AlphaMonkey: And we're still living in that mold. I don't think it's necessarily a bad thing. Humanity's got a rich history, and I think there's still plenty of stuff to be mined, there
Wishbone: Sure, but don't you think we've had quite enough WWII games to last us the next 10 years?
It honestly depends. If the people who design those kinds of games can keep coming up with stuff that makes the games interesting then why not keep making them? I understand that a lot of people are bored of the whole concept by now. I get that, and I'm probably one of those weirdos that -isn't.- But then again, I watch the Military Channel and I actually enjoy the documentaries on the second World War, so I suppose that I'm the demographic that games like that appeal to.
Yes, I think the WWII themed FPS has been mined extensively. Perhaps too much so. But I played through Call of Duty: World at War recently, which focused on theaters that haven't been covered as much in previous WWII games. U.S. Marine raider campaigns in the Pacific, the Russians along the Eastern Front in Europe. Sure, from a technical standpoint, they didn't bring all that much that was new or innovative to the genre, but from a story standpoint, I found that stuff interesting.
I fully admit I'm not in the majority, and if the market can no longer support games like that because there aren't enough people like me who find that kind of thing interesting, then I imagine the market will self correct: i.e. people won't buy them as much, and developers will find something else to sell.
Until then, I'm indulging in games like the CoD series, Company of Heroes and all the others.
This isn't to say that I'm "obsessed" with "realism," however. I like my fantasy and my sci-fi and what-not, too, and I think there are plenty of people out there who are willing to support forays into other genres. Just look at the resurgence of adventure games.
With a few exceptions, adventure games have never really been about the most "authentic" looking graphics, but about the storytelling and about crafting believable worlds that usually aren't anything like our own. The fact that they've been having somewhat of a Renaissance lately suggests to me that people still can find fun in that kind of thing.
ambient_orange: the question is more like...
why there are so many zombie shooter games...such games started spreading soon after doom3, quake4...etc..
imo zombie is the least interesting character, and now its the most popular character in gaming industry.
Gundato: The individual zombie is (usually) rather bland. But the horde, that is where the magic comes from.
I know you said that zombies are "usually" bland, so I just thought I'd chime in and help qualify the "usually" part.
I think that part of the reason why even an individual zombie can be an interesting subject is because it's "human but not human." The notion that this... thing you're fighting, that's trying to kill you isn't like most other kinds of opponents or enemies you find in movies, TV, video games, whatever. This isn't another person you're fighting. Not exactly. But nor is it an animal, or some kind of otherworldly demon... no, it's a person, reduced to something less than what it used to be. It has a lot of the trappings of a person, remains in a lot of ways what it was before it got zombified, but it's not quite a person, anymore. It's that sort of odd in-between nature that makes zombies eerie and creepy, I think.