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Wake up to a dream.

Anodyne, a retrotastic adventure game with nostalgic 16-bit era action-RPG feel and a deep story that takes you deep into human subconsciousness, and comes bundled with a 70-minute MP3 soundtrack, is available 25% off. That's only $7.49 for the game's first week on GOG.com!

[url=http://www.gog.com/gamecard/anodyne][/url]The human subconsciousness is an uncharted land and there is very little the scientists can do to explore it. But what if a man could access his own subconscious mind as if visiting it in corporeal form? What if you could roam the grassy fields of your childhood memories? Climb the rocky cliffs of your traumas? Stare into the calm, dark waters that hide the things you chose to forget or watch as the fire of your desire burns ever so brightly. Finally then--battle your unrealised fears in the dark forest of doubt, just as if it all was a 16-bit era console game. It's possible in Anodyne.

Anodyne tells the story of Young, a human who travells deep into his own mind. The deep storytelling has been paired with classic action-RPG Zelda-ish gameplay and absolutely gorgeous pixel art graphics. The detailed locations you explore are vibrant and compelling, the tale is intriguing, and the dreamlike music completes the experience perfectly. All adventure, RPG, and retro-gaming fans should enjoy this title immensely.

Begin your incredible adventure with Anodyne, complete with extra MP3 soundtrack, for only $7.49 on GOG.com! The offer lasts until Thursday, March 28, at 10:59AM GMT.
Does this still require Adobe Air?
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Maverick1988: I must say that I love every indie game in they own form (mostly all of them). But... this is getting tired. What are we paying for? The game that had might be for free or the soundtrack that seems to have more work on it than the game itself? And asking 10 dollars for overall doesn't help. Yes, indeed, this game can be precious and a piece of software enjoyable yet I feel somehow it's wrong in a way. That and the high price.

Anyway everyone is free to take it or not.

And thank you GoG for bringing more titles. But OLD ones are better appreciably. ^^
You're paying for a decent, old-school, action-RPG. *lowers voice* NEED I SAY MORE?
There is a demo http://www.mediafire.com/?gxhczaqx7coz01h

Plays like a cross between Mystic Quest and Earthbound. But the music is kinda unimaginative and not a selling point.
I'm kinda tired of musicians stealing Angelo Badalementi's preset sounds.
Post edited March 21, 2013 by hauna
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hauna: There is a demo http://www.mediafire.com/?gxhczaqx7coz01h

Plays like a cross between Mystic Quest and Earthbound. But the music is kinda unimaginative and not a selling point.
I'm kinda tired of musicians stealing Angelo Badalementi's preset sounds.
Yes, but real time and not turn based.
I´m with Roman5. What the hell, different opinions are hurting the gamer´s feelings towards Anodyne...

It´s just a meh game for me. Played the demo a time ago, and being so inspirated in the graph and mechanics Zelda style (how the own devs put it), was expecting at least a better plot. You just got around the game with no clue about (being no linear doesn´t mean empty story ties). For the ones that love this type of game, can be satisfying. It´s just not for me. The game is more like The Binding of Isaac than Zelda though.
Post edited March 21, 2013 by tokisto
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BadDecissions: So the graphics are ugly, but no, see, that's a selling point. Lord, I hate it when designers do that.
What I find a bit funny is how today's "old-school" pixelated graphics are more obviously pixelated than stuff that was coming out on the Amiga in 1985. Just think if Cinemaware had thought it was cool to make their art heavily pixelated. Which at 320x200 it was, but at least their artists had the skills to give it a realistic look that made their graphics look really great... especially for the time.

EDIT to add that I don't mind this style or am putting down the developers who opt to use it ... especially if the gameplay is good.
Post edited March 21, 2013 by Deva
I will never understand the anti-retro art movement. Without simplistic art, indie teams that lack an artist would not be able to create games, it's as simple as that. If you're saying you refuse to respect games that don't have a certain standard of art, you are essentially saying that graphics trump gameplay, and I will never agree with you. This is the same attitude that has created a billion dollar game industry staffed with nothing but texture artists, because the mentality doesn't stop. "I won't buy anything that doesn't have better than retro graphics." "I won't buy anything that doesn't have better than pixel graphics." "I won't buy anything that doesn't have photorealistic 3D with independently swaying nose hairs." This attitude costs developers money. The attitude that the game should apparently be "free" because it has retro graphics is disgusting: a dev has a right to sell anything, even if it were shit, but the assumption that the game is shit because you don't like the graphics is toxic.

And even if it's not an economic choice, it's still just an art style, and the complaint boils down to to sticking it to an art style you don't like, and even if I don't like what photorealism has done to the industry's pricing and costs, I don't dislike it as a style. Going off against a style making you sound no better than the masses that hated on Wind Waker, or sunk Clover Studios because Okami looked "cartoonish." Retro, cartoonish... if the graphics are done well enough that you can at least tell what's going on (post-Atari 2600) then I will never have any complaints. I honestly do not care

On the subject of Anodyne, I've already bought it and would buy it again, but I believe I get a GOG key out of the deal so will probably have to gift it to someone instead.
Post edited March 21, 2013 by Blackdrazon
I was hoping this would come here! I will definitely pick this up at some point. I really dig the style and premise.

Only bad things I've heard are the platforming mechanics. Not really the right perspective for it, but I will have to see for myself.
Wait, am I crazy about that, do purchases of Anodyne from the dev's site come with GOG keys or just Steam keys? Anyone know for sure?

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FoxZero: Only bad things I've heard are the platforming mechanics. Not really the right perspective for it, but I will have to see for myself.
As someone who just praised the game enough to say he'd buy it twice, I will come straight up front and say: they are complete and utter shit. It only comes up seriously about twice, though, and you have infinite continues one way or another.
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Nirth: I like the artstyle and the gameplay seems to be my kind of gig but ugh, why oh why is it so pixelated?
Bit late, but it's because it's based on Game Boy art: when the game card says "Zelda" read "Link's Awakening" because it's clear that that fellow in-a-dream game is the real influence here, except with Zelda 1's straight-stabbing sword.
Post edited March 21, 2013 by Blackdrazon
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Mephe: Does this still require Adobe Air?
Dev here. This topic is confusing (it says 3 pages but I only see one unless I click on page 2?) Anyways, the new versions now include Adobe AIR as part of them so you don't need to install it separately anymore.
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seagaia: Dev here.
Question . Who contacted with the other first ? Was it Analgesic Productions or GOG ?
Looks really cool, but need to wishlist for now.
Defender's Quest developer here. If seagaia is packaging the game the way I think he is (using the "target -bundle" compiler flag) then it's the same as with Defender's Quest: it makes use of Adobe AIR features, but without an Adobe AIR installation. It does this by packaging the Adobe AIR dependencies as local dll files rather than requiring you to install the runtime separately.

This not only makes the installation portable, but it presumably removes the security risks and Pain in the butt that is the Adobe AIR runtime.
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larsiusprime: Defender's Quest developer here. If seagaia is packaging the game the way I think he is (using the "target -bundle" compiler flag) then it's the same as with Defender's Quest: it makes use of Adobe AIR features, but without an Adobe AIR installation. It does this by packaging the Adobe AIR dependencies as local dll files rather than requiring you to install the runtime separately.

This not only makes the installation portable, but it presumably removes the security risks and Pain in the butt that is the Adobe AIR runtime.
My experience with developing software using Adobe components has been such that I never want anything to do with them again. As such, for a game to use them, even if they don't require a separate installation, is something of an anti-selling-point for me.

May I ask why you use them? What is it they do for your game that you couldn't get from a more competent developer than Adobe?
"this is my BROOMstick!" :D