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It's BIG.

Avadon 2: The Corruption, a stand-alone open-ended adventure in a huge world, with all the best features we grew to expect from a truly old-school computer RPG, is available 25% off on GOG.com, for Windows and Mac. That's only $7.49 for the first week.

You are an agent of Avadon. The Black Fortress. Your job is to protect your homeland from the limitless threats that surround it. Titans. Monsters. Barbarians. Fading, jealous empires. The warriors and spies of Avadon must keep them weak and divided. Your resources are unlimited, and all must obey you. But then Avadon was attacked. A sneak raid shattered the fortress, and, with it unable to keep order, madness has resulted. Civil war, barbarian raids, even conspiracies to destroy your people. The Fortress' power and influence has faded, and yet your people need it more than ever.Everything is falling apart, and a shadowy power has risen to destroy your homeland. What will you do? Will you fight your enemies? Or will you join them and end Avadon’s reign once and for all? The choice is yours!

Avadon 2: The Corruption continues the best tradition of Spiderweb Software computer role-playing games. Not unlike the Avernum and Geneforge series, here too we are presented with an epic-scaled, detailed, and original gameworld full of possibilities. Pair that with clear isometric graphics, classic turn-based gameplay mechanics, and tons of items, spells, and character abilities, and what you get is a game so involving and satisfying, that it will make every true classic cRPG fan's head spin. Finish off with a gripping story, reactive narrative, and dozens of hours worth of quests and side missions--there you go: old-school RPG perfection.

Immerse yourself in the huge gameworld, and begin your non-linear true RPG experience in Jeff Vogel's newest epic RPG, Avadon 2: The Corruption, for only $7.49 on GOG.com. The 25% release discount offer lasts until Wednesday, November 6, at 9:59AM GMT.
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Crosmando: Oh right, you mean the generic high fantasy stuff? If so I completely agree with that, I was referring just to the details/fidelity of the isometric maps. I really don't get why studios keep going with high fantasy nowadays tbh, you could replace Avadon's setting with something post-apocalyptic, replace the Ogres and Wretches with mutants, replace magic with guns, and even with the same quality of writing it would be vastly better.

Lol, you'll find there's no-one on the dex under my name :)
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JudasIscariot: True, but "Vogel that Bioware is never going to hire him" is commonly heard there. I know, I am a Codexer :D
Ok, I'll bite...what is a codexer?
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BreOl72: Ok, I'll bite...what is a codexer?
One who frequents that hive of villany known as The RPG Codex?
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JudasIscariot: True, but "Vogel that Bioware is never going to hire him" is commonly heard there. I know, I am a Codexer :D
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BreOl72: Ok, I'll bite...what is a codexer?
A member of the prestigious RPG Codex :)

http://www.rpgcodex.net/
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BreOl72: Ok, I'll bite...what is a codexer?
A frequenter of RPGCodex.
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BreOl72: Ok, I'll bite...what is a codexer?
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Coelocanth: A frequenter of RPGCodex.
Aah, thank you, my friend. +1

Edit: Oh, I just saw, JMich and JudasIscariot were even quicker than Coelocanth...darn follow reply arrow...so +1 for you guys, too.
Post edited October 31, 2013 by BreOl72
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BreOl72: Ok, I'll bite...what is a codexer?
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JudasIscariot: A member of the prestigious RPG Codex :)

http://www.rpgcodex.net/
Good Lord, the pop-ups and huge, overlaying videos are horrendous. You'd think it was a torrent or porn site.
Or so I've heard.
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JudasIscariot: A member of the prestigious RPG Codex :)

http://www.rpgcodex.net/
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SpiderFighter: Good Lord, the pop-ups and huge, overlaying videos are horrendous. You'd think it was a torrent or porn site.
Or so I've heard.
What popups?
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SpiderFighter: Good Lord, the pop-ups and huge, overlaying videos are horrendous. You'd think it was a torrent or porn site.
Or so I've heard.
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JudasIscariot: What popups?
Sorry; not GOG. :) I was talking about RPG Codex.
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JudasIscariot: What popups?
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SpiderFighter: Sorry; not GOG. :) I was talking about RPG Codex.
Darn. There I was hoping for some DRM-free porn. =P
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SpiderFighter: Sorry; not GOG. :) I was talking about RPG Codex.
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mistermumbles: Darn. There I was hoping for some DRM-free porn. =P
Gold ^^
I played Avadon 1 for a few days and I see a few qualities from classic CRPGs, but couldn't quite find what people find so magical about it. Now people started reviewing Avadon 2 saying the same things from the first one, even noting the same problems, and still rate it 4-5 stars. I don't get it.

When I think classic and 5 stars, I think polished, addictive, easily to pick up even if challenging, with a charming setting, looking great, like Ultima 7, Baldur's Gate and Fallout for example. Avadon isn't very polished (everything is clunky, very small letters to read, dialogues can take forever, etc.), is repetitive, has little challenge to show for, all people and places look and feel like exactly the same throughout (endless corridors of nothing everywhere), and I think even Spiderweb agrees they weren't even trying to make it look great at all. As I said, I didn't go too far within the game, but that's also the game's fault: I played it for a few days (several hours), but the game didn't pick up the pace.

I'm not here as a hater either, I'd love to see improvement, because Spiderweb has put out more RPGs than most developers out there in their entire lives, so I think after all these years they must have the means to go one step further and start making a lot better.
Post edited October 31, 2013 by RafaelLopez
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RafaelLopez: When I think classic and 5 stars, I think polished, addictive, easily to pick up even if challenging, with a charming setting, looking great, like Ultima 7, Baldur's Gate and Fallout for example. Avadon isn't very polished (everything is clunky, very small letters to read, dialogues can take forever, etc.), is repetitive, has little challenge to show for, all people and places look and feel like exactly the same throughout (endless corridors of nothing everywhere), and I think even Spiderweb agrees they weren't even trying to make it look great at all. As I said, I didn't go too far within the game, but that's also the game's fault: I played it for a few days (several hours), but the game didn't pick up the pace.
Examples like this proves arbitrary number scaling doesn't work.

As for enjoying the game I can't really explain it, I only found it charming for what it was and never thought it was really either bland or repetitive. 15 hours for an indie RPG was quite a sweet spot.
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RafaelLopez: I played Avadon 1 for a few days and I see a few qualities from classic CRPGs, but couldn't quite find what people find so magical about it. Now people started reviewing Avadon 2 saying the same things from the first one, even noting the same problems, and still rate it 4-5 stars. I don't get it.

When I think classic and 5 stars, I think polished, addictive, easily to pick up even if challenging, with a charming setting, looking great, like Ultima 7, Baldur's Gate and Fallout for example. Avadon isn't very polished (everything is clunky, very small letters to read, dialogues can take forever, etc.), is repetitive, has little challenge to show for, all people and places look and feel like exactly the same throughout (endless corridors of nothing everywhere), and I think even Spiderweb agrees they weren't even trying to make it look great at all. As I said, I didn't go too far within the game, but that's also the game's fault: I played it for a few days (several hours), but the game didn't pick up the pace.

I'm not here as a hater either, I'd love to see improvement, because Spiderweb has put out more RPGs than most developers out there in their entire lives, so I think after all these years they must have the means to go one step further and start making a lot better.
Well, the Avadon series is supposed to be Spiderweb's foray into more casual RPGs. Since apparently it sold better than their other games you can't really expect them to add the depth of the other series back in.

If you want more hardcore RPGs, you'd be better off playing the Geneforge or Avernum games which are much more complex and less linear.

Then again, considering some of your complaints (clunky interface, lengthy dialogue, bad graphics) then maybe Spiderweb games just aren't for you. Personally, I see nothing wrong with the UI, I love all the flavour text, and I don't mind the graphics (they're notably better than in the older games anyway).
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RafaelLopez: I played Avadon 1 for a few days and I see a few qualities from classic CRPGs, but couldn't quite find what people find so magical about it. Now people started reviewing Avadon 2 saying the same things from the first one, even noting the same problems, and still rate it 4-5 stars. I don't get it.

When I think classic and 5 stars, I think polished, addictive, easily to pick up even if challenging, with a charming setting, looking great, like Ultima 7, Baldur's Gate and Fallout for example. Avadon isn't very polished (everything is clunky, very small letters to read, dialogues can take forever, etc.), is repetitive, has little challenge to show for, all people and places look and feel like exactly the same throughout (endless corridors of nothing everywhere), and I think even Spiderweb agrees they weren't even trying to make it look great at all. As I said, I didn't go too far within the game, but that's also the game's fault: I played it for a few days (several hours), but the game didn't pick up the pace.

I'm not here as a hater either, I'd love to see improvement, because Spiderweb has put out more RPGs than most developers out there in their entire lives, so I think after all these years they must have the means to go one step further and start making a lot better.
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mystral: Well, the Avadon series is supposed to be Spiderweb's foray into more casual RPGs. Since apparently it sold better than their other games you can't really expect them to add the depth of the other series back in.

If you want more hardcore RPGs, you'd be better off playing the Geneforge or Avernum games which are much more complex and less linear.

Then again, considering some of your complaints (clunky interface, lengthy dialogue, bad graphics) then maybe Spiderweb games just aren't for you. Personally, I see nothing wrong with the UI, I love all the flavour text, and I don't mind the graphics (they're notably better than in the older games anyway).
Have any of you tried the iPad ports of Avadon and Avernum - Escape from the Pit. The UI is absolutely fantastic. I wish the group that ported Baldur's Gate to iPad could hire the Spiderweb UI porter. I don't think the PC version of Spiderweb games can be said to have a 'clunky interface' - that's simply not true. The interface may be simple but their games are rarely bugged and the interface is always rock solid in my experience. If there is a criticism, it is that the games are graphically 'lo-fi' but that comes with essentially a one man dev team, so I'm really not following the above criticism at all. If I was giving advice to a potential buyer, I would say, read and learn about what the Spiderweb RPG's do, because they do them very well. If you don't like what they are offering, that's a different story.
No comment to Avadon, the little I have played the first one didn't really give me strong impression either way yet.

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RafaelLopez: When I think classic and 5 stars, I think polished, addictive, easily to pick up even if challenging, with a charming setting, looking great, like Ultima 7, Baldur's Gate and Fallout for example.
Maybe a little misplaced examples, you should have used Baldur's Gate 2 as an example instead. :) BG2 is a gem to me.

I can't say I would call at least vanilla Ultima 7, or even Baldur's Gate, polished. Ultima 7 had major user interface (the inventory system??? Gawd...), as well as performance (uneven game speed, due to e.g. constant HD access) issues. Frankly, the whole Voodoo memory manager system was awful. And trying to get all your party members to get seated in a vehicle was an unintentional mini-game in itself.

Baldur's Gate (at least vanilla, not TuTu mods or Enhanced Edition remakes): no good quest log, party members or NPCs blocking each others in corridors or wandering off to opposite directions in mazes and such, pixel hunting for loot, and a boring story. Quite average overall. Baldur's Gate 2 + Throne of Baal fixed all these issues, though.

And Fallout... wasn't it buggy as heck? And still is?
Post edited November 01, 2013 by timppu