of stuff. But I'll tell you this man, I think that's not where the word originates. I've been around for a long time, and I've seen some things no one was ever supposed to see. I know things that you generally wouldn't want to know. Dangerous, that kind of knowledge, a health hazard if you catch my drift. So, believe me when I tell you: it's not actually "shadowrun". It's "shadow-run". A word describing the true hierarchy of power in our good old sixth world. This whole planet is now being run by shadows whose motivation and goals guys like you and me won't ever understand. I don't even mean the dragons. There's something else out there. Something… different.

Shadowrun Returns, a single player, turn-based tactical RPG taking place in a fan-favorite cyberpunk slash fantasy setting. Enter the amazingly depicted futuristic Seattle metroplex, and embark on your mission to uncover the mystery of a series of gruesome killings. Who knows what you'll discover? In the world of Shadowrun nothing is what it seems at first glance. With deep and involving storyline, top-notch turn-based tactical combat mechanics, and deep skill-based character development system, this vibrant imaginative role-playing game just keeps on giving!

Whether you are a die-hard fan of the pen&paper predecessor, or you're just looking for an extensive computer RPG experience, you can't go wrong with Shadowrun Returns, for only 11.99 on GOG.com. The 40% off release discount offer last for 48 hours only, that's until Thursday, December 12, at 10:59AM GMT.
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Roman5: I heard a lot of mixed reactions and feelings about this game
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Crosmando: I didn't like it.

Also, saying this game is linear is an understatement. KOTOR was linear, Mass Effect was linear, Bloodlines was linear. SRR is a straight line, literally the only places you can travel on maps are defined by the plot, I don't think you can even return to previous areas.

Also the character system is really disappointing, especially when they had the Shadowrun P&P system to work with.
Hey Crosmando, if you played them, how was the SNES and Genesis versions of the original games were like?
Does not work on Windows 8, it seems..
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DoctorGOGgles: Will instabuy this the moment the Linux version is included...
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Silverhawk170485: Regarding the official site there is no Linux version existing.
Look again, please:
http://harebrained-schemes.com/post/linux-time/
Guys... I had to buy this on Steam. I hate Steam. Why didn't you release this here before?
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ERISS: Does not work on Windows 8, it seems..
I wouldn't worry too much, we have the new 'GoG money refund guarantee' if the game doesn't work.

Official 'Windows 8' compatibility would be nice however.
Post edited December 10, 2013 by VoxDeNube
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ERISS: Does not work on Windows 8, it seems..
It works on my Win 8, no problem at all.
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Romiras: Guys... I had to buy this on Steam. I hate Steam. Why didn't you release this here before?
Blame it on Microsoft:
http://harebrained-schemes.com/post/drms-end/
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deonast: Though I haven't had a chance to play it yet, the save system has me a little worried from what I heard about it. A few games lately seem to be using a save point system and not always to good effect either.
For me on Android the save system prevented me from enjoying the game before KitKat, but now that I can run the game in the background without it dying, I have no real problem with it. I used loading a couple of times, the checkpoints are close enough that I didn't have a big problem with it. I would still prefer to be able to save at will, but I can say that now that I'm not losing progress except when dying or if I want to check out alternatives, I'm fine with it.
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Crosmando: I didn't like it.

Also, saying this game is linear is an understatement. KOTOR was linear, Mass Effect was linear, Bloodlines was linear. SRR is a straight line, literally the only places you can travel on maps are defined by the plot, I don't think you can even return to previous areas.

Also the character system is really disappointing, especially when they had the Shadowrun P&P system to work with.
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Elmofongo: Hey Crosmando, if you played them, how was the SNES and Genesis versions of the original games were like?
I know you didn't ask me, but I've played and finished both the SNES and Genesis versions of Shadowrun. The Genesis version had you doing 'runs to earn money so you could travel around Seattle for clues about your brother's death and buy your weapons and whatnot. I enjoyed it a lot except for most of the endgame where you're running around Salish-Shidhe territory. There was more freedom in how you created your character, you could choose from 4 different classes and the decker stuff was quite fun. Storywise, it was a little meh, but the side stuff was awesome. It captured a lot of the gritty atmosphere. The SNES version's main character was just an amnesiac who went around trying to piece together his past and it was an interesting story that had a really crappy ending. Music was great and the start of the game is really memorable. Though I never understood the obsession with using dragons in the game. Yes, they exist but it's not the end-all-be-all of the Shadowrun universe.
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Elmofongo: Hey Crosmando, if you played them, how was the SNES and Genesis versions of the original games were like?
The SNES version was very linear as I understand (haven't played it yet), and it was turn-based, but very simplistic, perhaps that's where they got the inspiration for this game.

The Genesis version was completely different, it was open-world but it was an action-RPG, you could go around the streets and beat up and kill people in a GTA like style, pretty much all of the buildings you could just go into and find stuff.
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tarasis: Great to see this here, but I won't be picking it up as I already bought it on Steam (as that was looking like the only way to play it ever). It's great they were able to work out a new deal with Microsoft.
I know what you mean. I bought it on Steam too since it seemed it would never be released on GOG. If I had known i would gladly have waited for it here. Same happened for Aarklash Legacy.
I just wish GOG had a list of possible upcoming cames so we could know if we should wait for a release here or not.
I guess I'll wait for 'DragonFall' edition of this game. I'm not really into playing this right now with the auto save system it has at this moment. They said that they are implementing proper save system, I'll wait for that.
Hmm... decisions, decisions.

I basically ignored this when it first came out in the wake of the DRM affair and the poor feedback, the complaints about excessive linearity etc. Now there's a DRM-free version available, it's at least somewhat of interest to me again.

Fundamentally, having the game DRM-free is more important to me than having it for Linux. Although a Linux version would still be nice, I don't tend to game that much under Ubuntu owing to the fact that many of the other games I want to play run under Windows and don't play nicely with WINE anyway.

I'll make a decision about whether to buy it later on I think.
Just noticed. Bit skinny on extras. No soundtrack again. 3 reviews but none of those 3 bought the game here (figures)
That's a rather small download for a game that looks that good. Maybe I could run it after all.