I played Wasteland, though I never got very far. I do like the choices and consequences it had at that time though. It isn't as dynamic as Fallout, but I was fascinated by a world that was more than just the "shoot first, who needs to ask questions" approach, and had some really interesting dialogue. Admittedly I played Wasteland after Fallout (in 2001), and the game hasn't really aged very well at all, but nevertheless I'm excited to sit down for a proper playthrough after my exams.
If oldskool means no automap (when one is required, e.g. 3D dungeon crawlers) and no quest log, I'll probably pass it nowadays. Too hardcore even for me.
Other than that, I'm all for the old kind of CRPG gameplay, with tactical turn-based combat, steep learning curve (you die easily in the beginning, and have to tread lightly at first), where every earned experience point matters etc. Graphics don't matter so much, e.g. ADOM.
I don't want a "quest" log or automap, but I would like to have a message log of some sort, so I can scroll through past conversations and make notes out of them. I'd also like to be given a notepad in the game, but all notes are to be manually written by me. I don't want to have the computer remind me what to do. Not that I have a problem with that, but in a game like Wasteland, I want to simulate the PnP experience as far as possible, with "modern advances" that do not, as far as possible, lead the player by the nose.