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-------- THREAD SO FAR IN SHORT FORM (Up to page 7 or so) -----------

There's a divide between those who support SC and those who do not want to see it on Gog at all.
The main pointers seem to be that SC has microtransactions, DRM and an online persistent universe.
Meanwhile others like myself have been trying to point how how microtransactions, while bad when
abused, will be implemented into the game with great care. Everything can be earned by playing for instance.

As for DRM, the detractors ague that DRM does not belong on GoG at all. Which is understandable.
It has then been argued that it's only the MP (Multiplayer persistent universe part - The SC part) that
will in fact probably employ some sort of client-side DRM. This is to guard against clientside hacking I believe
and to help CIG be able to keep the updates flowing supposedly.

Others again do not want to see an MP part. Many in fact, just wanted an SP (Single Player) experience,
that was "Wing-commander" like. It is then said how you are not forced to play the MP and can stick to
the SP, as well as any private servers you or your friends would like to run.

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Hello ^^

I only recently joined. But I'm loving this place. I really love that so many games are

available here and DRM free!! So seeing as there's many games from indie devs too,

I wondered if Star Citizen is on the map too, somehow? It's a space sim/exploration/fighting/trading

game being made by indie developers. It has reached an astounding soon-to-be 16 million

in PURELY crowdfunding. (Since this post though, it is almost halfway towards 19 million $)

That makes it the most crowdfunded GAME ever. So with this in mind,

are there any plans on it being distributed on GoG? Would GoG even be interested? Star Citizen

will be a multiplayer AND single-player game, with co-op options too; besides the supremely epic

graphics afforded by the CryEngine 3 :). Here's a link to see some of the ships you will be able to

fly around in, in the game:

https://robertsspaceindustries.com/ship-specs

Ships are what Star Citizen revolves around. It's a sandbox game, by CHRIS ROBERTS.

Since it's by Chris Roberts (CR) and GoG actually sells WING COMMMANDER, which was made by

CR, I thought it would be highly relevant to also put forth SC when it comes out! : )

This page also explains what Star Citizen is:

https://robertsspaceindustries.com/about-the-game

It's like a small gaming revolution! ^^. Because the IDEA is, that WE GAMERS help fund the game,

because we're tired of big publishers like EA, Ubisoft and others just pushing games out, without much

care for the gamers or what they want.
Post edited September 09, 2013 by euro
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high rated
I really hope not, games with micro (although in this case macro) transactions shouldn't be on GOG IMO.
It's a pseudo-MMO with microtransactions, so how about no.

I actually would of backed a Chris Roberts Kickstarter for a Wing Commander-like single-player game, but sadly the guy seems to have gone full retard with the multiplayer crap. Shame really.
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Crosmando: It's a pseudo-MMO with microtransactions, so how about no.

I actually would of backed a Chris Roberts Kickstarter for a Wing Commander-like single-player game, but sadly the guy seems to have gone full retard with the multiplayer crap. Shame really.
Not full retard, full sell-out.
There was one guy on this forum that paid $2500 or something for 'ships' in the game, so I'm guessing he's retarded like a fox.
I agree with the 3 comments above
I pledge because of the single player part of the game I don't care at all about the MMO/P2P part. But since, seeing how they seems to only care about the MMO part and barely ever talk about the single part campaign, I am starting to regret it or at least becoming worried.

But I don't see why GoG shouldn't release the game here; if it has a single player campaign and the single player part is DRM-free then it has its place here.
Nope.

GOG are never going to support a microtransactions game and neither myself nor any of the friends I game with would be interested in buying it as the minute we learn 'microtransactions', a game is a no buy for us. I'd say most people on GOG feel the same way.
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Bloodygoodgames: Nope.

GOG are never going to support a microtransactions game...
Unfortunately I'm afraid that might not be true. There is a question
"Do you plan to use micro-transactions?" in their latest contact form for indie developers.

So they might support games with micro-transactions in the future (even if I hope they don't).
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Crosmando: It's a pseudo-MMO with microtransactions, so how about no.

I actually would of backed a Chris Roberts Kickstarter for a Wing Commander-like single-player game, but sadly the guy seems to have gone full retard with the multiplayer crap. Shame really.
Unless things have changed since I looked a few months ago, it's fully offline capable. You can even log on every now and then to update your universe to incorporate the changes/exploration the MMO part has done.

But yeah, I agree with everything else.
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Bloodygoodgames: GOG are never going to support a microtransactions game...
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PaterAlf: Unfortunately I'm afraid that might not be true. There is a question
"Do you plan to use micro-transactions?" in their latest contact form for indie developers.

So they might support games with micro-transactions in the future (even if I hope they don't).
That's... not nice. =( Hopefully that's just used to filter out the games that wouldn't fit with the community...?
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Bloodygoodgames: Nope.

GOG are never going to support a microtransactions game...
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PaterAlf: Unfortunately I'm afraid that might not be true. There is a question
"Do you plan to use micro-transactions?" in their latest contact form for indie developers.

So they might support games with micro-transactions in the future (even if I hope they don't).
That question could be there to rule out said game....


Also as soon as Star Citizen was described as an mmo, i was not interested....the game might look nice, yet the pricing is just sad and i have no interest in dealing with ass twats in space.
avatar
Crosmando: It's a pseudo-MMO with microtransactions, so how about no.

I actually would of backed a Chris Roberts Kickstarter for a Wing Commander-like single-player game, but sadly the guy seems to have gone full retard with the multiplayer crap. Shame really.
avatar
Dzsono: Unless things have changed since I looked a few months ago, it's fully offline capable. You can even log on every now and then to update your universe to incorporate the changes/exploration the MMO part has done.

But yeah, I agree with everything else.
if it truly has a FULLY feature offline mode then i may check it out unless the seriously want me to still spend a fortune on ships
Post edited August 24, 2013 by misfire200
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misfire200: Also as soon as Star Citizen was described as an mmo, i was not interested....the game might look nice, yet the pricing is just sad and i have no interest in dealing with ass twats in space. if it truly has a FULLY feature offline mode then i may check it out unless the seriously want me to still spend a fortune on ships
This game became the first thing I ever considered funding, but too many things change over the development cycle. It seems that my and your suspicions were vindicated, yet again. I have the patience to wait for everything to be released before I open my wallet.
Which is why I said pseudo-MMO.
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reaver894: I agree with the 3 comments above
I agree with your comment.
low rated
I'm not understanding the hostility.

Firstly, what's wrong with micro-transactions? I mean there's not going to be elements which you

have to use real money to buy. No, the micro-transactions will be for cosmetic things. You'll be able

to buy credits too, but there will be a cap on this. This is for people who don't have a lot of time to

play, but would still like to get some cash for ships. Also, the ships can ALL be obtained in-game.

That's a promise on their part; they don't want people to have to pay REAL money to obtain things

in the game. The current drive for ships is simply to help fund the game initially, while providing some

small bonuses to those that do. Note that these bonuses aren't ones which mean that people who don't

buy the ships, are at an unfair advantage. It's right it's a psedo-MMO I guess, in that there's no skills or

"progression" in the conventional sense. Instead it's skill-based. I also don't know what you mean by

"the pricing is just sad" because it's cheaper than many other games. Currently you can get the entire

game, plus alpha, beta acccess and some other things, including a ship, for around 40$ or less.

Things are also offline, yes. The SP campaign is one which I believe will both be playable entirely

offline, as well as feature an abundance of missions (like 40+ I think) as well as co-op. You also

don't even have to go through the SP to get the to the persistent universe either (the Star Citizen part).

They also don't just care about the Star Citizen (MP) part, as opposed to the Squadron 42 (SQ42 for short)

that makes up the SP part. It's just that they're following a schedule. The "Hangar" module will be released

the 29th of this month. It's a pre-alpha look at the games Hangar, where your ships are stored. You'll be

able to see and hop in (but not yet fly) some of the ships you've pledged for. So while this is perhaps more

about the MMO part, the things made in the Hangar module also make up the things that will be in the Single

Player aspect of the game; such as the ship models. After this Hangar module, the "Dogfighting" module

will come before the end of this year, where you can fight others in space with the ships. All these modules

are so that people get to see real progress, as well as let CIG (Cloud Imperium Games, the ones behind

all this) get to test things out as early as possible, to see what works and what doesn't.

What would it require to get you guys interested? (Work with me here =) )
Post edited August 24, 2013 by euro