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YellowAries: Personally I would never support this game, purely because of the micro transactions.. Every single game I ever played ( and I played A LOT of em') with micro transactions seriously turned me off due to the fact that people can just obtain things through financial means instead of putting the time into the game to earn them..
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Gersen: Well there is no micro-transaction in the single player part, it's only for the MMO side. And if you want, you don't even need to connect to the "official" server, you can play the MMO part on you own computer with you own mods and cheats. (Which is basically what I plan to do as I don't like MMOs or on-line game in general)
I still wouldn't touch the game with a ten foot pole
There's no reason for you to understand. Only to accept. Accept that there are people who will react negatively to anything related to microtransaction and you cannot convince them no matter what. Also, well-implemented differs from one person to another.

For example, people assured me that Plants vs Zombies 2 microtransactions were well-implemented. I played the game only to find out that a lot of plants were hidden behind paywalls. Alternatively, I could grind stages again and again with the hope of finding keys to unlock these plants. Then, they told me that I didn't need these plants and I only wanted them for nostalgia (LOL!) That's hardly well-implemented to me.
I really don't even understand why this is a pretty much an MMO when games that inspire it etc were all pretty much single player games?.
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euro: Oh I know. Over the last 10 pages several have commented on how they don't like it.
I just don't understand it when it's an attitude of "no transactions, whatsoever!" when there's
the possibility of it being well-implemented. Implemented in such a way as to NOT even affect
you if you don't want to pay anything and even implemented such that there's still limits on how
much you can buy with real cash. What if it's like in League of Legends? Hugely popular game, but
micro-transactions help fund it and make it better....... YET what you buy doesn't affect other players.
Why is there such an aversion to it then, if SC would have the same thing and it wouldn't affect non-paying
players?
It's actually quite simple to understand: People don't like/ approve the system of in-game micro-transactions =>They don't want to encourage developers/ publishers to keep implementing this system => They don't spend money on games that implement the system.
It's called "vote with your wallet" or something along this line :-)
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nijuu: I really don't even understand why this is a pretty much an MMO when games that inspire it etc were all pretty much single player games?.
It's both, there is a single player game, with plot (no live action video though), branching missions, etc... similar to Wing Commander III, and the MMO part.

Personally I am interested in the single player part, I only keep a distant eye on the MMO side because it will be possible to run a "private" server on you computer which would allow you to play it solo and install any mods you want.
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nijuu: I really don't even understand why this is a pretty much an MMO when games that inspire it etc were all pretty much single player games?.
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Gersen: It's both, there is a single player game, with plot (no live action video though), branching missions, etc... similar to Wing Commander III, and the MMO part.

Personally I am interested in the single player part, I only keep a distant eye on the MMO side because it will be possible to run a "private" server on you computer which would allow you to play it solo and install any mods you want.
Actually that sounds kinda neat.Is that confirmed?
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nijuu: Actually that sounds kinda neat.Is that confirmed?
Yes, that is confirmed
I keep getting shit emails on star citizen... does that mean i was part of the kickstarter crowd funding?
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MaceyNeil: I keep getting shit emails on star citizen... does that mean i was part of the kickstarter crowd funding?
You don't know if you donated anything? :)
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Gersen: It's both, there is a single player game, with plot (no live action video though), branching missions, etc... similar to Wing Commander III, and the MMO part.

Personally I am interested in the single player part, I only keep a distant eye on the MMO side because it will be possible to run a "private" server on you computer which would allow you to play it solo and install any mods you want.
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nijuu: Actually that sounds kinda neat.Is that confirmed?
The single player is called Squadron 42 or SQ42. It won't just be a gimmick to "Star Citizen"
the multiplayer part.
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nijuu: Actually that sounds kinda neat.Is that confirmed?
Yes, even thought we don't know yet how exactly it will be implemented, they talked about it multiple times.
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MaceyNeil: I keep getting shit emails on star citizen... does that mean i was part of the kickstarter crowd funding?
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Fallen_Zen: You don't know if you donated anything? :)
Yeah these kickstarters take years to get from point A (funding) to B (Product).
Besides with how annoying it is i wouldn't put it past one of my mates to have done it on my behalf :P
@MaceyNeil

Thanks for backing!

Squadron 42 will be developed by CIG Manchester under Chris Roberts' brother. They're retrofitting the office space as we speak.

They (by that I mean Cloud Imperium Games) will be offering the limited ships again before November 26th. This does not include the Idris-M Corvette variant by AEGIS Dynamics though, nor the Vanduul Scythe fighter.
Everything else, you bet!

Planning to get the Anvil Aerospace Gladiator and finally an RSI Constellation to close out my pledge history. Then it's on to 'Elite: Dangerous', 'Skyjacker: Abyss In Lights' and 'Mandate'.
Post edited November 15, 2013 by u2jedi
Since there's currently a sale this week on limited ships, expect to hear more
about SC reaching new funding heights. We're already half-way to 28 million $
and we'll definitely surpass that by the end of the 26th I'm sure.

You've been warned.

<3
Squadron 42! The single-player to Star Citizen!

Many on the GoG forum have said how it SEEMS that SQ42 is just a gimmick
compared to the multiplayer persistent-universe (PU). But here, as we've just broke
29 million $ and already 30-50% of the way to 30 million, they did a special VIDEO
on the people creating SQ42!!! :)


"Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity."

https://robertsspaceindustries.com/comm-link/transmission/13389-29-Million-Squadron-42
Post edited November 22, 2013 by euro