jack_norton: (...)
3) About the prices, everyone has its own opinions about it. My games takes a lot of time to produce since have lot of writing and art. But of course you can disagree. In any case considering how frequent are the sales nowadays I think talking about the regular price doesn't make much sense, since you can get almost any game for under $10 if you wait only a few months ;)
So in summary I respect their decision, and of my games I think only the RPGs would sell here.
I believe GOGs main problem with this is that SO many around are complaining in release threads that pricing on particular titles is bad! GOG wants to avoid that situation and that´s why they try to avoid high launch prices, although they don´t really matter anyways! And some of your games would be on a level with the "pricey games", which feature pricepoints that are WAAAAYS above the average!
If you still want to get your games to GOG I´d suggest using one of these methods:
1st: Offer them to release your bestseller as a 10$ game with 50% release discount and a special feature: If it manages to sell more than XYZ? Copies in its first week your other work will follow. If not, then not! GOG likes "strange", "unusual" stuff, I guess they´d like this idea!
2nd: Offer them your whole catalog at your originally suggested pricepoint, but do agree on launching it with a "BundleSale": The more games a user is picking, the higher the discount grows. Starting at ~30%, ending at atleast 75%. They did work out pretty well in the past!
3rd: Agree on making one of your upcoming games a time-exclusive GOG-title for a week or so in order to get your older stuff on GOG!