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Like father, like son.

Rogue Legacy, a proceduarally generated roguelike (or: rogue-LITE) platformer in which your dying character passes on his quest and heritage to his offspring, shaping a heroic saga generation by generation, is available on GOG.com for only $14.99.

I'm exploring the castle. I mean: The Castle. So did my father, and his father before him. I know much about its dungeons, its many traps and monsters, its secrets, and its riches. Part of that comes from my fathers journal. Part is my own observation. Without my ancestors' knowledge, I would be lost in these corridors. I don't know if I'll succeed, but I will make damn sure, that there will be a successor to our cause and he will come better prepared than I did. Now's the time of truth. I'll have to pull one of the levers. Left, or right? Left, or right? The journal says: "don't pull the one with the red gem!". Well, gee, thanks father. Didn't you know I was color-blind?

Rogue Legacy comes, apart from being a well-executed RPG/platformer mashup (or Metroidvania if you will), comes with one particulary inventive twist. Each time your hero falls to one of the many dangers lurking in the mysterious castle you explore, his child will take on his adventuring mantle and continue the quest as soon as it's grown. Some of the fathers skills, experience, and power is passed on to his children, each bearing also their own defining characteristics and traits. You will choose one of them and continue the adventure, not starting again from square one, but making the exploration a collective multi-generational effort. Pair that with excellent pixel-art graphics, carefully balanced mechanics, tons of items, creative enemies, and high replayability value, and what you get is a game that will constantly make you come back for more.

Prepare to die, and then die again, and still continue your quest and enjoy every moment of it in Rogue Legacy, for only $14.99 on GOG.com.
I hate the hard-coded derpBox controller layout. It was quite painful with castle crashers.
Fortunately x360ace auto-detects my controller. :)
Has anyone tried it with kb/mouse yet?
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Zoidberg: What the frak you talking about? It's a PC game, it's XNA so the xbox controller is totally compatible. I've heard some people prefered the keyboard for this game but it's quite fine with the gamepad.
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Wishbone: 1. It's obviously a PC port of an XBox game.
2. An XBox is not a PC.
3. I don't have an XBox.
4. I don't have an XBox controller.
5. I hate the layout of the XBox controller.
1. It's not a port.
Source: 2 minutes on google.

4. Some people like using controllers, and they added native support for 360 controllers.. Shame on them.

The rest aren't even relevant.
Post edited June 27, 2013 by sephirex
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Tarhiel: Is it just me, or does the main idea "dying character passes on his quest and heritage to his offspring" resembles me recently Kickstarted Massive Chalice?

Not that it´s a bad thing - quite the opposite. Game looks nice, wishlisted for now, I´m out of money.
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Starmaker: And A Valley without Wind, and probably a bunch of other games I cannot name off the top of my head.
Okay, never heard about that game, or these things being incorporated into the game.

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Tarhiel: Is it just me, or does the main idea "dying character passes on his quest and heritage to his offspring" resembles me recently Kickstarted Massive Chalice?

Not that it´s a bad thing - quite the opposite. Game looks nice, wishlisted for now, I´m out of money.
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Magnitus: Looks interesting. Never saw it quite like that before.

Closest I've seen to this in the past was your ruler in Medieval: Total War or the generations in Phantasy Star 3: Generations of Doom.

Of those 2, Medieval: Total War comes closer to what they suggest, but here, it's for an RPG/platformer which is a totally different genre.

Games that are not yet released don't count :P.
Unfair! :)
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twaitsfan: Looks nice, but the 2d platformer revival is wearing a little thin. There's a reason the genre evolved...
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saluk: Buh? Evolved to what? 3d platformer? Not many of those around anymore. Modern (retro if you perfer) 2d platformers like this one ARE an evolution of the genre.
parkour
Finally a new release! Summer time with gog.com is always nice!! Well, we have winter here in Melbourne but it feels like holidays time!
I tried the demo a few seconds ago, this is an awesome game and I hate roguelikes. :P

I'll wait for a sale though.
Definitely going to try it. Though it is a different style (a platformer), it is cool that I was actually working on the same kind of system for the standard overhead 2d game of my own. Unfortunately, it ended up showing how terribly new I was at coding, especially with all the randomness required for generating levels and the like, but I have notebooks of paper with ideas.

Same basic idea that you have a family tree. Mine worked with getting a selection of marriage possibilities to spawn the children with random stats based on the previous hero and married person, then pop out a kid that could have bad/good things, but overall got better.

Built up a town with money earned, have a hall of heroes for best ones in family, that sort of thing. Anyhow, definitely looking forward to playing! Seems like a blast!
Wow, another great discovery thanks to gog !

Wishlisted for now ;]

A 50-75% discount would be sweet (or a won giveaway :D).

Unfortunately, I can't afford it for the full price - I've spent far too much money during the sale anyway.

Looks like a great game.
Yeah, I wishlisted this too, I really want it, but it'll have to wait till I break down and buy it, win it in a give away, or something. I might say screw it and buy it though, it looks fantastic, I love Rogue-Likes (I guess Rogue-Lite in this case), and well I can't resist a game that reminds me of a lot of games I loved growing up. Plus procedurally generated games are a big plus for me, I like some degree of randomness in games when it can work to the title's advantage. :D
I'll ask here too just in case...

Can anyone link me to a demo that is not hosted by Gamefront/moddb? Moddb can't find any mirrors, and Gamefront has never been usable for me -- no matter the file I always get a file not found error (have done for years).
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bansama: I'll ask here too just in case...

Can anyone link me to a demo that is not hosted by Gamefront/moddb? Moddb can't find any mirrors, and Gamefront has never been usable for me -- no matter the file I always get a file not found error (have done for years).
Sign in on Indie/moddb and you'll get the mirror..
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Stooner: Sign in on Indie/moddb and you'll get the mirror..
It just leads to gamefront which, as I say, has never worked for me.
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Wishbone: 1. It's obviously a PC port of an XBox game.
2. An XBox is not a PC.
3. I don't have an XBox.
4. I don't have an XBox controller.
5. I hate the layout of the XBox controller.
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sephirex: 1. It's not a port.
Source: 2 minutes on google.

4. Some people like using controllers, and they added native support for 360 controllers.. Shame on them.

The rest aren't even relevant.
1. Even more bizarre then. All the games I have seen which contain hardcoded in-game control hints for the XBox controller are that way because they have been ported from the XBox, and the developer didn't bother to change it when porting it to PC.

4. Since all in-game control hints appear to be hard-coded for the XBox controller, they haven't "added support" for it, they have built the game around it. If anything, they have added support for a keyboard, only not very well. Unless of course, the in-game hints do change when using a keyboard, and all the screenshots I've seen just happen to have been taken while using an XBox controller. I find that extremely unlikely though.
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sephirex: 1. It's not a port.
Source: 2 minutes on google.

4. Some people like using controllers, and they added native support for 360 controllers.. Shame on them.

The rest aren't even relevant.
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Wishbone: 1. Even more bizarre then. All the games I have seen which contain hardcoded in-game control hints for the XBox controller are that way because they have been ported from the XBox, and the developer didn't bother to change it when porting it to PC.

4. Since all in-game control hints appear to be hard-coded for the XBox controller, they haven't "added support" for it, they have built the game around it. If anything, they have added support for a keyboard, only not very well. Unless of course, the in-game hints do change when using a keyboard, and all the screenshots I've seen just happen to have been taken while using an XBox controller. I find that extremely unlikely though.
The game hints DO change when you use a keyboard. I've tested this on my own setup.