It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Your terror will be legendary--even in hell!

Clive Barker’s Undying, a captivating horror-themed first person shooter with a dark arcane story penned by one of contemporary the masters of terrifying fiction, is available on GOG.com, for only $5.99.

The Covenant siblings had no bad intentions. Just some words found in an old book from the father's library--what harm could they do? It was going to be all fun, and only fun to utter the blasphemous passages at the old standing stones in the garden. So they called upon the darkness, never expecting it would answer. It did. A dark occult ritual unleashed ancient demonic forces upon the Covenant Estate on the coast of Ireland. A demonic presence threatens to unravel the very fabric of our reality. You are Patrick Galloway, an expert on the occult, the wielder of the demonic Gel'ziabar Stone, and a friend to Jeremiah Covenent, the eldest of the siblings. You are summoned to end the chaos and free the condemned souls.

Clive Barker’s Undying is a first person shooter that delivers fantastic action gameplay and splices it with occult mystery and terror. You will face horrors from hell and put them to rest with incredible weapons like the Tibetan hand cannon or the Scythe of the Celt. Clive Barker, himself, influenced the story greatly and even voiced one of the characters. If you are a horror fan and enjoy immersive FPS gameplay, no force in heaven nor hell should stop you from playing this one!

Find out why the dead are restless and help them on their way back to the void in Clive Barker’s Undying, for only $5.99 on GOG.com!
avatar
Randalator: Wasn't Clive Barker's Clive Barker's Jericho by Clive Barker somewhere in the 'meh' department?
avatar
gandalf.nho: Compared with Undying, Jericho is weak, the QTEs and saving only in checkpoints were the worst aspects to me.
Yes and no. Sure Undying is a lot better, but they are totally different horror shooters, so they shouldn't be compared like you could compare doom with quake.
avatar
gandalf.nho: Compared with Undying, Jericho is weak, the QTEs and saving only in checkpoints were the worst aspects to me.
avatar
xxxIndyxxx: Yes and no. Sure Undying is a lot better, but they are totally different horror shooters, so they shouldn't be compared like you could compare doom with quake.
I know, but Undying is a lot more scary (Jericho uses more the "jumping" scares) and had a more developed background history
Great game, well done gog!
I'm enjoying Realms of the Haunting at the moment and I'm sure someone said this is something of a spiritual successor but in that case is it puzzely at all or is it pretty much a straight shooter?
Cheers
Don't forget to stop playing from time to time and read a few of the man's books. I recommend "Books of Blood Vol 1-3" or "Weaveworld" but NOT "Coldheart Canyon". That sucked.
Post edited March 19, 2013 by tinyE
avatar
Fever_Discordia: I'm enjoying Realms of the Haunting at the moment and I'm sure someone said this is something of a spiritual successor but in that case is it puzzely at all or is it pretty much a straight shooter?
Cheers
Had a few very simple puzzles especially using the Scrye spell, but is essencially a FPS, but with very good history
Post edited March 19, 2013 by gandalf.nho
avatar
timppu: Interesting... but then it makes sense, as using a 3Dfx mode with a Glide emulator (nGlide?) probably works more reliably on various different systems, rather than relying on the game's old Direct3D implementation.

If it is indeed locked to 3Dfx Glide mode, then I presume it will only show 16bpp colors and max resolution of 800x600. Then again, I think these Unreal engine games were pretty much optimized for 3Dfx Voodoo 2 and such, even though they had also Direct3D support?

By the way, how is it with these old polygon-based 3D games which were made in the era of 4:3 monitors, and nowadays you try to switch them to widescreen resolutions? I presume all images are just stretched then to fill the screen (ie. circles become ellipses etc.), or do they actually show more of the scenery on the sides, that is missing if you run the game with 4:3 aspect ratio resolutions?
avatar
Crosmando: Nevermind, with a little digging I seem to have found the answers.

The game uses nglide, a 3dfx emulator, you cannot change the resolution of the game via the video options in the game itself when using 3dfx mode, not properly anyway. You need to go into the folder where you installed Undying, then the "system" folder, and open the "nglide_config" utility, where you can change the resolution to whatever you want. HOWEVER although you can set 3dfx to widescreen resolutions with it, you can't increase the field of view without stretching the game horizontally across your monitor, but you can set the aspect ratio via the utility to 4:3 and it letterboxes.

But you can use Direct3D mode by selecting "change driver" in the game's video options, then you can select widescreen resolutions and a proper FOV by using this guide:
http://www.wsgf.org/dr/clive-barkers-undying

I probably should post this in the Undying subforum, it seems the basic choice is: Play undying with the fancy 3dfx graphics without a correct field of view, or play undying in the old ugly Direct3D with a proper FOV (no stretching or letterboxing).
I read the WSGF article but unfortunately there is a significant problem with the journal being cut off at the top if you do that from what I just read there. I played this at release with D3D and it looked fine to me then. I believe this is a Quake III engine game if I recall correctly.

So how is 3dfx graphics "fancy" versus D3D for this game? In what way specifically are they better, assuming whatever default available resolutions you can use without distorting the game's visuals, stretching them or cutting off the journal?

I think I can live with 4:3 letterboxed myself in order to have the game display properly without compromise. Of course, if widescreen is possible without messing up the game's display in any way that would be wonderful.

Some time ago I downloaded from somewhere a patch that adds widescreen to this game. I tried to find it again with Google to link it here but had no luck. I think it was somebody here that linked it for me to find it in the first place. I'll see if I can locate that on my USB drive in a few minutes.
avatar
dirtyharry50: I read the WSGF article but unfortunately there is a significant problem with the journal being cut off at the top if you do that from what I just read there. I played this at release with D3D and it looked fine to me then. I believe this is a Quake III engine game if I recall correctly.
Undying uses the first Unreal engine
avatar
Fever_Discordia: I'm enjoying Realms of the Haunting at the moment and I'm sure someone said this is something of a spiritual successor but in that case is it puzzely at all or is it pretty much a straight shooter?
Cheers
Shooter indoors, shooter in open areas, shooter in alien worlds, shooter with bosses, and sometimes a hard shooter. But you do get some sites to explore and puzzles of the "use the supernatural vision, silly" kind.
avatar
dirtyharry50: I read the WSGF article but unfortunately there is a significant problem with the journal being cut off at the top if you do that from what I just read there. I played this at release with D3D and it looked fine to me then. I believe this is a Quake III engine game if I recall correctly.
No, it's Unreal engine...
Jeeezus.......can't believe GOG has this. It's one of the best FPS' games I've ever played.

I didn't get remotely scared at Amnesia, but Undying scared the hell out of me. On my 'Must Buy' list as soon as the backlog is a couple of games lighter :) This is seriously one of the best games GOG has ever added, IMO.
avatar
dirtyharry50: I read the WSGF article but unfortunately there is a significant problem with the journal being cut off at the top if you do that from what I just read there. I played this at release with D3D and it looked fine to me then. I believe this is a Quake III engine game if I recall correctly.
Unreal Engine 1.

I don't quite recall how it was with Undying, but with some other games with the same engine, like Wheel of Time, I don't really see much of visual difference between the Direct3D and 3Dfx (with nGlide) mode. If anything, I would have thought the Direct3D mode looks a bit better. I recall the 3Dfx mode looked similar also on real 3Dfx Voodoo 2 hardware.

The main difference (in e.g. WoT) is that if you choose the 3Dfx mode, by default you can only use resolutions 640x480 or 800x600 (4:3 aspect ratio), while with the Direct3D mode you an choose pretty much any resolution your graphics card supports, including 16:9 widescreen resolutions.
Post edited March 19, 2013 by timppu
Sweet! Score! Touchdown! Jackpot! Gin! Yahtzee! Boo-yah! Woot!
With regard to the above 3DFX postings, I'm kind of in the same boat. I picked up the 'Soldout Software' edition several years ago and my 1st impression was how good it looked. I always found the graphics sharp as hell and I can't imagine how some glide system would change it or really make it any better. As my cd rom copy is DRM free and easy to install I'm going to pass on the GOG version so alas I will never know if there is a huge difference though I'd be shocked to find out there is one. My luck, in the GOG version, when you lop off someone's head it goes flying out of the monitor and lands in your room, splattering you and the walls with blood. For that I WOULD buy the GOG version! Shit, for that I'd buy EVERY forum member a GOG version! :D
Post edited March 19, 2013 by tinyE
When I changed my to D3D (can be done in the Options panel), I could select 32 bit color and change my resolution above 800x600.

(Shouldn't this discussion move to the Undying forum?)